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Beat Jumper

37 devlogs
75h 37m 59s

A rhythm game x platformer crossover game!

fireentity

Event deletion now actually deletes it from the map (so it doesn’t appear upon regenerating events) and changing event data sends it to the main script so that the map can be changed! (no way to demo it rn)

Ts is SUCH a boring series of devlogs I swear they’ll get more fun when I finish the editor 😭

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fireentity

Colour picker can now multi select for events that support it!

Basic deletion logic made. It doesn’t actually remove it from the map yet, so upon placing an event, it regenerates the deleted events 😭 Will fix that soon

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fireentity

Bug fixes!! I love fixing bugs!!

Fixed a bug breaking stacked events on events generated from file (float/int mismatch was grouping it into “4” and “4.0”)

Fixed lines not showing!

  • like 50 other tiny bugs involving mouse passthrough and wtvwtv im a godot ui master now
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Comments

pink rat
pink rat about 22 hours ago

bro i didnt check in for like a couple days and i come back to this ur so goated

fireentity

fixed the event spawning logic so that it actually spawns where the player clicked and snaps to the nearest beat!

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Comments

chefpenguino
chefpenguino 2 days ago

good stuff dude :)

fireentity

logic for new events is SO annoying istg

got a very borked system to make new events. I need to polish so much + fix an issue involving me not being able to place any event under x=1920. but hey im getting somewhere!

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fireentity

Redid the system to rely on absolute positioning instead of hboxes with spacing. The events are actually synced up now! Additionally, I added a way to change the scale of the lines (with error handling!)

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fireentity

SIIIIIXXX SEEEVEEENNN HOUUUURSSSSSSSS

Editor events are now coloured by the event’s colour, and the circle preview logic is MUCH better

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fireentity

Editor now previews laser circles and lets you modify it easier!

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fireentity

Preview when picking laser params! Next I’m gna try and add this for circles and sweeps so it can be properly visualized!

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fireentity

working on adding actual methods to enter data so that the mapper doesn’t have to manually type in everything 😭

Currently:

  • Basic position/rotation system
  • Colour picker
  • Speed will evaluate fractions like (e.g. 1/4, 3/4, 1/3, etc)
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fireentity

I HATE GODOT UI FLAGS SO MUCH I HATE GODOT UI FLAGS SO MUCH I HATE GODOT UI FLAGS SO MUCH I HATE GODOT UI FLAGS SO MUCH I HATE GODOT UI FLAGS SO MUCH I HATE GODOT UI FLAGS SO MUCH I HATE GODOT UI FLAGS SO MUCH I HATE GODOT UI FLAGS SO MUCH

I needed a system to handle multiple events on the same track & beat, so I decided to make it so that they collapse into one, with extra showing up upon hover. I tried SO many methods and none of it worked. NOTHING was working until I decided to try and use popup windows and it did work decently well! I’m so dead from doing this I never want to touch UI ever again.

Also made it show the song length & # of events. And made each field editable (although it doesn’t save yet)

5

Comments

jmw
jmw 4 days ago

wait i’m not quite clear on something about this
what do you think about godot ui flags? (/j)

Shuflentity
Shuflentity 4 days ago

just write the UI with svelte

fireentity
fireentity 4 days ago

I love Godot UI flags and mouse flags with the kind of sincerity usually reserved for handwritten letters and dramatic rain scenes. They don’t just work—they understand me. Every Control node feels like it’s whispering, “Don’t worry, I’ve got your layout handled,” while mouse filters gently, lovingly decide who gets the click and who must let go. Ignore, stop, pass—three tiny words that somehow prevent chaos, rage, and spontaneous UI combustion. When something finally aligns perfectly and the mouse events behave, I feel seen. I feel safe. I feel like the engine and I are holding hands, staring into the middle distance, quietly agreeing that yes—this UI is correct, and life is briefly, beautifully in order.

Shuflentity
Shuflentity 4 days ago

ew chatgpt

hellonearth311
hellonearth311 4 days ago

I LOVE GODOT UI FLAGS SO MUCH I LOVE GODOT UI FLAGS SO MUCH I LOVE GODOT UI FLAGS SO MUCH I LOVE GODOT UI FLAGS SO MUCH I LOVE GODOT UI FLAGS SO MUCH I LOVE GODOT UI FLAGS SO MUCH I LOVE GODOT UI FLAGS SO MUCH I LOVE GODOT UI FLAGS SO MUCH
also i agree with shuflentity write the ui in svelte

fireentity

Editor can now take an array of events and sort them into their respective tracks with the correct spacing! Clicking on each event creates a popup window that shows all the data the event has. Nothing can be edited yet though.

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Comments

hellonearth311
hellonearth311 4 days ago

this is so tuff twin

fireentity
fireentity 4 days ago

YAY

jmw
jmw 4 days ago

this looks amazing i’m excited to play it

Shuflentity
Shuflentity 4 days ago

woaw

fireentity

ohhh boy here comes the editor 💔 I do NOT want to make ts but ig I have to

made very basic ui! tracks are auto generated from the global.events dictionary.

Attachment
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Comments

Nibbles
Nibbles 5 days ago

it might take many many hours but you got this twin !!!!!:D

fireentity
fireentity 5 days ago

ty nibbles bl ud

Mr.Chicken
Mr.Chicken 5 days ago

We (yes WE) will ALL be making custom beat saber tracks. ✌️💝

fireentity
fireentity 4 days ago

I love beet saber

Mr.Chicken
Mr.Chicken 3 days ago

Beat jumper 💔

fireentity

waowow dash go stretchy!!

  • added some motion blur/better stretch to the dash animation
  • better particles for the laser slam
  • fixed a bug that made all visualizer bars start maxed out and reversed (flashbang)
  • minor modifications to laser positioning
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Comments

Shuflentity
Shuflentity 5 days ago

blud fr added smear frames ong

fireentity
fireentity 5 days ago

real

fireentity

Working on adding a FAT laser now!
Works great for big hits in songs (like the one in the video)

I need to fine tune the particles because they look kiiinda mid (they still look much better in game then in the compressed 2 fps obs recording)

Had a big bug where it would NOT move no matter how hard I yelled at it. The issue ended up being its absence in a dict that told the script what could be moved and what couldn’t be moved 😭

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Comments

Nibbles
Nibbles 5 days ago

ATHIS IS #AWESOMESAUCE

fireentity

Added a REALLY cool looking glitch effect and a laser spread! There isn’t much gameplay involved with the spread but it looks super cool! Also experimented with different combinations of events to see how they’d look together!

Major Changes:

  • Glitch effect
  • Laser spread preset
    Minor Changes:
  • Changed visualizer logic to use delta time
  • Turning the visualizer off makes it fall down instead of snapping to zero
    To Do:
  • Adding one colour to a sweep event just makes it crash 💔 I gotta fix ts
3

Comments

Shuflentity
Shuflentity 5 days ago

bluds going for a 10 on storytelling

fireentity
fireentity 5 days ago

ts blud

chefpenguino
chefpenguino 5 days ago

this looks craaazy woah

fireentity

waow! chromatic aberration!

added ca as an effect. I had a big issue with the intensity not working and it maxing out at like 0.1 or smth 😭 but I realized it was bc there was a piece of code constantly trying to pull it back to zero (CHEMICAL EQUILIBRIUM REFERENCE) so I had to fix that. Also made some improvements to the colours (some were WAYY too bright) I will prolly continue fine tuning the colours as time goes on.

4

Comments

Ghost of Nova
Ghost of Nova 7 days ago

ooh, those lasers and neon colors are so cool!
such an amazing game :3

Shuflentity
Shuflentity 7 days ago

HOW TO KILL ANYONE WITH EPILEPSY IN 2 EASY STEPS

  1. get them to play this
  2. throw them into the trash compactor
fireentity
fireentity 7 days ago

REAL ty novie!!

Tymek
Tymek 6 days ago

That’s so cool!

fireentity

ugh writing lyrics is SO hard butttt it’s sorta working out!
transition between first and second section, and a rly nice lead synth for the second section. im still working out lyrics/melody for the second section so i didn’t record that yet (it sounds super bad rn) will prolly finish that next devlog!

2

Comments

Dodge1
Dodge1 14 days ago

are you going to finish all the music stuff before going back to the game?

fireentity
fireentity 13 days ago

i’m prolly gna go back and forth to avoid burnout

fireentity

All my time since the last devlog has been spent trying out new things, trying to write lyrics, and trying to settle on a song idea. I prolly resetted like 4 timelapses 💔

But I’m finally getting going! Using Tsurumaki Maki Lite w/ synthv and vital for all the synth stuff.

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Comments

Shuflentity
Shuflentity 15 days ago

THE GRIND NEVER STOPSunless you feel too sick then you should take a break :D

fireentity
fireentity 15 days ago

i am GRINDING duffle bag

fireentity

Working on an UTAU song! The first section in the video is supposed to have lyrics (but it obv doesnt) I will add those in later!

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Comments

Tymek
Tymek 15 days ago

peak

fireentity

Started working on a new song for the OST! It’s kiinda boring rn but I’ve barely spent any time on it yet 😭

1

Comments

fireentity
fireentity 23 days ago

also some audio tracks were broken i’ll fix that after my math test :thumbup-nobg:

fireentity

CRT effect is now customizable
Some colours/glow were fixed bc they looked weird/too bright
Cleaned up some old code!

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fireentity

Added a crt effect! (not that visible in the low quality recording but it’s very much there)

Added the ability to turn off the visualizer and make the platform go invisible!

Modified some visualizer logic.

Other small changes!

3

Comments

PianoMan0
PianoMan0 25 days ago

Crt? Confessions review team?

AymenD
AymenD 24 days ago

Peak ngl

fireentity
fireentity 24 days ago

confessions review team rahhh

fireentity

Much better pulse (chromatic aberration! <3) and some other tweaks

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Comments

regonold520
regonold520 28 days ago

Woah this looks so fire dude

fireentity
fireentity 28 days ago

ty!! 🫶

fireentity

Biiiig bugs here

When using the laser circle and laser sweep presets, the beat at which the laser spawned would begin to drift very fast. This wasn’t that noticeable on very fast settings, but setting it to something like 1/2 beat would make it horribly off beat. It got to the point where it would spawn an entire BEAT after it’s expected spawn time. I started by adding an epsilon to the bpm and forcing it to be a float, and while that did help it, by no means did it fix it. It was still extremely inconsistent. I ended up rewriting the fire logic completely for the two presets so that it uses a system similar to the one found in the main event handler. It was SUCH a hassle to fix but I finally got it done! The lasers you see after the drop in the video are all part of a single circle event, it’s clear the fire beats do not drift anymore (i have print statements to prove that too!). All considered it was a nice adventure learning about precision timing systems and floating point error. Lots learned! I also added a camera pulse feature, still in the works since it looks kiiinda mid rn.

tl;dr: timing! and camera pulse!

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Comments

Dodge1
Dodge1 28 days ago

slam doesn’t fix poor level design 😢

fireentity
fireentity 28 days ago

vro sybau varoon

fireentity

AUDIO VISUALIZERR this took me SO long to get working. the math to make it look good and even sort of sync to the music was so annoying 😭 i revised my code like a billion times and changed a billion values BUT IT WORKEDD

fog now has a slight tint

sun isnt bright but still looks glowy, and now has a (really mid) enter/leave animation!

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Comments

weibolin322
weibolin322 28 days ago

Although it’s an audio visualizer, I love the art work!

pufferfish
pufferfish 28 days ago

peak game

pufferfish
pufferfish 28 days ago

just shapes and beats + geometry dash = peak

fireentity
fireentity 28 days ago

thanks guys!! <3

fireentity

Currently working on adding a synthwave sun to the background! It looks fire but with some BIG issues rn.

  1. It’s so hard to see anything in front of the sun.
  2. The transition looks horrible
  3. The colour matches the platform, but switches INSTANTLY instead of easing in.

This has turned out to be so much harder than I thought it would be. Looks mid rn but I’ll lock in!

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fireentity

Added a full system that lets the user pick from a list of colours and applies it to any event. For lasers, that’s just a single colour, but for sweeps and circles you can give it a list of colours through which it’ll alternate! You can also change the main platform’s colour, which conflicted with my logic of instantiating a scene for every event. I spent SO long trying to fix that and nesting everything within an if statement to double check if it’s actually spawnable fixed it! I also had issues with timing the events, as the prefire for the second sweep always went off too late, but the actual firing was on-time. The issue ended up being that I was sorting the events in order of fire beat, not spawn beat. So the platform colour change (prefire time of zero) spawned after the sweep (prefire time of 0.8s) even though it was on a lower beat. I updated the sort system to sort by prefire beat and that fixed it! The platform colour change gave me SO many issues.

tldr: PRETTY COLOURS!

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Comments

Mr.Chicken
Mr.Chicken about 1 month ago

laser go brr

fireentity

Added a new sweep event! It’s a modifiable preset for laser movement that sweeps it across the screen. Currently, it works for vertical lasers sweeping horizontally. I’m trying to get it to work with other rotations too (vertically and diagonally) but that doesn’t work right now.

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Comments

dkydivyansh
dkydivyansh about 1 month ago

nice

Poyo
Poyo about 1 month ago

yo that player movement is actually smooth, looking good so far!

fireentity

Laser Circles can now modify themselves with input from the map file!

Fog exists now, adds some nice depth and makes it feel less bland!

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fireentity

SPINNING LASERSS

The math for this took SO long but it finally worked!! and it looks SICK

4

Comments

Charmunk
Charmunk about 1 month ago

peak

Ghost of Nova
Ghost of Nova about 1 month ago

those are so epic!!!

fireentity
fireentity about 1 month ago

thanks twins!! <3

jmw
jmw about 1 month ago

whoa that looks amazing

fireentity

Proper triggering system that can handle multiple events!

I optimized the way it detects so it doesn’t for loop through the entire map file EVERY FRAME…

Right now it’s a 10x5 grid, but that will prolly change. Some rotations and positions don’t properly work for some reason. Like diagonals look weird no matter where they are. I’ll look into that!

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Comments

Neon
Neon about 1 month ago

nice!

fireentity
fireentity about 1 month ago

omg hi neon

kashsuks
kashsuks about 1 month ago

Its so peak!!!

Neon
Neon about 1 month ago

nice pt2

fireentity
fireentity about 1 month ago

THANKS KASH BLUD

blitzy
blitzy about 1 month ago

peak

hellonearth311
hellonearth311 about 1 month ago

so good !!

fireentity

Made a basic firing system for a laser event. It starts the pre-emptive warning 0.8s before the fire beat, so it stays consistent across diff BPMs. I had to fix an issue where it would be really off time and slow, but that’s all fixed now! The current system is more of a demo (very hardcoded) so I’ll prolly end up rewriting most of it, but I got the basis down!

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fireentity

Started working on the actual game! Got some good bloom/styling down, basic particles, a basic laser, and movement!

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fireentity

Worked on the second drop of the song and the transition! Polished a lot of stuff and balanced audio levels a lil. It’s still VERY choppy and unfinished, there’s tons of bugs that I have to fix but I’m almost done!

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Comments

Ghost of Nova
Ghost of Nova about 1 month ago

you’re so good at music!!!

fireentity
fireentity about 1 month ago

THANKS NOVIEE

fireentity

First devlog! Woohoo!!

In Godot:
Made the project, player scene, and basic physics.

In Garageband:
The VAST majority of the time here was spent working on the second song! I made the intro section, pre drop 1, buildup, drop, transition to pre-drop 2, and the buildup to drop 2! I kinda want to add voicelines (The Master styled) but I have no idea how I’m supposed to pull that off 😭

Enjoy ts little snippet of the song!

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Comments

Shuflentity
Shuflentity about 1 month ago

holyy shit this sounds much better with headphones

Mr.Chicken
Mr.Chicken about 1 month ago

I’m hearing straight peak 🥹

fireentity
fireentity about 1 month ago

THANKS GNG

jmw
jmw about 1 month ago

wow that sounds amazing