Sorry for this being a 26h 48m devlog, I signed up for flavortown then forgot about it but I still worked on projects, then I was like “Wait flavortown is a thing, WOW I have a lot of time” So I just decided to make this a flavortown project.
I was scrolling youtube a little while back and come upon a video by Nextracer1 showing Titanfall cut code that he had fixed. I didn’t finish the video so I didn’t realize that he released his mod for icepick SO I decided that I was going to make my own mod for it using northstar. I started out by decompiling all of the VPK’s for the game and then looking thru all of the commented out areas and looking for code to reactivate. At this point I was looking in the same spots that Nextracer1 had so they were pretty easy to add back. Then it was only really a matter of bug fixing the code, cut code I had added back. This is when it got WAYYY harder. Titanfall 2 has 2 parts, the core game (.exe and .dll) then the level code (all in Squirrel). The nice part about this is that I don’t have to rebuild the game, the hard part about this is that I’ve never used Squirrel. There was a lot of trial and error. I also found a lot of things he didn’t cover or even fully restore like extra flack gun FX or properly adding back startpoints (like the Trailer - Drop point). For example on ship to ship there is a bunch of testing stuff for the 6-4 (A group of soldiers) that didn’t work because the 6-4 was deleted due to 1 incorrect start point name. The only way this could be found was by looking thru all of the code used in that level as the northstar stack trace only just said that they were deleted (which took forever). There are some other cases of having to do this but I’m starting to run out of space in the devlog to go over all of the stuff I did. So I’m just going to leave it here and ship the project. :) (there will be a yt video in the github releases of all of the stuff I added)