I suck at c++ so I used it for a lot of bug fixing
I suck at c++ so I used it for a lot of bug fixing
I added the rest of the 127 lumps (128 if counting 0) and also added a read function each for of them. Next up is editing, GUI, and then a render for the 3d bits.
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I went back thru and implemented checks for every struct size, I also added up to lump 94 now (no read on them tho). I also got Entity_Partitions reading right :)
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I moved the structs into their own header file, I also added a read function for each of the 73 current lumps I have added. While I was at it I improved the logging. More time consuming work than hard work. Didn’t feel like 3 hours tho 💀
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To start this off I added 73 of the 127 need lump structs and made it read off the PLANES lump.
Not much other stuff, A lot of configuring cmake and other stuff like that.
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