Shipped this project!
just a bunch of small tweaks! (i lowk only need like 20 more cookies 😭)
just a bunch of small tweaks! (i lowk only need like 20 more cookies 😭)
i remade the persona 3 reload pause menu!! this was super fun to work on and i actually ran into so many issues making this. i’m super proud of the big text on the left side since i had to pull out davinci resolve for that one
LET’S GOO i added the black text on the side! it took a lot of trial and error with a bunch of differnet methods, but it works now!
also, i write a lil blog post about the process making this thing, check it out here!
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organized the code a bunch so that everything is neatly organized into their respective files 
i also made it so the player will fill the buffer in the background when it needs to
(here’s me playing americon idiot on it ig
)
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LET’S GOOOO I DID IT!!
i finally got the red thingy to work!!! yess!!! this took me like 3 hours and i wanna di-
anyway, now i need to add back the pink pulsing thingy and then i think i’m done.
i don’t think i’ll do the huge text on the left side, because i genuinely can’t think of a good way to do it. (right now it’s just covering the 3d model)
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RAHHHHH i’m almost done!! i’m literally so close!
i added the controls on the bottom right, and tried to add the red and text on the left side. these 2 are the hardest things to add.
first, the red part on the overlapping parts of the options text is hard to do, and i can pretty much only do it in a svg text element, instead of an html text element
second, the huge text on the left side of the screen is partly behind makoto’s head, HOWEVER i’m just using a video for the background, which means i can’t layer his head on top of the text. i originally thought i could just make the white part transparent by using davinci resolve, but it looked terrible so i decided i’m gonna just do a screen recording of the actual menu, with the text already behind it, then just edit out the number and add it in code. pheww.
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i made a little game for godot wild jam #90! this is my second time collaborating with someone else on a game, and it came out pretty well!

i tried to get the red overlapping text in each option to work, but it’s really complicated, so that’ll be for next time
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added a bunch of stuff, like making upgrades actually work, and adding a death screen. we’re almost done! only 14 HOURS TO GOO AHHHHHHH
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gng i might be cooking!! i got the selection logic all good, and it allows for me to maybe add keyboard navigation later on.
everything i need to do next:
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started by finding the font used in the pause menu. turns out, it uses rodin pro, with super tight tracking. i downloaded the background video off reddit, but i have to figure out some way to remove the white background, so i can put some text behind makoto’s face.
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i added a nice looking upgrade panel! next up is getting the upgrades to actually work, and to have different upgrade rarities! i also need to draw some art for the different upgraades.
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i found my own style! this has largely deviated from what this personal website’s design was aiming for originally, but i think it looks pretty good!
(the crt effect might be too much
)
i changed the layout! (kinda) i added a bit of padding on the left and right side of all sections, so it kidnda looks centered now. i also added more squiggly dividers!
i have sort of left the minimalistic style i was originally going for, but idk, this looks pretty cool!
(btw the reason this devlog has more time than the previous one is becase i added a new hackatime project)
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the vs1053 breakout board from adafruit arrived! it took like 3 hours to get working, but it finally works now! 
for some reason, the demo code from the adafruit library just didn’t work, and for the life of me i couldn’t figure out why. it turns out, you had to specify a reset pin in code, or else it would just break?!?! like bruh it literally said it’s an optional pin smh
anyway, the important thing is i got audio working
so now its time for the ui and filesystem stuff!
heres how it looks now 
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holyyyy this is another long one…
the theme is JOURNEY! we’re going to make a 20 minutes till dawn style game, where you’re hiking up a mountain. i made a simple system for melee attacks!
… and a bunch more commits
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this is a NEW START for my mp3 player!!! 
i redesigned the banner and design for the ui! from now on, this project will be known as the MOCHI player!
since i learned a lot more about PCB design from making my own mechanical keyboard, i realized that using a separate DAC might not be the best idea… that’s why i decided to use the VS1053B codec instead! it handles all the decoding, so i don’t need to deal with that.
i started by making a new platformio project and setting a much better filesystem. this is gonna be FIRE!!!
(i just gotta wait until the VS1053B devboard comes so i can actually start playing audio 
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I believe you meant a DAP (Digital Audio Player) vs a DAC (Digital to Analog Converter) ;)
i actually meant DAC
the breakout at the very bottom is the adafruit TLV320DAC3100, and it was a pain to setup in code so i switched to a codec chip that can decode for me (correct me if i’m wrong, idk what i’m doing lmao)
website redesign! the previous design was mostly a placeholder, since i wasn’t sure if this ysws was actually gonna be a thing.
this redesign has way a way better color palette, clear sections, and a cool new logo!
oops… this devlog is way to big 😭
i redesigned the whole website! i decided to keep going with the fl studio theme (cuz why not), and i added a section explaining what the ysws is.
i thought the hero section looked a bit bland, so i spent like 1.5 hours making a weird spiinny-box thingy for the background of the description. idk what that thing is it looks trippy (i was trying to make ui like persona, except i ended up with this)
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oh god finallyyy
I’M FINALLY DONE!!!
i fixed every single export and gif bug (that i know of), and added a progress bar!! export performance is also significantly increased for gifs that have a transparent background
oh i also made the info button actually work lmao (i lowk forgot it was there when i shipped)
so yeah, super smooth, really happy with how it turned out!
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i revamped the entire app design, and made it better than the version from summer of making! the hardest part BY FAR was getting the export to work, and syncing the preview with the export so wysiwyg. there’s probably a ton of bugs still, but i’m honestly just glad it works at all 😭
FINAL DEVLOG!!!
finally finished this project!
honestly there is still a bunch of features i want to add, but i think its pretty good at where it’s at right now. (i also want to move on to a new game project :D)
this devlog is mostly bug fixes, such as syncing the canvas preview with what you actually get when you export it as a video. i also added a little indicator next to the frame offset slider label so you know exactly how many frames it’s offset by. and yeah, mostly internal stuff! i also added a little title thingy to the sample selection modal.
it was actually really fun adding samples, so i might add some more in the future. but yeah, time to ship!
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hurray!
que dahora KAKAAKKA
this is a super simple website that will definitely be improved later on, but really excited to be organizing this new ysws!
ooff this one’s a long one
EXPORT OFFICIALLY WORKS!!! (mostly)
i finally understand mediabunny! i figured out one the biggest issues with exporting, which is the codec configuration. i used the utility function built-in to mediabunny to find the best video codec to use. now all gifs (should) work!
i think i’ve really nailed down the visual style of the app, so adding new ui is a no-brainer.
i added a sample library! you can now pick one of the predefined gif or audio track to use! rn theres only 5, so i’ll probably add more (give me suggestions).
but yeah, next up:
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finished this experimental project!
this was a test to see if i could make a local minimalistic pinterest board thingy
honestly looks kinda ugly, but hey its a proof of concept!
i might work on this in the future idk
small updates!
first, i added a cool spike thingy at the top of the page so it looks cool
then, i added drag and drop support! you can now drag and drop images to add them
andddd uhhh yea thats basically it, this was mostly an experiment so i might just ship it
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it’s going really well!!
for the website, i added some dotted dividers (idk if it looks good), and made fl-chan actually have a typewriter effect!
#fruity will now be for any DAW, so i had to update the site to change that.
oh also i added a mockup shop page
join fruity!
(the site lowk looks kinda ugly to me idk what do you guys think)
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LET’S GOOOO
(i hope this will be the last iteration of this website lmao)
ⁱᶠ ʸᵒᵘ ˢᵉᵉ ᵗʰⁱˢ ᵖˡˢ ᵍⁱᵛᵉ ᵐᵉ ᶜᵒᵒᵏⁱᵉ
finally finished it!
i added a little projects page where you can see all the projects i’ve worked on, with status.
i added a hover interaction with the last.fm music now listening thingy, so it takes you to my last.fm page
also updated my status! i’m working on #fruity!!!
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WE ARE SO BACKKKK!
i redesigned the entire site from the ground up, with a way more consistent style and design choices. i think it looks way better now!!
i fixed the issue with the preview section being weird with sizing, and made it so you can just pan and zoom around!
i moved the audio and gif file picker boxes to the sidebar, cuz honestly idk even know why they weren’t there in the first place
but yeah, next up: fixing the gif preview issues, and making export actually work!! (yipeeeeeeeeeee)
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the landing page is done! check it out at https://fruity.deltea.space!
things i did:
JOIN FRUITY!!!!
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i just did some small changes:
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ui redesign!!!!! (for like the fourth godamn time)
i literally just moved some stuff around and added an actual layout. i also made all the text smaller, because it fits more stuff. i added a sidebar!!!!! i still need to make the sidebar button to get it out of collapsible mode tho.
one of the main reasons i wanted to do this redesign along with better ux was to also improve the exporting feature, cuz it was really really buggy, and really terrible before.
so yeah
oh yeah i also really want to add a cool settings dialog menu thingy where you can change the theme and volume and stuff
heres a lil video of spamton below, along with a screenshot of the ui before the redesign:
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i worked on some code organization and housekeeping cuz my code is actually terrifying
to be specific, i made playlist loading and playlist indexing two separate things, and basically improved the file management system.
i also started on the playlist selection screen, and worked on a cool animation thingy for the selection box thing.
next to do: bug fixing (yayyyyyyyyyy)
so yeah, since nothing visual really changed, here’s a short clip of the player screen below ig.
(also i tried to change the jumper wires to actual solid-core wires, but then just gave up after like 8 wires lol)
ok i kinda just changed the layout a little bit (moved the bar to the top) and also changed the logo to be less bad.
i added error handling so that the app doesn’t just break permanently every time there’s a 404 error, so that’s good.
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after finishing the base prototype, its lookin good!
however…
i realized that you can clear all the data just by clearing the cookies and cache!!!! nooooooooooooo
i have to somehow figure out a way to back up the data.
i also want to give peridot an actual style, because rn its looking kinda bland. minimalistic, but bland.
oh also i gotta redo the logo, its so ass.
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I love the aesthetic of these images. Kudos!!! :D