Well, this will be a long devlog, so bear with me.
First, I made a main menu that lets you enter the levels and quit the game. In addition, I fixed some bugs with the player collider and the tilemap not being aligned correctly, as well as other issues related to the physics engine. I also created four different levels, which took a very long time since I had to set up the player and scripts for each new level. I’m pretty sure there’s a way to automate this, but I don’t know how yet.
I also made a script that lets you go to the next level when you reach the finish, added animations to the player, and fixed the trap colliders to make them more fair and less pixel perfect.