Its a Top-down RPG were everything is optional want to fight the final boss directly you can do that want to get 100 percent and then fight the final boss you can also that just depend on your skill and your persistence.
Its a Top-down RPG were everything is optional want to fight the final boss directly you can do that want to get 100 percent and then fight the final boss you can also that just depend on your skill and your persistence.
Bounjour my freinds,
Today i worked on a new enemy yhis one is more advanced and it charges at the player in a straight line then its stop and has a coldown than charges again
i didn’t work alot today but something is better than nothing
Hope to see you tomorow:)
Hello again my friends,
Today i didn’t have school because there were high speed winds, so I worked a lot on the game.
First, I made a leveling system when you kill enemies you gain EXP and after reaching a certain level you can level up wich will make your maximum health, ammo, and heals increase. I also added an effect when you heal, so it’s more obvious when the heal is done.
Also Now you can’t spam heals anymore because it felt too OP. Now after you heal you have to wait half a second before healing again. I also added other effects when you kill enemies, and I added a tilemap, so now the background isn’t just a sad blue.
I also fixed some bugs where you would shoot twice at once.
i also made it so killing enemies will make give you ammo and heal and now to make it more obviuse when you’re invinciable i made it so the player visiability keep changing
There was a lot of do and redo especially with the leveling system. It was pretty hard to make everything work correctly, but I finally made it work.
today was a very plentyfull day. I made a lot of stuff, and tomorrow I’ll try to work on even more. Hope to see you again :)
Log in to leave a comment
Hello again, my friends.
I got burned out, so I didn’t really do anything for two weeks sorry about that.
Today I completed the healing ability, which took a lot of time, especially getting the animation to work. For reasons I don’t fully understand, it really didn’t want to work, and I’m not even sure how I finally got it working.
I also fixed the problem where when you move in small steps, the player’s walking animation doesn’t play correctly.
Goodbye :)
Log in to leave a comment
I didn’t do much today to not result in a burnout so i made a simple adjusment so the player can’t move while shooting i also tried to make it so everytime the player attack with his sword he movels a little bit forward but i don’t know why it isn’t working and i don’t want to go over the 30 minute time limit i put on myself and maybe tommorow i will fix it and sorry for not making an enemy like i promised yasterday.
Log in to leave a comment
Today is a weekend, so I spent extra time working on the game. I made alot of improvements like including adding player shooting animations. The player can now shoot projectiles that travel in the direction they’re facing.
I also added an ammo counter UI that is visible on the screen and updates in real time as ammo is used. Also, I made a shooting cooldown stoping the player from spamming shots.
Overall, it was a good day, even though some of these features took longer than expected to get right (making bullets travel in the correct direction was a nightmare). Tomorrow, I’ll probably work on fixing movement during attack animations so the player can’t move, and I may also add a new enemy and start making the world if time allows.
Log in to leave a comment
Made some solid progress today.
I added a health bar, so the player can now clearly see how much health they have left. I also fixed the attack collider logic, which means you no longer have to be stuck inside an enemy to deal damage attacks now register correctly from the intended range.
Log in to leave a comment
Small Update now you can actually kill the enemy there some problemes with the collidors but they will be fixed
Log in to leave a comment
Fixed the animation system so all animations now play correctly and transition smoothly. Implemented a health system that allows the player to take damage and die when their health reaches zero. Also added the first enemy, complete with basic behavior and interactions with the player.
Log in to leave a comment
Added walking and attack animations. After taking a look at the mess that the Animator was, I decided to adapt to bad practices like Mahoraga and started playing animations directly from code instead, which saved a lot of time and effort, and also my mental health.
Log in to leave a comment
Set up the Unity project, the Hackatime project, and the GitHub repository. Also made a movement script that lets you move, added animations, and made the player sprite change depending on the direction you’re facing.
Log in to leave a comment