Constructed this awesomely cool frame.
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Constructed this awesomely cool frame.
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Made significant progress on related items. Created my own custom output (lil’ output) for my convertor plugin
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I’m back! Planning to add way more content + new features + an April Fools Event for when Flavourtown ends!
Transitions??? I hope this will work as I expect it to eventually… Still learning Godot 4 after all.
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Working more on UI
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Created these custom sliders, will add function soon
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Added the reproduction mechanic, it is currently set to exactly six members. This means the base game is complete, I shall from here on add customization and programming features.
(I wonder what contraptions you can make with this thing)
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Added underpopulation and overpopulation mechanics. Currently underpopulation is set at three or less neighbours, overpopulation is set at ten or more neighbours. All living cells check neighbours and THEN their next state is decided. Also added a skybox.
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Added manual state changing and tweens for transitioning between states.
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Experimenting with volume generation
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Created some more buttons, will probably have little use for some time.
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Scrolling shenanigans have been achieved!
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Oh snap I didn’t know obs records my screen audio :p
Have fun with TheFatRat - Jackpot playing lol
Attempting some tiling shenanigans :p
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Very very simple main menu
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NOOOOOOOO pibble is hurt :(
Who hurt him, which monster did this! >:(
Pibble bout’ to solo you no diff trust :O
https://lapse.hackclub.com/timelapse/Wl0MSOsCJPOG (Timelapse of cool) :D
Constructed the simplest main menu ever, will add a whole bunch more stuff soon
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I’ve been released!!!!!! Time to make real devlogs, a billion of them! Here is all of the progress so far.
(Neon if you still intend to use soft deletion on my project please delete every devlog before this)
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guyh
gif
Now you may image
Since your thing is a test I’m testing this bug too
I… am Pibble. Wash my belly.
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