Activity

foxyk

Shipped this project!

Hours: 6.71
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Woo, its done :3

The theme is done. Well let me tell you what i made… The project feautures a blog page build on marmite static page generator. Unlike others i dont have the blog post for the posts itself, rather than making own theme.

I made a material 3 ui theme so rate that, not the blog. It has nice rounded buttons, custom design elements and mainly thumbnail dynamic color scheme generator

foxyk

finishing stuff upp blurryeyes

yooo so i took a little break and as FlavorTown comes to an end I wanted to share my project with yall :3
So i did what I had to… spending over an hour debugging, committing and testing on how to export the theme and link it up to the blog in production.. After i did that i managed to get it up and running on vercel under their free domain.

I also managed to pull up another version of the color gen and gallery page. alongside those all i also made few details for anyone reviewing the project hehe

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foxyk

A new way to make portfolios kitty-wow

That’s right. The future way to browse and create portfolios; kind of

The idea is something like neocities but IN TERMINAL!?
yep that’s right you will be able to use a web ui to upload either own ascii art, texts anything or fill out a form on a template. Then after that’s done you can just upload it and curl it from your terminal yay

I made a basic node.js project with few endpoints for the url 3-blahaj-spinning

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foxyk

EVEN MORE MATERIAL UI and some JS theme blahaj-shock

Woaah so i spend more time reworking the elements and now that i look at the site again its like if it would be a completely different site. I added a lot more details, imported a markdown test file (which i then used to edit all the elements to be material themed manually sob-ios )

Then i spend more time on creating custom author pages and tags; not done yet so i will share later :3

Did i hear dynamic theme??

yeep.. I spend late night coding a dynamic color system. Now alongside the defualt material theme blue-ish coloscheme , there is also a dynamic colorscheme

sadly i didnt have wakatime on my laptop so there goes my ~3 hours of untracked time cryin

I also rearranged some elements and details but i forgot most of the details as my memory sucks and the rest will be shown in final subbmision 3nuke

thats all for now. cyaa haii

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foxyk

gallery and more material ui yay

yo, soo I found that the Gallery thing looks sooo ass… so i spend an ~1 hour on fixing it 3c

now i have a nice material themed gallery with dynamic gallery thumbnail scaling (that scroll bar down there, its nicely dynamicly rounded, scaled and auto scrolls!)

so ye I also improoved the color scheme, then the tags for the content and content view in general (those are not final so its not explained well here, gonna be in the next devlog)

and yes I didnt find any other thumbnails than this and i was lazy to google bunch of images to test a gallery embed sob-ios

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foxyk

blog pages are back qkiemauln_suprised_dino ?

yeyy.. so i started another project of mine. I wanted to learn and practive themes more. So i decided to make my own blog page! A friend of mine bignutty has his blog page and ngl i think its good looking asf. like what its smooth, detailed and everything. So i took inspiration of his style of creating material 3 UI and created a blog page..

After some searching i found Marmite - an opensourced MD (markdown) to static page generator. This allows me to write all blog content in markdown and then just apply my own custom theme and convert it to a static page!

SO i started. I cloned the template from Marmite’s github repo and installed everything. Runned the blog for the first time annddd… it looked ass pensive-wobble

So i made own theme! I just added some rounding there and there, custom buttons and stuff like that. Yes its really basic but its just the base for what im going to use to continue the theme in later devlogs yay

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foxyk

Shipped this project!

Hours: 2.08
Cookies: 🍪 15
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A simple yet capable extension that allows you to get rid of any bloat on most popular sites like YouTube, YT music, Twitter (X), Reddit and much more in future

Its main goal is to remove uneeded and distracting elements, so you can focus on your work instead of being shoved 20 ads on reddit and AI brainrot shorts on Youtube.

The extension has a nice material UI inspired design and is easy to use. The extension has already preactivated all the removals for the elements so you can use it straight away..

The extension blocks a daam lot of annoying and distracting stuff..

I learned how to make my first extension :3 yeyyy

foxyk

more sites and dev mode niko-suprised

yeyyyy sooo i added a looong list of all sites that are blocked. Also made a custom dev mode (tho the functionality was debugged with AI as i have no clue how to do that and its only temp feature until i make own editor in the extension idk )

I also explained how to edit the content of what gets blocked in the Readme.md file yay

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foxyk

material ui 3 or whatever they call it yay


Sooo i reworked the UI as promised (and also cuz its only thing im good at skulk )

Now it uses Material UI 3 looking ui.. I used figma material 3 design sheets for inspiration (clone :3)

I added themes for bunch of colors (no dark mode yet thoo, im too lazy rn)
I made early progress on the block but nothing really crazy.. the only thing it can do is lit block one element on youtube sob-ios

but still i learned a lot yay

Next ima study more on how to improove the block mechanism and add more sites.. Then also allow block of sites fully 3c

~~anyways thats all for now actiny

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Comments

NullByte
NullByte about 1 month ago

Those renders are sick af!

foxyk

basee UI and init codee

Sooo i made a quick extension template that doesnt really serve any functionality ye buut i made a material themed UI.. I will switch it up to a more chome likey material 3 ui later on but its fine as it is rn.

It has a quick overview of what the plugin can do and how it works.. Also a big toggle to turn on or off the blocking..

In future i want to add that you will have to solve some puzzle or whatver to unblock..

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foxyk

Shipped this project!

Hours: 18.01
Cookies: 🍪 327
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I build a energy drink tracker to help ya visualize how much of those drinks you actually consume.. or just to make a digital can collection! It allows you to add and remove drinks/cans.. See caffeine and sugar consumption. Graphs and others…

I learned a lot with this project as it had a lot of stuff that I never worked with before like making a local DB on your phone with Kotlin, or how to make backups and a lot more..

Even tho it has bugs and errors im still proud of it as its a big progress! I plan to update the app after FT ends too soo thats when ima try to fix most bugs that others find.

  • Umm free blahajs or something like that idk
foxyk

even more website and optimalization work i suppose?

Umm yeee im back at this project after a little break.

Sooo to finish the first public beta release. I made a nice download and gallery page for the website.

I also fixed few bugs!!
Its a smaller update but imo its a great progress.. I plan to continue working on this project even after FT btw! soo i would be happy for any feedback.

I also compressed and signed the .apk file from like ~50-80mb to ~19mb

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foxyk

more websiteeee

soo i just finished a simple gallery pageee! yeyy

Im thinking about making it monochrome on the screenshot as rn it uses my theme from my wallpaper as the app has material expressive colors

also i might add a cool thing = if your pc theme is white mode. the app will turn white too including the screenshots but that for later.

also plans for the main app: can presets, fix stats page bug, rename in settings “caffeine goal” to “caffeine limit” as it sounds as if its the goal to drink that much to your limit daily..

Also plans are to add localisation which might be done using as the app has a lot of text and i dont have the budget to pay someone or let someone do that.. tho its a cool use of AI for this in here. not sure tho yet

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foxyk

Changelog

redesignnnnn + website work ig

soo i decided to work more on material expressive 3 instead of plain Material UI 3.. the New Can page and the Home page got a slight rework.

I also made some more renders of the app (attached down bellow)

there was a simple gallery page too on the website which is cool but ima do a separate devlog after finishing the entire thing

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foxyk

websiiteee

yeyyy.. in meantime while i was working on V1 i did some small progress on the website.. the site is simple but needed for a proper application right?

soo it will have a download and gallery but rn it only has the download button (which does nothing as there is no download yet lol)
but ye you get the point.. Its also using material UI but this time Material Web 3.0.. It has a nice sleek footer which has the github commit and link and also flavortown link

-3-blahaj-spinning

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foxyk

V1


Due to flavortown projects resetted for me i have to do this in one devlog.. I had like 10 devlogs before so as a compromise ima try to put all of the stuff in this devlog


sub devlog 1 - Project brainstorm :

Soooo I started the project.. I went with the material UI expressive style for the UI soo im using JetpackCompose

The apps idea is simple: you drink an energy drink/coffee and you wanna make a collection of cans or track health.. well you can add a new can to the app. fill out the info like Mg of caffeine etc. and take a photo.

This makes a virtual can collection for your cans.. additionally there are gonna be more fun and good stuff but that to be introduced later


sub devlog 2 - Design:

I wanted to go with something nicely looking yet simple.. something anyone can use.. material ui helps me as most users are used to how Googles apps look so combining that UI language makes it more easy to use..

I designed the layout in Figma and then spend few hours rewriting that in Jetpack Compose..


sub devlog 3 - DB and Can adding

after some long time i added a simple local DB system for saving the cans :3

Youu can now add a can fill in detailss yeeyyyyy

This is a big progress.. the cans save in the local db for now so no login or server needed; also makes it offline app

The saved cans getss added on the main page and gallery tab


sub devlog 4 - Stats

Wooo progresss.. I added a stats page which shows streak, can saved count and a lot of smaller details

I also spend few hours devtesting and fixing bugs and UI issuess..


yeyyy thats a short way to say all i got.. im still sad that i lost the project devlogs tho.. This is a shorter recapitulation so you know what was happening before and also so you know its not one of those projects with one devlog and ship lol

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