Activity

Cyteon

Implemented the http package again, along with the json package. You can already see advantages of the new parser, with the long chained expressions as seen in the bottom of the screenshot. Also implemented objects/json again, and made the functions a little better. Like instead of json.stringify(obj) its obj.to_string()

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Cyteon

Implemented:

  • File imports
  • Internal packages (uuid, time, os, encoding and partially math)
  • AST: modules, property accesses and improving calls, so you can do stuff like abc.abc() or abc()(), etc
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Cyteon

Implemented:

  • Infinite loops and for n = x..y loops, with break statements
  • If statements, now supporting an else branch
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Cyteon

Implemented blocks, functions and returns. And made return error if its outside an block. Blocks will also be used for loops and if-statements

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Cyteon

Reimplemented math with the new parser

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Cyteon

Implemented more types and an functions system. Also added one internal function for print

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Cyteon

Because the parser for modu is kinda shit, i have begun the rewrite. Currently it can parse “let x = 1;” or any other int or identifier. But i also added really fancy error messages.

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Local Estradiol Dealer Gizzy

absolute modu

Cyteon

Shipped this project!

This ship is for modu v1.1.0 - v1.3.0.
Contains a lot of improvements, bug fixes and some new packages

Cyteon

So i was originally just gonna implement some package improvements, but i found so much wrong in the language. I ended up:

  • Add examples for all math functions, and add all to docs
  • Add UUIDv7 to UUID package
  • Add some missing things to the vscode syntax highlighting
  • Properly implement arrays in the AST, instead of an cursed package someone made an PR for a while ago
  • Added MD5 to cryptography package
  • Deprecated time.now and added time.now_unix, time.now_utc, time.now_local, time.to_rfc_2822 and time.to_utc_date_time
  • Fixed context not being passed to basically every function in the math package, which was essentially bricking it
  • Removed the “line” property from a lot of AST elements that didnt need it
  • Made the lexer include string data, int data, float data and bool data, instead of me doing lexer.slice()… everywhere
  • Fixed an bug on the docs where the sidebar was scuffed
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Cyteon

Implemented encoding and cryptography,

Encoding:

  • Base64
  • Base16

Cryptography:

  • SHA2-256
  • SHA2-512
  • BLAKE3
  • Bcrypt
  • Argon2
  • Scrypt
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Cyteon

Implemented for loops, and infinite loops, along with break to stop infinite loops and to prematurely exit for loops.

Infinite loops are as easy as

loop {
    print("kaboom");
}

And for loops are as easy as

for n = 1...5 {
    print(n);
}
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Cyteon

Shipped this project!

Hours: 7.85
Cookies: 🍪 189
Multiplier: 24.04 cookies/hr

Updated to modu 1.0.0
Primarily added an http client, and way better ffi support.
Also did a bunch of bugfixing and standardizing some stuff

Cyteon

Just did a bunch of bug fixes and some QoL stuff (support numbers like 1_000_000, make syntax highlighting support \n \t etc, etc). Released Modu v1.0.0!!!

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Cyteon

Overhauled FFI to be way better

  • Cleaner support in modu
  • Supports strings, integers, floats, ints and null arguments (only strings before)
  • Supports string, integers, floats, ints and null returns (only strings before)

Old:

import "ffi" as ffi;

ffi.call(path, "hello_world");
print(ffi.call(path, "one"));
print(ffi.call(path, "add", 5, 2));
print(ffi.call(path, "string"));
ffi.call(path, "print", "test");

New:

import "ffi" as ffi;
let lib = ffi.load(path);

lib.hello_world();
print(lib.one());
print(lib.add(2, 5));
print(lib.string());
lib.print("test");
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Local Estradiol Dealer Gizzy

figma balls

Cyteon
  • Fixed some bugs in importing files
  • Fixed packages not being able to import files from the package itself
  • Made “modu run” work without an file argument, and will run main.modu if it exists
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Cyteon
  • Added post requests to http client, and wrote docs for it
  • Fixed some minor parsing bugs, breaking some function nesting stuff
  • Standardized all examples and docs to use semicolons
  • Added new and better testing
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Cyteon

Add an built-in basic http client, i will add more functions to it soon

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Cyteon

Did some cleanup on the website, and did some minor design changes

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Cyteon

Set up a new instance of modu packages, and fixed the cli to use the new api.
Also cleaned up a lot of my wack code.
Released version v0.6.2

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Cyteon

I have decided to revive this old ass project! Started by fixing a couple of bugs, updating packages, and releasing that as v0.6.1

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Comments

tathya is aweomse

MODUUUUUUUUUUUUU YESS CYTEON I NEED THIS THANK YOUUUUUU

Cyteon

Shipped this project!

Hours: 11.22
Cookies: 🍪 224
Multiplier: 19.91 cookies/hr

Second ship! Implemented a lot of important stuff like sending chunks as you move, fixed chatting, updated to 1.21.11, and more!

Cyteon

Made an proper hompage, along with basic docs

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Cyteon

Implemented:

  • Sending chunk center and chunks to player as they move
  • Improve concurrency by separating the tcp writer and reader
  • Procedural generation of regions if get_region() cant find the region
  • Save and unload all regions from memory if all players leave, as they arent needed (i will add unloading regions as players move later on)

And:

  • Made further ram optimizations
  • Made the code a bit cleaner
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Cyteon
  • Updated registries and packets to 1.21.11
  • Implemented handling player movement and input (we have to calculate movement on server-side)
  • Implemented player rotation
  • Dont let players join if server is full
  • Show actual player count when pinging server instead of placeholder saying 0
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Cyteon

Added the ability to have multiple monitor types. And implemented (in addition to http(s) monitors): TCP, UDP and ping

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Cyteon

Make some small QoL fixes:

  • Fixed monitors getting unselected when saving due to a bug
  • Made heartbeats on monitors fill full width
  • On heartbeat container indicate which side is now
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Cyteon
  • Implemented sending player skins
  • Implemented player remove packet
  • Renamed the property player.name to player.username and all refrences
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Cyteon

Make a lot of stuff sync to reduce async overhead, cause my code had a lot of stuff that didnt need to be async. Also fixed registry order as that was unpredictable ending in chat getting messed up. Screenshot shows an example of change in one packet. Also includes some work on trying to optimize the server.

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Cyteon

Shipped this project!

Hours: 17.68
Cookies: 🍪 348
Multiplier: 19.66 cookies/hr

Made some basic stuff work. Tho its still kinda broken cause the mc api keeps changing things up?? So it works on dev and not prod. But its not anything breaking, tho your ping might mess up packet order its fine just reconnect again

Cyteon

Implemented chatting. It was a pain cause the docs are kinda lacking so i just had to try some random values for the chat type field until it worked loll.

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tobi the wife lover

peak project

Cyteon

Implemented the packet for sending player info updates, only implemented adding player, and making a player listed in the tablist. But easy to expand with just adding to the enum.

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aneezakiran07
aneezakiran07 15 days ago

this project is so cool!!!

Cyteon

Made a log module that works as a drop-in replacement for all the old logging code, but also saves the logs to the logs/ folder. Also implemented breaking and placing blocks, but placing blocks is currently using stone as an placeholder. Breaking and placing blocks also modifies the chunks on the server and are saved, and will persist if you restart the server.

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Comments

Cheetah
Cheetah about 1 month ago

Awesome to see you make progress so quickly!

Cyteon
Cyteon about 1 month ago

ty :D

Cyteon

Create a simple site as the demo with a video and instructions on how to connect.
Site is on the “site” branch

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Cyteon

For this devlog i did:

  • Add view and simulation distance to config
  • Generate more regions around 0,0, now making 4 regions
  • Only send chunks that are within the distance client accepts (view distance * 2 + 7), so it needs to send from 4 different regions if you are on 0,0
  • Load block data from an json file so i can access block ids with “BLOCKS.get(“minecraft:grass_block”).unwrap().default”
  • Fix sending blocks
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cristal x
cristal x about 1 month ago

how did you done this it hard

Cyteon
Cyteon about 1 month ago

it was a pain so it was mostly trial and error

Cyteon

So this is sadly a huge devlog, but i spent so long debugging the data packets :(

This devlog adds the following

  • Generating chunks, trying to match minecraft’s palette format (not very good at it but)
  • Saving and loading chunks (with zlib compression, an 32x32 chunk region with only air is 2.8KiB)
  • Sending chunk and light data to client (no light data for now, just sending zeroes)
    Making the chunk packets work was an absolute pain as the packet documentation is kinda lacking on that front, but i ended up figuring it out after a long time.

For the next devlog im going to make sending actual blocks and just not air, which shouldnt be too hard.

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Cheetah
Cheetah about 1 month ago

Wow this is a really cool project !

Cyteon
Cyteon about 1 month ago

Thanks :D

Cyteon

Added the initial setup for saving, along with implementing player saving
Also added some of the base for chunk/world stuff

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Cyteon

Upgrade packets to protocol 773 (1.21.10), and temporarily remove packet 0x44 (player_info_update).
Added sending server type to client, as shown in top right.
Also implemented sending the game event indicating client should start waiting to get chunk data

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Local Estradiol Dealer Gizzy

absolute potatoima