Previously, I was using an STM32 to read the values from a rotary encoder, but now I can read the values from Cmdlib.
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Programs using CmdLib (a library that allows easy control of Raspberry Pi’s GPIO pins in Rust) can now be registered, executed, and managed by a single Linux daemon.
This enables more flexible embedded system development.
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There were bugs that allowed dozens of TUIs to be displayed and caused problems with apps like nano, but these have been fixed.
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You can now use TUI software (such as nmtui) within the TUI!
Also, some parts were falling back to zsh, so I’ve fixed that to go through the imouto layer.
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I’ve added support for wallpapers using ASCII art (AA).
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I’ve added a new shell concept that utilizes TUI.
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Now you can expand your HDMI output with plug-and-play by simply connecting a LAN cable!
This means, theoretically, it can also be done via Wi-Fi!
Now you don’t have to worry about wireless displays or insufficient HDMI ports!
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I’ve confirmed compatibility with Arch Linux.
And we’ve completely revamped the introduction page.
https://りん.com/pages/sish_old.html → https://りん.com/pages/sish.html
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Fixed various strange bugs.
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I created a development environment for the STM32.
Traditional tools like CubeMX tend to be heavy and can be inconvenient when it comes to using Git or extensions. In contrast, this environment is lightweight and modern, with a clean interface based on VS Code.
Code generation and building are all organized into an intuitive UI, making it easy to use.
It also includes MCP functionality, allowing an LLM to handle the entire workflow from code generation to building and flashing.
Just as using the Arduino IDE requires some familiarity with Arduino, Tova-STM has a learning curve. It may be challenging for those without prior experience in CubeIDE or STM32 development.
I created a website that summarizes how to use it.
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It’s still unstable, but it’s now available as a VS Code extension.
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I made the UI a little more modern.
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I’ve added a feature to display ST-Link connection information.
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I’ve added an easy-to-use toolbox.
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I’ve added some English support and resolved the “There is no data provider registered that can provide view data.” error that appears in new environments.
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I have implemented a setup wizard.
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I was able to confirm that it’s possible to create a project while using Windsurf!
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Things I did:
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using l10n for translation
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I’ve managed to create and flash projects using MCP
However, it’s unusable without knowing the bugs, so I’m starting a major bug-fixing project.
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I’ve probably translated all the Japanese into English.
I’ve hidden the “Data” section, which isn’t particularly necessary.
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I have created the foundation to actually enable writing.
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Added MCP functionality!
This makes it easier for AI to create pin configurations and code.
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We’ve completed a feature similar to CubeMX!
Now you can automatically generate templates for your work.
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Now it’s ready—here’s the add-on!
This will allow you to track your Blender usage.
This was my first time creating a Blender add-on, so understanding the specifications was challenging, but I managed to complete it successfully.
At least it works with Blender 5.0.1, which is what I’m currently using.
We’ve successfully created a working prototype!
We’ll address any other bugs or issues as we discover them.
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I built Arsist Engine, a cross-platform dev environment for AR glasses!
It is includes VRM (3D avatar) control and an MCP server and more!
The hardest part was automating the bridge between a modern Web UI (Electron/React) and the complex Unity build pipeline for different hardware like XREAL and Quest. I figured it out by architecting a robust IPC contract and a custom Node-based automation layer to handle SDK injection and manifest management.
What I learned:
Unity Automation: How to programmatically drive builds and dependency injection.
Desktop Architecture: Managing state across Electron processes with a rich React frontend.
AR Interoperability: Navigating the fragmented landscape of XR SDKs to create a unified workflow.
Really happy with how it turned out—it significantly streamlines the path from idea to headset! :)
The app and documentation are now available in English!
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Major Update!
This app now supports VRM loading,dynamic 3D object logic, and includes various new samples!
We will be working on English localization going forward.
“LowPoly Island” (skfb.ly/oqGC8) by CGC Studio is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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Until now, it only supported Ubuntu, but now it also supports installation on Debian test.
We are planning to use Arch as the next support.
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Arsist can now write dynamic logic using js on a 2D canvas!
This will allow you to display the weather via API!
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Arsist is now available for Quest builds. (Testing was done on Quest 2)
Now I’ll get into creating dynamic objects.
“Shiba” (skfb.ly/6WxVW) by zixisun02 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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To make matters worse, the 6DoF build had actually been working two weeks ago.
I had committed that version half asleep and completely forgot about it.
So I ended up struggling for two whole weeks without realizing the working state already existed (´;ω;`)
P.S. The English implementation will be added a little later.
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We’ve added a variety of practical original features!
It automatically displays suggestions, makes fun mistakes, etc.
Things that were marked “Not implemented” have now been implemented!
The flatpak settings were insufficient, so I rebuilt it. I have confirmed that it works on GnomeOS.
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very cool!
what exactly do you mean by ‘desktop environment’? is this a rice or an actual DE?
I initially wanted to build everything from scratch, but considering the time and technical scope, I’ve decided to aim for a custom “desktop experience”(I wanted to translate it with this nuance. Sorry.) by combining a Wayland compositor with Tauri.
The build was successful, but tracking and other details are not working.
We will work to change that in the future.
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The installer was not functioning properly, so I have now configured it to verify environment dependencies before building.
Verified to work on a new container using the Ubuntu image.
Additionally, the installation log has been changed from Japanese to English.
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The basic template is now complete.
You can code, place 3D assets, and save it in a custom structure.
I plan to make it compatible with Xreal One for the time being.
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Support for various personas (e.g., yandere, spoiled) has been added, and the interface is now available in English.
I’ve made changes including providing a .flatpak version, adding a web demo, and enabling music playback detection!
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This is a combat game where you battle using programming languages like Rust, Python, and C++, each assigned a status based on my own judgment!
Use them to fight with your favorite characters!
Currently, only PvE is supported. Please look forward to PvP and sound effects in the future!
It’s still in its early stages, but I plan to make it more fun going forward, so please check it out!
https://rintaro-s.github.io/Progmy/
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Linux task managers like KDE or GNOME can feel a bit overwhelming for Windows users or beginners.
That’s why I built this! With a character that shows CPU load in 3 simple stages and a Windows-like design, I wanted to create a “modern and intuitive task manager.”
Developing this was also a huge learning step for me—it helped me understand how Linux works under the hood (like the /proc filesystem) and was my first real step into low-level development!
From now on, I would like to make it compatible with processing other than the CPU.
I’ve moved everything over to Flatpak for easier use and added support for image/window resizing!
Also made some smaller polishments: invisible images off in the app details view, and I’ve translated the README into English.
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Look super cool!
love this! kinda reminds me of gnome Resources
New Update: My modern & clean Linux desktop just got even better! 🐧✨
I’ve added a bunch of new widgets—Calendar, Music, ToDo, and more!
For those who prefer a minimal look, I’ve focused on a design-first approach. But don’t worry, you can still pop open a modern file explorer with just one click whenever you need it!
credit:Wallpaper “Archちゃん” by Ravimo is licensed under CC BY 4.0
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A cute task manager for Linux based on Mission Center!
It features adorable illustrations that react to your real-time CPU usage to let you know how your system is doing. Up next, I’ll be working on polishing the layout and design. Stay tuned!
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This project now supports English!
You can finally use it in English. This update includes the README and the shell itself!
ーーーーー
Sish:〜/Documents/github/Sish/Sish-Console % giu clone https://github.com/rintaro-s/rintaro-s
Sish:Onii-chan! giu isn’t a command… git?
Other options: gie, gio, pip, su
Sish:〜/Documents/github/Sish/Sish-Console % y
Cloning into ‘rintaro-s’…
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Onii-chan! Sish’s intro page is finally available in English!
“I’ll explain everything in words even Onii-chan can understand!” — Now, I can say that to brothers all over the world :D
https://rintaro-s.github.io/Sish/
Whether you’re working or coding, I’ll be by your side forever! No more fearing those cold system errors. “Daily tasks with your little sister!” — That’s our brand new everyday life.
Let’s make the terminal world a little sweeter together! 🌸
“English support for the app is coming soon! (Probably… for real this time!)”
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The “Imouto” lineup is here!
Added Tsundere, Yandere, Deredere, Kuudere, and Senpai modes.
Now there’s a personality for everyone—whether you want detailed explanations, short and sweet answers, someone to dote on you, or you just want to stay calm even when hitting errors!
The next update will add English support (probably).
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The basic framework is now complete.
Moving forward, we will either focus on integrating it with Gnome or pursue it as a standalone project to enhance its maturity.
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Now, you can use this shell in the terminal or via the GUI console app.
We plan to add more unique features, support English, adapt to other speech styles, and integrate LLM capabilities in the future!
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