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Arsist Engine

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31h 57m 23s

This is the “AR Glass Development Engine” I'm currently developing as my main project.
While the recovery of AR glasses is progressing at a dizzying pace, development is currently largely confined to Unity.
Therefore, I will develop an engine de…

This is the “AR Glass Development Engine” I’m currently developing as my main project.
While the recovery of AR glasses is progressing at a dizzying pace, development is currently largely confined to Unity.
Therefore, I will develop an engine designed for intuitive development with only the bare minimum functionality, specifically intended for LLM integration.

This project uses AI

I used Github Copilot to write the code.

Demo Repository

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Rintaりんた

Things I did:

  • Created a tutorial video
  • Enable SDK directory configuration
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Rintaりんた

I’ve probably translated all the Japanese into English.

I’ve hidden the “Data” section, which isn’t particularly necessary.

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Rintaりんた

Shipped this project!

Hours: 30.16
Cookies: 🍪 423
Multiplier: 14.03 cookies/hr

I built Arsist Engine, a cross-platform dev environment for AR glasses!
It is includes VRM (3D avatar) control and an MCP server and more!

The hardest part was automating the bridge between a modern Web UI (Electron/React) and the complex Unity build pipeline for different hardware like XREAL and Quest. I figured it out by architecting a robust IPC contract and a custom Node-based automation layer to handle SDK injection and manifest management.

What I learned:
Unity Automation: How to programmatically drive builds and dependency injection.
Desktop Architecture: Managing state across Electron processes with a rich React frontend.
AR Interoperability: Navigating the fragmented landscape of XR SDKs to create a unified workflow.
Really happy with how it turned out—it significantly streamlines the path from idea to headset! :)

Rintaりんた

The app and documentation are now available in English!

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Rintaりんた

Major Update!
This app now supports VRM loading,dynamic 3D object logic, and includes various new samples!
We will be working on English localization going forward.

“LowPoly Island” (skfb.ly/oqGC8) by CGC Studio is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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Rintaりんた

Arsist can now write dynamic logic using js on a 2D canvas!
This will allow you to display the weather via API!

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Rintaりんた

Arsist is now available for Quest builds. (Testing was done on Quest 2)
Now I’ll get into creating dynamic objects.

“Shiba” (skfb.ly/6WxVW) by zixisun02 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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Rintaりんた

To make matters worse, the 6DoF build had actually been working two weeks ago.
I had committed that version half asleep and completely forgot about it.
So I ended up struggling for two whole weeks without realizing the working state already existed (´;ω;`)

P.S. The English implementation will be added a little later.

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Rintaりんた

The build was successful, but tracking and other details are not working.
We will work to change that in the future.

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Rintaりんた

The basic template is now complete.
You can code, place 3D assets, and save it in a custom structure.
I plan to make it compatible with Xreal One for the time being.

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