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Fishy

I spent so much time making the whole sewer background and the crocodile, and honestly it took forever but it looks really cool now. I even animated the crocodile myself and made it loop in the code so it keeps swimming. My plan is to make the alligator actually chase you, and you’ll have to climb a ladder to escape it. After that it’ll go away, and

  1. then you’ll start seeing signs that Whiskers has been where you are.
  2. You follow the trail, get all dirty from the sewers,
  3. climb out into a forest, and then you get chased by what looks like a bear…
  4. but it’s actually just Whiskers’ shadow because he’s trying to get back to you since he loves you so much.
    I’m hoping I can put another 15 hours into this so I can make all of you testers happy — and also myself, because I really want this game to turn out awesome.
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Fishy

Currently I have made the art, since I just shipped my project today, I need to refresh on what my ideas are. So I have been thinking about making the game longer, adding some enemies and more scenes because if this game is enjoyable, that is what I would want. Some things I think I should add are,

  • Alligators, as enemies
  • Whiskers (the cat) foorprints
  • Forest Scene
  • Signs of whiskers being where main character is at
    I want to always be working on this project has it gives me joy and motivates me to do more things. I think once I finish these changes, I will go back to the other scenes and make it look more like a professional game, because some of you are saying it feels homemade, I am not sure if that is a good thing or not, but if it is good please put a comment so that I know and I can avoid getting rid of that style, and if you guys have any suggestions that you think would fit this game please feel free to tell me!
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Fishy

Shipped this project!

Hello Guys, this is my first time shipping Cat Savior, so this game was created in Godot 4.6 and switches from top-down view and platformer, basically those are the two different types of views in 2d games. The main challenging thing was thinking about the logic, for example I have some scenes where there is items stacked on items, and it makes it hard to know how I should approach this, but going step by step makes it easier. This game is not complete, as I will continue making it for a week and taking it to it’s max!
Some things I want to do are

  • Expand Storyline
  • Make Game Cleaner
  • Make Easy and Hard Versions
    If I could do all these changes I am sure that all of you guys would love to play this game, but currently I am shipping to get feedback and some ideas to make this a game you guys won’t forget!
Fishy

Hello guys, so I think I’m finally going to ship my project. I’ve been working on this for a while now, and since I’m nearly done with the first part, I feel like it’s the right moment to let people try it out and see what kind of feedback I get. I want to know what you all think, what I should improve, and what I should add next, because hearing from actual players is going to help me shape the rest of the game way better than just guessing on my own. This first ship is kind of like a test run, but it’s still something I’m proud of, and I’m excited to see how far everyone gets.
I’ve also made a temporary ending for now, just so the game has a proper stopping point. If you manage to reach the ending cutscene, I honestly think it turned out really good — it’s one of my favorite parts so far. But I’m going to tell you right now the obby is hard. Like, sorry about that, I just got carried away while making it. So don’t worry, after I finish the full game, I’m going to make an easy version for everyone who wants to enjoy the story without stressing out, and also a hard version for the people who like a real challenge. That way players with different skill levels can all have fun and play the way they want.

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Fishy

Hey guys, I did alot today, as you can see this devlog is going to be around 5 hours long. That is mainly because I did so much work today. First I added the homescreen, add the connecters via code Func _on_button_pressed for the play, credit and instructions button. I have only worked on the button, and since I have break this whole week (spring break) I get to code the whole time! I have made the current ending (if I don’t get to finish the game before my break ends then I will just use this ending and call it done) but since I have finished so much today I have added more to the plot which I can use my time to make.

  1. MC falls in hole and has to get out (obby)
  2. MC meets his cat in forest
  3. They get out together and live happily

Currently today what I did was fixing animations, like animation from door to final scene, getting checkpoint (a swirl comes up), made the tiles look more cat like, like the balls are now yarn balls, made it look more messed up in the house so users get a feeling of how it looks. I need to make the instructions and credit scene since they are far different from the home scene. The last thing I need to add is a pause button in each scene and input it, it will be a little hard but I should do it. One major thing is skipping text, it is going to be complicated but I will learn how to do it as it will make it easier to do for my other games.

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Fishy

I made the post-shed scene better, as now there is more rocks, and fewer code rocks. There is now an arrow that is pointing at the keypad as it is hard to tell that is what you have to press. I had some difficulties, I thought it was with the code but it was not. Some items on the keypad were not working, you could not see the numbers and the rejections button was not working (it clears the previous attempted code, and closes the keypad). So the problem was in the layout, my keypad was on a higher layer than the numbers, so we could not see the numbers, so I fixed that but then my rejection buttons was not working, I had it disabled and re-enabled, but the things was I did not set the visibility to true so it did not come yet is was not clickable.

Future Steps
– Finishing the shed obby (making the door to the cats)

  • Secret ending (if the user can find it)
  • Skipping text
  • Easy mode (user does not have to do anything and just has to watch)
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Fishy

I have added a number pad and a kind of game before you go to the shed, I will make the game more complex but basically what it is, is there are rocks, you will have to flip them and one of them has a code, you put that code in the key pad, then if it is right, it will take you inside the shed, if it is wrong, it will put an X and say it is wrong (still working on that). I need to make instructions, the x, and instructions for shed level, and ending scene. That all should take a few days minimum, and I see many people are talking about skipping text so I will add that feature which should take some time, but I think that would be really good for my game. So I would need to finish codding, and making the before shed scene more complex, make the obby text good, and then the ending ( I am thinking of a cutscene , but I need to learn how to do it), so I will probably spend some time learning how to make the cutscene.

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Fishy

I fixed my shed scene ( before entering, when you have to find the keycode, flip rocks, and open door), it is called “Shed Scene Reimagined”, yeah it is a bit funny. I have finished my menu screen, in the video attached below you will be able to see that. During my shed obby, (which is completely finished obby wise, and took me so long to beat my self because it is so hard), I had to come up with a creative solution, in the code I put, that the game will pause then reset immediately, so the pause screen does not show since in the beginning of the scene it is visible = false. So I added a very tiny collision body below it, so that when it unpauses, the character falls further and makes contact with the other collision block (area 2d) which triggers a scene reset. I am happy with my menu scene as I made the art (forgot to log it in lapse). I need to make my shed scene work, where they flip rocks, I have an idea of how to do that, but the one thing I need to think about is,

  • How to make a working keypad
  • How to take the input, from the keypad and check if the code is correct

I need to do that, that should take a few hours, then I will try to make my own music and perfect it more.

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Fishy

With the progress I have made with my game, I have become to motivated to do this. I was not feeling like making any more games or coding until summer, but this game is so cool. Everything is going to be made by me (hopefully the music too), I am going to make sound effects, and this will be one of my most advanced games yet (keep in mind it is my 4th game). I created the fire animation, took 10 minutes to make. I have an area during the obby as you can see in the video for the checkpoint area. I think before the shed obby, I drew a shed thing, it does not look professional (even though I am not a professional my self), so I will try to make it a different way, using top view insted of platformer.

  • Top View
    Uses all four keys, no jumping
  • Platformer
    Great for jumping and obby’s

We have to keep in mind I am not making a 3d game as that would be hard since im new to coding, yet game making.

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Fishy

I spent some time codding it so it changes from a top view to a like a Mario type platformer view. I am using an global autoload, so that when I say Global.is_platformer = true, then the code in my character changes, which changes the movment, from no gravity and real physics to gravity. I have made the items for the obby as you can see in the attached image below. I have good experience with these games, but this is the first time I am doing my game like this, not just the 2 different views, also the top view, it is very new for me, I have to change my whole perspective, as it is kind of at an angle. Drawing it and placement is hard. I need to finish this obby scene, make some FIRE🔥 (in obby), and then I will try to make a kind of cut scene some how, where the cat get’s saved. Thank you yall for reading!

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Fishy

I spent so long on making this shed scene, at least half an hour. I tried to get the angles right, but then I realized it should be in the corner, and for the POV I am making this game in it took a long time to find a good spot to place it. Then after I made it I got some feedback that it needs to be bigger, so that the shed does not look more pixelated than the character itself, so then I had to remake the full thing, but it was easier because I knew how to make it already, and had an original design ready. I did two of the different scenes in one page, normally I would go to a new page for each scene, but I just figured for this story part, I should make it all in one scene. Anyways, my next part is going to be like and Obby and the user will have to go in the shed, and they will have to do a obby, then an puzzle, then they reach the end, but then it will turn sad, because the end, is when he reaches the cat and has to “sacrifice to save”, just thinking about the story line tears me up (I totally did not cry when thinking about the story line and how crazy it would be).

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Fishy

I have basically finished the art for the first level, as it is just the house scene. It is more like a cut scene than the play able scene because it sets up the game, and tells the conflict and what you will be doing. There is mostly text, but there is some aspect of game into it. I have not added it yet, but it will ask you to click the portrait on the ground “pick it up the painting on the ground” and then it will put a painting of the cat on the wall, so you get to see what you will be saving. I am going to make it so you have to click the window to jump out and a cool exit scene so it has a good transition that is visually appealing to the audience and viewers. For the second scene, I will do like a shed, he gets trapped in it, and he has to do a puzzle to get out.

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Fishy

Shipped this project!

Hours: 33.42
Cookies: 🍪 0
Multiplier: 14.32 cookies/hr

This is my third ship with this project. I have come a long way and learned many things. First I learned how to debug and that I should think of how people would play the game when testing. I fixed the boulder showing on pause screen, and the game pausing on the last level if you die.

Fishy

This was a long time, I recorded part of it and didn’t record the other part of it, but it took a long time and I think it was good I did it. I finished all the character movments, and the basic tile map that I would need including the grass, windows. fence, wall, and floor. I need to make my text boxes (new one for each game). I ran into one problem when coding, I made idle animations for all of the movments (up, down, left and right) but with my code I could only play one, so I just played the forward. My original goal was that if it is moving a way and then it stops moving it will play that idle animations, but I just did it to always play the forward idle animation. I need to also make the Cat accessories, all fallen down, like an intruder came and stole the cat. The story line still needs some fixing, so I will make it solid today!

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Comments

berlin.jy1
berlin.jy1 9 days ago

so cool!

Fishy
Fishy 7 days ago

The graphics are all made by me, so it might not look very professional.

Fishy

So I just finished making all the animations (drawing them) and putting the into Godot, so now the movement animations are done, and you can see it in the attachment bellow. I have thought out the story line, and have asked my friends and family for some ideas, and I think I have a pretty decent start and will do good. I have to make my tile map and I have to make the idle animations which would be hard to make, but now I have to create all the tiles and I think I should be good.

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Fishy

Made the animations in Libre Sprite, so now the character has walking animations, forward and backwards. I have added it to Godot so when w or up arrow and s or down arrow is clicked the character moves that way and has animation. I need to make the side animations (Left and Right) and make the are for the game, like the tiles. I have come up with a good story line for this game, but I’m gatekeeping it, you will have to play to find out…

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Fishy

Hi guys, this is probably one of my last updates of this game. But I am proud of myself, I am using your suggestions and making the game better. I am really glad to have this opportunity to fix all the bugs, for example the boulder on lvl 3 end scene, and the menu screen not coming up.

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Fishy

Shipped this project!

Hours: 5.73
Cookies: 🍪 25
Multiplier: 4.35 cookies/hr

Wow, this was just crazy, I spent so much time in this project. I learned many things with this, the basics of html and css, and some javascript. When I started I didn’t even know what html was, but now I can do some basic code. I spend a lot of time trying to add an interactive map otherwise known as and SVG map, I learned how it works, but for me right now, I don’t think it is worth it. Maybe in the future when I come back to this project I will fix that but for now this is how it is. I am really proud of my self for learning html, there is so much more to come from learning this!

Fishy

It took so long, I tried to use the SVG map but it was so hard, I couldn’t find anywhere how to use it, so I got rid of it. In future updates I will add it back and learn how to use it but for now it is not there. I added a map from britanica which is basically like the key for the drop down menu.

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Fishy

I want to say im going somewhere with this project, but I can’t. I have been working so hard and all I have gotten so far is that when you click only some countries turn orange (the color it turns when clicked) and shows time. I still need to manually put 150 countries in my list that can be selected, yeah I will get alot of time for that, but it is so repetitive and I know how to do it. Well if you guys have any suggestions that I can use for my svg map and timezones like the different pages or what ever I will do it, I just want a break from this right now.

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Fishy

So after doing some practice on VS code, I think im good with html and css. So I started, it wasen’t that bad, I needed the occasional help but im fine. I tried some javascript and that is how I made my time zone, javascript has built in time so it can do +14 or -3 from GMT time. I spent some time doing that, of course im not done with this site, I just started it today, but my next goals are to try to make the top text “Time Zone” gradient, and make a map in the background, that wherever the user clicks, it gives the timezone there and the time there. I also added a sbg map and now I need to code so that when one is clicked the time changes.

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Fishy

I am just starting to learn HTML, I am using VS Code as a host, it is very hard learning a new language I used to make Godot games, but I just felt like I had to learn how to make a website, so hear I am. I just want to make a functional website first, then I with multiple pages, then I will be good to start my time tracker because I already know alot. HTML seems fun and not too hard, so I am going to do it because it is fun and I like it. So my goals after I finish up with my basic tutorial kind of, I will make like the homepage then try to incorporate the global time.

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Fishy

So I did a few changes, I learned how to add gradient with background: linear-gradient(to right, #000000, #acaaaa, #000000);, and if I wanted to put the gradient on the text like I did for “Time Zone” I would clip it using -webkit-background-clip: text background-clip: text;. Then I can put from 2 to up to how many colors I want, for now for the text I want 3 colors, the first and the last will be the same, but the middle one will be lighter. I am thinking next I make like a map where people click on for their timezone in godot, but I need to research because I don’t know how to connect the buttons from godot to html in vs code. That is my next steps then I will polish it up. If you guys have any suggestions I would appreciate it!

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Fishy

Shipped this project!

Hours: 7.65
Cookies: 🍪 170
Multiplier: 22.16 cookies/hr

This is my second time shipping this game Way Home. I did some major changes, some people asked me to make a death scene or a pause scene and add some coins. I did just that and more. I made a functional paus/death scene that occurs when you die or pause, you can pause, go to home, or restart level. Then I made coins at the end of the game it will say how many coins you have accumulated and there are different colored coins that do different things like taking you to the beginning of the level or the end. I added a bunch of sound effects that I made. I am so proud of myself, I spent so much time making this game pouring over 30 hours in it, and now it works. I learned more about the collision bodies properties and how the randi function works.

Fishy

This is my last devlog for this game, I have everything absolutely possible, added coins, and done everything. It has been a long journey and I have learned so much. Now it is time for me to ship this and for you guys to vote. I am going to be moving on to my zoo game so good luck you guys hope your games go just as well!

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Comments

parbarvaliya4811
parbarvaliya4811 about 1 month ago

I appreciate your work.
You should also add an android version of this game

sebastiaolina1
sebastiaolina1 about 1 month ago

acho que oque falta é só a versão mobile do jogo mesmo, ta perfeito

Trejos_1
Trejos_1 about 1 month ago

The game needs more polishing; it has that characteristic humor, I liked it.

Fishy

Added different colored coins, they will come randomly and do different things, such as teleporting you to the end or teleporting you to the beginning. I used the randi function to generate a random number, and if that number is less than 3 the red one comes. I have to add audio and do some minor changes in the game and I will be ready to submit the game to you guys!

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Fishy

Added coins so that the user can pick up coins between levels and at the end of the game once they beat it says how many coins they have collected. Coins are lost after you die from that level. I have been doing this the whole day and am looking for stuff to do for 4 more hours. If you guys have any suggestions on what I should do I am open and will do it because the coins was a suggestion and I did it, any ideas for my game I will do it thanks!

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Fishy

Today I didn’t know what to really do, so I just made a pause button, so they could continue, restart or go to home page. Im making a secret page right now so people can try to find it. I need to try to do stuff for this game for another 3 hours, if you guys have any suggestions on what to do or cool things for my game it would really help. Thank You!

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Fishy

So I realized that I need a game pause scene, so the people can end the game or restart at a certain point. It took so long yesterday because I needed to change my whole life system. That took some time then I had more problems, when I said paused = true , everything in the game paused, that was when I realized I had to set the game screen to always and everything in it so it doesn’t pause. But as in the screenshot it shows a boulder on the game pause scene, so there are some bugs but that is why I’m going to spend some more time fixing this game.

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Fishy

Shipped this project!

Hours: 25.26
Cookies: 🍪 471
Multiplier: 18.67 cookies/hr

I built way home. A pixelated game made in Godot. Hosted on itch.io and uses arrow keys. This was very fun, learning tile maps, camera node, and alot about collision bodies. One of the things I learned are 2 different types of collision bodies can not touch each other. When I say different I mean a static and a area 2d, because if they touch the current passes through the other. Another major thing debugging, debugging was one of the most challenging things with my game, after I was done I had some bugs and it took so long to fix it, but I learned how to properly debug and fixed my game. I am really proud of this game, because before this year, I didn’t know how to make a game, and I always played a game.

Fishy

Finished level 3 and congrats, scene added audio. Level 3 was very hard, I used a animation player to make moving boulders with collision bodies. There were so many fire sprites. And it used alot of collision bodys. I had so many bugs, and im still trying to fix them. For the past hour my heart system was not working, and it still is not. Someone it is being triggered and it is loosing a heart. Im going to try to fix it then I will allow you guys to all play my game. There are still some bugs but I am trying hard to fix them and finish the game. Added audio, and by far this is my favorite level, this one is actually challenging. And I request you guys when I finish to test it out!

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Fishy

Finished lvel 2 and started 3. Everything is connected, just need to make end scene. THis may seem like an empty devlog, but there is not much to say. It is basically the same, making area 2ds, global scripts, and finishing. But next is moving to level 3 adding music and finish scene.

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Fishy

Today I learned how to use a global script in my game. So I needed a button to be disabled till the level finished, the level button takes the user to all the levels. So I made a global script that says the button is false, and in the ready of the button it is disabled, but if the global script is set to true then the button gets disabled. In the end of the level scene it calls a function that sets the global script to true. Finished the home screen UI and started level 2. Most likely will finish level 2 and 3 in the next week or so. Next goal is to finish levels, add music, make hidden features, end scene, and possibly a very hard level.

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Fishy

For the past few days I have been working on the game. I finished the tutorial stage today, and started the home scene. After making a full level, I understand alot about collision bodys. Because I am making a pixelated game I learned I have to use special pixel fonts that go with a font size of 8 or multiples of 8. My next goals for the game are to finish the level page of the home screen, and make the two other levels, and a good ending. Good luck guys!

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Fishy

I haven’t been devologing for the past few days, but I am still here guys. Most of my game is made up with area 2d’s and sprites, with tile map. I have updated the mole scene so you are required to touch the mole. I have decided today that this is the tutorial level, where people learn how to play the game and the obstacles. Im going to have 2 more levels but this is just half of the tutorial level. My next thing is to make many obstacles, and hopefully program ladders, so the user can climb them. But for today I used area 2d’s and on body entered signals to create thorns, if you touch the thorn bush, you loose a life and it takes you to the start of the thorns not the level because thorn bushes are only a life.

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Fishy

Today was a big day, I had to make a mole, design it, code it, and test it. I made the mole which took 15 minutes, coded it and learned so many new things, such as export and tween. Use @export and variable to put a variable in the inspector of the item, so it is saved in that scene, which could be like a texture or number. And the tween is like a function that makes sprites run smoothly, so in my code I did from point_a to point_b which were set values, and used the tween(self, “position”, target, move_time) to make it run smoothly and run at 3 seconds of a certain distance. I messed around with it alot today, which made me happy because I learned new things. Any ways if you guys don’t know what Im talking about, or need help with what I just did, check the photos, examples and progress of my game are linked.

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Fishy

Today I did much more than I thought I would bringing back my motivation for the game. I made a death screen, finished instructions and text sequence. The instructions and test sequence work that everything is disabled and after each text some items gets enabled giving the player access to the next part of the game. Then I made some textures for some time and then mad the end scene. For the death scene it takes the player to the first position of the game and tells them they died and they go on.

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Fishy

Today I had alot of trouble with the game, in the settings I set it so it is not linear and it makes the pixel art I made pop, but now all the text is pixelated, so I had to find a font from google font, and found the most smooth one, and now it is only a bit pixelated. When I was making the camera for the game I made it as a child of the player so it always follows the player, but now I want the camera at the beginning to show where the end is but it cant because it is a child of the player, so I would have to move the player instead. But now I know how to do the text, made one animation for all the text and am using that currently. For the next plans I want to move the camera, make like the game a little obby, and some story.

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Fishy

Sorry I haven’t posted in a while, with school starting back up I have been busy but haven’t forgot about the game. I never realize how fun making the game is until I come back and continue making it. Anyways I spent 3.6 hours making assets for the game, I know it doesn’t count but just so you guys know I give my game care. I also made the NPC animation, and coded it to play in the game and am starting to make it so when you reach a certain distance from the NPC a text box(that I create with pixel art) will come up and a animation will play.

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Comments

Dankey445
Dankey445 2 months ago

Looking good

Fishy

For 4 hours, I made assets for the game, I probably could have finished so much if I didn’t have to make assets for my game. Anyways after I made a fifth of my assets I made my character, and some animated sprite frames. I learned how to input it into Godot, and I made more which took more time. Then I used a character body 2d and learned what each thing does in the script that it automatically gave. Then a modified the script and added a link so that when my character moves a certain direction a animation starts, currently it is either idle or walking. Next steps are to make more assets, learn and code the camera, and add assets to game and make functional levels.

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Fishy

Shipped this project!

Hours: 9.34
Cookies: 🍪 145
Multiplier: 15.53 cookies/hr

This is the second game I have made in Godot, it is a 2D game and you dress up a Demogorgon with different accessories based on it’s order. It uses a lot of buttons, and many sprite 2d’s for all of the assets I made for this game. This time when making a game I learned so much, I learned how to use Figma and make assets with it, I also learned what and how to use a audio stream player. This last game I made had no audio, this time I have sound affects and background music! I also learned about the different Godot modes such as Forward, Compatible and Mobile, Forward is for 3D high rendering, and Compatible is for web and good with 2D. Because of this project I became very familiar with buttons, I incorporated buttons a lot in my game so I learned new things such as the button needs to be on the front layer to be used. My understanding of the project settings and exporting and uploading my project are better because this is my second time doing it. This was a very fun project, based of the show Stranger Things, which I recently watched.

Fishy

Just published the game to itch.io, you guys can see my projects to play!

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Fishy

In the past 2 hours, I have added audio in my game. I have background music, and sound effects. To put the background music I had to reimport it into Godot as looped, make a new scene, and learn how to use a audio player, then I go to the settings and put that scene as a global variable. This makes it so that the audio can be played throughout all songs. Then I recorded some sound effects and if you get it right I coded it to make a happy noise, but if you get it wrong and loose a life, it is programed to make 1 of the 2 different noises for mad. Then I added a volume button in the homepage, which users can use to have the volume on in the game or off, that feature does not affect the sound effects though.

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Fishy

I built the home screen in Figma, as I did for the other screens and cool graphics, after finished making everything in Figma, it took about 3 hours, but it was worth it because I think it looks very good. In the home screen all it is is coding buttons to change scenes, so it was easy to make the play button, instruction button, and credit button. But what’s going to be hard is figuring out how to make the volume turn on and off because that’s one of the buttons, and pausing and playing during the game. I also made a congratulations scene which comes once you beat the game. Next steps are making audio, pause and volume button, and making the timer go bold when in last 5 seconds.

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Fishy

I finished coding level 3 which is the final level for my game. I thought this was the going to be the most difficult level to code, but actually it was the easiest. It’s just the same logic just adding double the variables each time, but adding more buttons, 3 buttons for each accessory made it hard to work with. Also the animations, the positions of the characters need to be fixed. The get_tree(), is one of the most useful functions, you can reset scenes, make a timer and only have the rest of the code continue after the timer, and change scenes. My next step is to make a home page with instructions, credit, and the play button which you can choose the level you want to play.

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Fishy

I finished coding scene 1 and 2 which are the first 2 levels of the game, in the first level the demogorgon gets a ring layer which it is random, and there is a time limit. The second level has the petal color. I didn’t realize how complicated coding this game would be, there is 300 lines of code and it is a bit hard to find what I want, in level 3 which will incorporate a bow, it’s going to have more lines of code making it more complicated to find what I need, but it will be a bit easier because I made level 1 and 2 today. I plan to make a starting screen with instructions play button, and level 3. Hopefully I can make it so the boxes users click are random each time.

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Fishy

For the start of my game Demogorgon Dress Up, I made all my assets in Figma and imported them into Godot. I made a clickable buttons, so that after you click one option of dress up you can’t click anymore. I still have to make it so the Demogorgon has a order and if you get it wrong it gets sad. My current goal is to make it so it has a order, and if you click the wrong one, it gets made.

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Fishy

Shipped this project!

Hours: 16.18
Cookies: 🍪 280
Multiplier: 17.32 cookies/hr

I coded my first 2D game in Godot about Mickey Mouse and it incorporates a few puzzles/games with story line. It uses area 2d’s, collision shapes, and sprite 2d’s for scene changes, and setting the scenes, I added input so that arrow keys are needed to move the character. I learned Godot’s coding language, how to add movement to a character body, how to add input with a mouse using left click, creating functions between different scripts that when called can flip cards and check if they match as used in my memory game, and I also learned about signals, and connecting them from components to scripts and coding with them.

Fishy

Today I added the final touches, such as fixing bugs, making credit scene, and testing the game 5 times. A bug I realized came with the timer I built, I built a timer with a label instead of the built Godot timer for some reason, I had to change one operator and the timer was fixed. I added the credit scene recently and used the button in Godot to do that. Testing the game made me feel like a game tester, trying to do everything wrong and right to find out any bugs. This is the last devlog for this project, im going to make greater projects with my new found Godot skills.!

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Fishy

I know 100% how to connect signals on my own, because for one of the games it is a maze if you finish it it takes you to a different scene. Lastly for my project I have to make the last scene, and make some cool features players could do to add functionality and make it more fun in the end after they beat the whole game. Learned how hard creating maze’s are due to the amount of collision shapes needed (I added and shaped 96 collision shapes).

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Comments

vishalya18
vishalya18 3 months ago

super cool! 96 collision shapes is a lot!!

Fishy

Found how to make doors in GODOT, linking collision body’s and sending signals so that different scenes can connect together. Also realized that for the collision body’s, if I want to walk through the door I need a on_body_entered and on_body_exited signals. Today I learned how useful the .visible function is, and the .disable, without those functions it would be so hard for me to create the game im creating. Next step for me is to make the maze, which is where the door leads to, and it will be the final part of the game.

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Fishy

I used a label and the delta function to make a timer without using the timer module in GODOT. Then I made the card logic for one of the cards, which just when the collision body of the card is clicked, first_card is set as a variable, and when the second card is clicked second_card is set. I did @export and gave every 2 cards the same variable type in the inspector area. The game manager that I wrote checks if the variable type is the same, and if they are the card stays flipped, till all the cards are flipped, then in my game manager I call game_complete() which says “Yay you beat the game” and brings the user back to scene 1.

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Fishy

Hello guys, I just coded cards, what it is is that you click the collision body, which is the squares, and after you click it the flip_card() function is called, which makes the card visible. I still need to make it so it goes back down, and matches with other cards, but I can transition from the first scene to this scene after doing the quest that I built.

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Fishy

Just added textboxes, and learned how to animate them. Coded many things today such as text box appearing when something is clicked, or a game popping out when the box is clicked. I learned about deleting animations after reset. And I have been sending it over to GitHub so you guys could go and look at it. Anyways I’m going to show the video of what the game looks like so far.

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Fishy

With todays project, I seached long on the internet for answers on how to create and animate a textbox in GODOT, then I found a video, it helped me make a Dialogue Manager, which is the start to animating text boxes. Then I moved on and started my first quest for Mickey Mouse, where he is going to have to click a box and a puzzle which I will decide and start making will meet him, and there will be a time limit for him to solve the puzzle. These are what I plan to continue and hopefully finish today or tomorrow.

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Fishy

I have started downloading many different photos for characters, or downloads for fonts, learning new things everyday. I made a text box, and didn’t realize it needed alot of work, added so many child nodes to each node. Anyways next step is to animate text boxes, make puzzles, and get rooms.

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Fishy

Learned how to code, and add scenes on GODOT. Made my character move, this is a wonderful experience for me considering it is my first time using this soft ware. Plan to make this a good game with time. Next step for me it to make minnie mouse talk, make text, some puzzles, introduction to different rooms, and a happy ending.

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Fishy
Fishy 3 months ago

Sorry the screen is not showing, will fix it by the next update!