Hey yall! I guess today is a good and bad day but mainly good. You know why? Hackatime was down, and I thought i would not be able to devlog my 2 hours 😭, but It is now fixed, and there is a character counter! (idk if it was flavortown or flavortown utils) Anyways, today is my last devlog as I did alot of stuff, we got our volume, our malgosha scene, our obby, or code finder, our torch setter, and our barrel room. Those are the main rooms of the game, it might be a 5 min game (at shortest, that is how fast I play it because I play it so much for testing…) I think the only issue players would have with the game is it being the obby, everything else is easy, they just have to use inference skills and use common sense and they should be fine! I provided instructions, but I didn’t really want it to be like "Hey, here is exactly what you should do, follow it to pass" No, I want them to do it their self, that is the whole point of calling it a strategic game, where you need to try to find and do tasks yourself. Anyways for the last 20 min, I was fixing bugs, for example I forgot to disable area body 3ds after player already passed once, so the text replayed and timer restarted, and this was not just for one, but 3… but before I fixed that, my COMPUTER COULD NOT HANDLE GODOT, litteraly the volume was not working, so when I tried testing It didn’t work, I spent 30 min debugging but to no fix. Then I got a update for my computer, and restarted it then it worked. I still don’t know if it was godot, or my computer (it is old). Anyways I then added the volume button, so users could pick to have background music or not, but they would still have effects. But this was mainly a learning experience, so I missed out on doing many things, so in the next game, It will be and amazing 2d game, I will include all these features. Anyways this is the last devlog for this project, I really loved making it, bye guys!👋