fixed a few things, broke a few things…
! first off i fixed the mixed-up starfish and barncle swapped input. i had swapped the coll shape and the function signal it was emitting, and this was blocking input when pressing a starfish the barnacle would be disabled. next, i fixed the amount of time you can click on reset by creating a new var that stores the total upgrades when an order is generated. i also saw that i was setting my amount of bow to the total upgrades if the value was set to “none” which then that would always be true, setting even a “bow” from bow to 0, reducing the total extra upgrades by one. after fixing that, i then realized my hide extras on the customize panel functions was just hiding the colors and not the extras, so i edited that to actually target the extra upgrades lol. while testing, i was wondering why my extras weren’t animating with the crab leave when called. turns out if you set positions outside of the anim track it doesn’t create that smooth anim transition for move positions TT. so i deleted my huge setup for every rotation, position and scale for extra upgrades
and then i created a new anim player to not deal with any issues of calling the same player twice at the same time and created 3 separate tracks for each shell type. after i did that, i noticed the problem where stuff in the order request still shows up after the previous crab left again. ughhh i thought i fixed this bug, but i’ll take a look at it next time i work on this.
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