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Protect The Ram

39 devlogs
90h 52m 54s

A game about protecting your RAM from AI Robots.
This project is in development, so please give any ideas for what i should add if you have any!
You should try demo

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Shipped this project!

Hours: 4.81
Cookies: 🍪 116
Multiplier: 24.14 cookies/hr

This is my second ship on this project! The reason for that is because I felt like the game is still a bit incomplete and unbalanced. Also, I wanted to take people’s feedback and put it in my game. So after I added some new features and did some balance changes, I felt like the project is a lot more finished. If you were one of the people who helped test my game, thank you!

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New Changes!

Devlog 39


Things I added:

  • I added a Machine gunner. It has a fast firerate and is very tanky. The thing about it is that you can’t buy it. You have to wait for it to spawn.

  • I did a lot of balance changes on the turrets. I can’t list them all because there are too much.

  • I also added a credits page in the menu.


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Fixed the Project!

Devlog 38


I finished everything that I said I would do from the last devlog. Everything should be working better now!

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Fixing the Project!!!!🔨🔨🔨

Devlog 37


After reading all of my feedback, I started on the improvements.

Things I added and Changed:

  • The game is easier. Some people said the rounds are too hard, so I’ve decreased the amount of enemies. 🤖🤖🤖

  • The sound effects for defenses, troops, and enemies are quiet. If it’s still not enough for you, you can go to the settings of the game. 🔉🔉🔉

  • People said that I didn’t make a lot of devlogs. So starting from the next event, I will start tracking my progress better.🧾🧾🧾


Thank you for your support!😀😀😀

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Shipped this project!

Hours: 86.07
Cookies: 🍪 2322
Multiplier: 26.97 cookies/hr

This project was inspired by the greedy ai companies hoarding up ram so they can make their ai slop machine better.

This is the first project that I uploaded onto itch.io, so it was a new experience I guess.

A big challenge I faced while making this project is the balancing. In my other games, balancing wasn’t a big deal because those projects were very simple. But now, my project has a lot of stuff and mechanics. Every time I add a enemy or defense, I got to go tweak their stats to balance the game.

This project turned out really good for me, and I hope you can enjoy it too.

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Last Update(For real this time)

Devlog 36


My project is now in Itch.io!

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Last Update(I think)

Devlog 35


This update was just for making small tweaks and building.

I’ve been trying to make a webgl but the file contents are just too big.

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Sound Update!👂🔊🔊🔊🔊

Devlog 34


Things I added:

  • Added sound into the game! Most things have some sort of sound effect now. I don’t know what else to say but this is a big update for this project.

  • Other than sound, I made a bunch of balance changes for the buildings and enemies.


Changelog

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New Updates!

Devlog 33


Things I added:

  • New Building! The Healing tower is a support type, and heals other buildings around it.

  • When clicking on certain buildings, a circle showing the range of the building will appear.


Changelog

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Mini Update🤏🤏

Devlog 32

I have more stuff to do so progress may get slower🥺🥺🥺

Things I added:

  • Fixed the bug where you can’t click anything after right clicking on a tile.

  • Made it so that you don’t have to delete the grass to place stuff. It automatically does it for you.


I will add changelog later

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New Updates!👍👍👍

Devlog 31


Things I added:

  • When an enemy, turret, or troop is hit, the will be a text aside them that shows how much damage they have been dealt. This might be annoying, so if you want to turn it off, go to the settings.

  • In the settings you can toggle the UI.


Changelog

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Menu Update!⬆️⬆️⬆️

Devlog 30


Things I added:

  • Made the menu a bit better. Now, the buttons and heading are on the left side. Also, I replaced the screenshot in the background with a drawing.

  • Fixed a bug where some stuff from the menu are carried to the game.


Changelog

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Another New Turret!🚀🚀💥💥

Devlog 29


Things I added:

  • I added the Missile Turret! The missiles it shoots out has a big radius and does a lot of damage to those caught in it. It only has one and it take a while to reload. It costs $400.

Changelog

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New Turret!🔫🔫

Devlog 28


Things I added:

  • The Poison Turret is here! Although it is weak in terms of damage, if an enemy is hit by this turret, it will be slowed down and won’t be able to fire for 5 seconds! It will be $250.

Changelog

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Balance Changes⬇️⬆️

Devlog 27


Things I changed:

  • Nerfed the Shield guy. He doesn’t minimize the damage anymore. But I gave him more health.

  • Spawner guy is more expensive to summon, so there wouldn’t be an army of them.

  • Cybertruck is also more expensive to summon.

  • Boogie Mine is more expensive.(90)


Changelog

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New Defense Weapon!🛡️🤖

Devlog 26


Things I added:

  • Added the Boogie Mine! It’s like if a Land Mine and Boogie Bomb had a baby. When an enemy steps on it, it explodes and makes the enemies go in circles(Their way of dancing)(Honestly I don’t think I should make them “boogie” because I don’t know how to make those kind of effects.

Changelog

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Mini Updates🤏🤏🤏

Devlog 25


Things I added:

  • Made a crosschair(i think thats what is it called)! When you hover over a tile, it will be highlighted.

  • Nerfed the Cybertruck.⬇️⬇️🛻🛻

Things I will add next update:

  • I’m currently working on the boogie bomb, but a landmine. If some robot steps on the mine, they will take some damage and send dancing. 🤖🤖🤖🕺🕺🕺🕺

ChangeLog will be available next update!

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Marvelous Ripe Updates🤤🤤🤤

Devlog 24


Things I added:

  • Bullets now have a their own art! Turrets and Soldiers have normal bullets, while robots have their own special blue bullets.

  • Enemy have their own kinds of guns now. They are futuristic, or probably from Desla.

  • Made the “Game Over” Screen. It tells you how many rounds you survived, and your total score(All off the money you made added up). The screen also gives you a button, which takes you back to the main menu.

  • When a bullet hits an enemy, turret, or , a “hit effect” will appear.


Changelog(Some from previous cuz I forgot to put them in):

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New Enemy and Minor Changes

Devlog 23


Things I added:

  • There is another new enemy! This one can shoot multiple bullets at once like a shotgun, and has a lot more health than the regular robots. It even has its own animation! (Walking, Idle, and Shooting)

  • I have started working on the Ram gamobjects again. They can now take damage and be destroyed, but cannot trigger the “Gameover” thing.

Minor changes:

  • More balancing for the turrets and enemies.

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New Enemy & Balance Changes🤖🤖

Devlog 22


Things Added in this update:

  • Since the regular enemies don’t have any protection, they die really easily and drop like flies. Because of this, I decided to add an enemy that tanks the shots for the enemies.🛡️🛡️🛡️

  • I made some balance changes to the turrets, enemies and troops. This took a lot of time because I had to test the game a lot.😢😢

  • Made a bit of change in the tutorial.


Changelog

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Big Update🥵🥵🥵💎🤔

Devlog 21


Things I added:

  • Instead of having to be in the game immediately after opening the game, you will enter the the menu first. Right now you can only look at the tutorial in the menu, but I might add other things to it.

  • I also added a tutorial, where it goes over the controls and game mechanisms.

This was a pretty time-consuming update.

Changelog

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Mini Update🤏🤏

Devlog 20


Things I added:

  • Made it so that you only have to hover on the selection boxes instead of right-clicking to see their information.

  • Changed the way how right-clicking tiles work. I dont know how to explain it.


Changelog

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Delectable Update🤔🤔💎

Devlog 19


Things I added:

  • New Enemy: Robot Spawner! This enemy spawns a group of enemies every few seconds! (3 troops / 8 seconds) Only appears after 4 levels for balance.

  • Instead of having all types of enemies in round 1, I made it so that you had to unlock them. For example, the cyber truck can be spawned after the first level. This system is good because it makes the game easier to understand(At least for me).


Changelog

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Gold Diggers 💰🤑💵🤯🤔

Devlog 18


Things I added in this update:

  • Gold Diggers are here! (Not the gross kind) They are a good way to have passive income. They will give you money at the end of each match.💰💰💰

Things that will come up in the next update:

  • The next update is going to be for enemies.🤖🤖

  • Robot spawner: A Robot that summons a group of robots every once and a while.

  • Buffed robots: Regular robots will get a chance to get a huge buff in their speed, attack, and hit points.


Changelog

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Comments

Tony Hsu
Tony Hsu 30 days ago

If gold digging is your power, what are you without it?

RespectableDot
RespectableDot 30 days ago

socrates get the heck off my comment section

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Mini Update🐵🐵🐵🐵🐵🤤🤤

Devlog 17


Things I did:

  • I mainly just tested the game and added some balance changes to the enemies and turrets.

  • There are now new notifications, one of them tells you how much money you made in a round.


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Exquisite Update

Devlog 16


Things I added:

  • You can now earn and lose money! To get cash, kill robots with your turrets. I hope I didn’t make it too hard to progress and play.

  • There are now rounds. Each round has enemies. Kill the enemies to progress through them. The higher the round, the harder it becomes.

  • I added notifications to that can tells you some information. Later, I can make it give tips to you.


Changelog

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Big Juicy Update🔥🔥

Devlog 15

I might have forgot to add devlogs, but its okay I will just put everything here

Things I added:

  • Added in Troop Control. When you need the troops to go to the desired spot, just press R to activate following mode and click on the spot you want them to go to.

A Thing I tried to add:

  • I tried to add pathfinding into my enemies with my homemade A* model but it didn’t work. This took a really long time. But, I might reattempt it later because I got some clues on how to make it work.

Bug fixes:

  • Made it so that the turrets won’t damage the enemies again.

Changelog

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Comments

Tony Hsu
Tony Hsu about 1 month ago

So big and juicy 🥹✌️

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Mini Update

Devlog 14


Things I added:

  • When starting a match, a notification will pop up. It tells you the round number and where the enemies will come from.

  • There are now boundaries now. You are given limited space to place stuff onto the tiles. But as you complete more rounds, you are gradually given more space to place things.

Things for the next update:

  • Probably gonna add currency, because you can’t just have infinite resources.

Changelog


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Fresh Updates

Devlog 13

This update took way longer than expected

Things I added:

  • Cyber Truck!! They have a lot of health and can tank heavyturret’s shots. When destroyed, 10 robots spawn. Of course, they have the speed of a car. This car made by Desla.

  • Changed some turret and troop damage so they can be more balanced.

  • If you right click on the selections, you can have the building informations(Damage, info, etc).

Bug fixes:

  • Troops can now deal damage nomrally to other enemies.

  • Troops can now face the right way when aiming.

  • Troops and Enemies won’t glide randomly after being touched when idle.

  • Fixed important instance error.


Changelog

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Troop and Enemy Update!

Devlog 11

Thing update is mainly for bug fixes and research.


Things I added:

  • I implemented Troops with guns. They are kind of weak, but if there are multiple of them they are very powerful.

  • Made some changes in the turret’s damage.


Things I will add in the future:

  • Maybe add more types of troops.

  • I will add a cybertruck tank for the enemy because why not.

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More and More Art!

Devlog 10

New Stuff:

  • Made new art for the Machine Turret. The tiles and weed came from my previous game, Farming Simluator.

  • Weed now spawn at the start of the match. They don’t do anything, just for some decoration.
    That’s all for today.


Changelog


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More Art Updates!

Devlog 9


Things I added:

  • I made more art for the gameobjects. HeavyTurret, the Robot Enemies, and the Troops all have their sprites.

  • To indicate the turrets are reloading, they will now produce some smoke.

  • Troops rotates the right way when facing an object.

  • There is now a barrier that keeps everything in.


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Mini Update:

Devlog 8


  • Started on the art of the game. Right now, only the basic turret and army camp have their sprites. The soldier is probably going to be the next one getting artwork.
  • I made the movement only left and right, because the up and down isn’t necessary and will just mess things up.

Minor fixes:

  • Fixed a bug where the soldiers are co-existing in the same space.
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Added a Gameloop!

Devlog 7


Things added in this update:

  • Added in a gameloop! In each round, enemies will spawn. Between each rounds, there will be a time where you can prepare more defenses and press the button that will start another round.

  • Made the troops and turrets circles so the troops can move around the turrets a lot easier.

Things fixed in this update:

  • Turrets are actually dealt damage(Past updates basically made them invincible).

  • Turrets don’t have unlimited range.


Changelog

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Ram Implementation!

Devlog 6


  • There is now the ram! The enemies will get to the ram and make an attempt to steal it. Use your turrets and soldiers to stop them. I might make it so that there isn’t just one, but multiple. If you lose them all, you lose.

Minor changes:

  • Buildings now have hitpoints so enemies can kill them.
  • Enemies now can also target the rams.
  • You can now press shift to move the camera faster.
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Devlog 5

Army camps & Troops


  • Added army camps! They will spawn troops every 4 seconds on your command. Later, these will be expensive because it will be too overpowered.
  • Troops are here. Right now, there is only one class, which is the melee troops. They can only do close-ranged combat. If you have a lot of them, they will easily overpower hoards of enemies.
  • Added a feature where if you right-click, you can have the option to “Destroy” the building.

Changelog

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Improvements and more updates

Devlog 4


Things I added in this update:

  • There is now a third kind of turret! Its the machineTurret. It fires low damage bullets with a really fast firing rate. This gun isn’t really accurate though.
  • Test Enemies are here. All they will do is go after the turrets.

Things I want to do in the future:

  • I want to want WebGL so people can test out this game and give feedback on how i should improve this.
  • I also want to add soldiers and buildings that will help fight off the enemies.

Changelog

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Another Mini update

Starting on the turrets and tile editing


What I did in this update:

  • After making the object(Using the gamedata) that has the characteristic of a turret, I made a physical structure of it. You can now place down turrets on the tiles.
  • Currently, I only made two kinds of turrets, which are basic and heavy. The heavy turret hits a lot harder but with a slower reload time(They will fire at enemies on the next update).
  • When you press x, you can delete the thing on the tile you are hovering.

For the next update:

  • I will be adding test enemies and bullets. Thats all of now.
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Mini Update

Game Datas


  • I added turret and Building data classes! Now it would be easier to create new buildings and defenses. All I have to do is just to create a new object with an image, very easy to change and add.
  • You can now view the information and statistics of your deck. For example, I want to use a building or turret but I don’t know what it does. All I do is just to hover over the thing and it will give me the information.

Feel Free to give feedback!

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First devlog!

The start of this game development!


Things I added: (Some may not be added yet)

  • Added a bit of test tiles. I will see if they can store a child gameobject(which is gonna be the buildings). They are also for seeing if they can respond to the cursor.
  • After the information box. If you right click on a tile, an UI box appears. They will tell you what the tile is currently holding and some other stats.

Feel free to give feedback! They help the project grow and improve

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