Shipped this project!
This is my second ship for the farming simulator. In this update, I built my project(Packaged it) and did debugging. This will be my last update before flavortown ends. Thank you for the opportunity flavortown!
This is my second ship for the farming simulator. In this update, I built my project(Packaged it) and did debugging. This will be my last update before flavortown ends. Thank you for the opportunity flavortown!
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Please forgive I used the wrong image!!!
This is the second commit of my old project. The hardest thing about making this project is the balancing of the game and satisfying the feedbacks. I used the feedback people gave me on my previous ship to make this project better. I hope you will find this project okay.
Changed the location for the tutorial. Now it’s going to be in the menu instead of in-game.
Made some of buttons for menu and in-game look better(Brought some assets from my other game).
Made items a bit quieter due to complaints.
Changed up the tutorial a bit.
Did a lot of testing lol
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Before, the project only has a few classes containing the character’s data. But now, it can set up the characters.
For now, the characters are randomly chosen and will fighter for themselves, so you can’t choose them.
This is a big improvement, and if I don’t finish this project before the contest ends, I will move this to starrdance!
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This is my second ship on this project! The reason for that is because I felt like the game is still a bit incomplete and unbalanced. Also, I wanted to take people’s feedback and put it in my game. So after I added some new features and did some balance changes, I felt like the project is a lot more finished. If you were one of the people who helped test my game, thank you!
I added a Machine gunner. It has a fast firerate and is very tanky. The thing about it is that you can’t buy it. You have to wait for it to spawn.
I did a lot of balance changes on the turrets. I can’t list them all because there are too much.
I also added a credits page in the menu.
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The game is easier. Some people said the rounds are too hard, so I’ve decreased the amount of enemies. 🤖🤖🤖
The sound effects for defenses, troops, and enemies are quiet. If it’s still not enough for you, you can go to the settings of the game. 🔉🔉🔉
People said that I didn’t make a lot of devlogs. So starting from the next event, I will start tracking my progress better.🧾🧾🧾
Thank you for your support!😀😀😀
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Right now, it can navigate through obstacles.
You have to manually set up everything, like where it is and where to go to make pathfinding work.
The tile generation has problems too, like it doesn’t know if the obstacles will block off the thin completely.
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This project was inspired by the greedy ai companies hoarding up ram so they can make their ai slop machine better.
This is the first project that I uploaded onto itch.io, so it was a new experience I guess.
A big challenge I faced while making this project is the balancing. In my other games, balancing wasn’t a big deal because those projects were very simple. But now, my project has a lot of stuff and mechanics. Every time I add a enemy or defense, I got to go tweak their stats to balance the game.
This project turned out really good for me, and I hope you can enjoy it too.
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Added sound into the game! Most things have some sort of sound effect now. I don’t know what else to say but this is a big update for this project.
Other than sound, I made a bunch of balance changes for the buildings and enemies.
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Fixed the bug where you can’t click anything after right clicking on a tile.
Made it so that you don’t have to delete the grass to place stuff. It automatically does it for you.
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When an enemy, turret, or troop is hit, the will be a text aside them that shows how much damage they have been dealt. This might be annoying, so if you want to turn it off, go to the settings.
In the settings you can toggle the UI.
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Nerfed the Shield guy. He doesn’t minimize the damage anymore. But I gave him more health.
Spawner guy is more expensive to summon, so there wouldn’t be an army of them.
Cybertruck is also more expensive to summon.
Boogie Mine is more expensive.(90)
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Made a crosschair(i think thats what is it called)! When you hover over a tile, it will be highlighted.
Nerfed the Cybertruck.⬇️⬇️🛻🛻
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Bullets now have a their own art! Turrets and Soldiers have normal bullets, while robots have their own special blue bullets.
Enemy have their own kinds of guns now. They are futuristic, or probably from Desla.
Made the “Game Over” Screen. It tells you how many rounds you survived, and your total score(All off the money you made added up). The screen also gives you a button, which takes you back to the main menu.
When a bullet hits an enemy, turret, or , a “hit effect” will appear.
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There is another new enemy! This one can shoot multiple bullets at once like a shotgun, and has a lot more health than the regular robots. It even has its own animation! (Walking, Idle, and Shooting)
I have started working on the Ram gamobjects again. They can now take damage and be destroyed, but cannot trigger the “Gameover” thing.
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Since the regular enemies don’t have any protection, they die really easily and drop like flies. Because of this, I decided to add an enemy that tanks the shots for the enemies.🛡️🛡️🛡️
I made some balance changes to the turrets, enemies and troops. This took a lot of time because I had to test the game a lot.😢😢
Made a bit of change in the tutorial.
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Instead of having to be in the game immediately after opening the game, you will enter the the menu first. Right now you can only look at the tutorial in the menu, but I might add other things to it.
I also added a tutorial, where it goes over the controls and game mechanisms.
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New Enemy: Robot Spawner! This enemy spawns a group of enemies every few seconds! (3 troops / 8 seconds) Only appears after 4 levels for balance.
Instead of having all types of enemies in round 1, I made it so that you had to unlock them. For example, the cyber truck can be spawned after the first level. This system is good because it makes the game easier to understand(At least for me).
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The next update is going to be for enemies.🤖🤖
Robot spawner: A Robot that summons a group of robots every once and a while.
Buffed robots: Regular robots will get a chance to get a huge buff in their speed, attack, and hit points.
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If gold digging is your power, what are you without it?
socrates get the heck off my comment section
You can now earn and lose money! To get cash, kill robots with your turrets. I hope I didn’t make it too hard to progress and play.
There are now rounds. Each round has enemies. Kill the enemies to progress through them. The higher the round, the harder it becomes.
I added notifications to that can tells you some information. Later, I can make it give tips to you.
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When starting a match, a notification will pop up. It tells you the round number and where the enemies will come from.
There are now boundaries now. You are given limited space to place stuff onto the tiles. But as you complete more rounds, you are gradually given more space to place things.
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Cyber Truck!! They have a lot of health and can tank heavyturret’s shots. When destroyed, 10 robots spawn. Of course, they have the speed of a car. This car made by Desla.
Changed some turret and troop damage so they can be more balanced.
If you right click on the selections, you can have the building informations(Damage, info, etc).
Troops can now deal damage nomrally to other enemies.
Troops can now face the right way when aiming.
Troops and Enemies won’t glide randomly after being touched when idle.
Fixed important instance error.
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I implemented Troops with guns. They are kind of weak, but if there are multiple of them they are very powerful.
Made some changes in the turret’s damage.
Maybe add more types of troops.
I will add a cybertruck tank for the enemy because why not.
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I made more art for the gameobjects. HeavyTurret, the Robot Enemies, and the Troops all have their sprites.
To indicate the turrets are reloading, they will now produce some smoke.
Troops rotates the right way when facing an object.
There is now a barrier that keeps everything in.
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Added in a gameloop! In each round, enemies will spawn. Between each rounds, there will be a time where you can prepare more defenses and press the button that will start another round.
Made the troops and turrets circles so the troops can move around the turrets a lot easier.
Turrets are actually dealt damage(Past updates basically made them invincible).
Turrets don’t have unlimited range.
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Feel Free to give feedback!
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Feel free to give feedback! They help the project grow and improve
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Cooking Simulator, a multiplayer fast-paced cooking game. You have to satisfy orders while killing people who hate your food.
Game Link🔗🔗🔗:
https://play.unity.com/en/games/22f136fa-1d33-4e57-929e-96a785fc8010/cooking-simulator
This SHOULD be the last update for the game(I hope so).
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This update is mostly for testing the game.
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I added multiplayer to my game! You have to use a lot of teamwork to satisfy customer’s orders. Right now, it isn’t very polished and might be a bit buggy. It will get better very soon if I get some feedback. To see how to control the second person, go to the game to see the controls.
The level page UI has gotten a huge glow-up. You can now see what the level looks like beforehand. It just looks better in general.
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Gives off Shawarma kiosk!
scary restaurant but thats a pretty cool game
https://play.unity.com/en/games/22f136fa-1d33-4e57-929e-96a785fc8010/cooking-simulator
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https://play.unity.com/en/games/22f136fa-1d33-4e57-929e-96a785fc8010/cooking-simulator
Minor additions:
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Things I added
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Next Update:
Follow for more!
Things I added:
There are still a ton of bugs because I just started it. That’s why I’m gonna post the demo later.
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This is a sandbox game about farming, surviving, thriving, on an island.
What I learned from this experience:
My project turned out better than I thought!
I added the finishing touches to my game!
Play Here:
https://play.unity.com/en/games/1c1cee82-0164-4241-8bd4-6d12c8fb4667/farming-simulator
Small Update:
Added art to fence placer.
This update’s main purpose is for hitting 60 total hours
Play here:
https://play.unity.com/en/games/1c1cee82-0164-4241-8bd4-6d12c8fb4667/farming-simulator
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Amazing devlog, I find the screenshot particularly interesting for some reason 🍆
New Update!
This is a pretty big one.
Changes:
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Update:
I changed the demo location. Moved from webgl to some unity thing.
PLAY HERE:
https://play.unity.com/en/games/1c1cee82-0164-4241-8bd4-6d12c8fb4667/farming-simulator
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New Update!
Added:
I will try to add these additions to the webGL.
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I finally added the demo!
Play here:
https://aidnpatrick.github.io/Farming-Simulator-webGL/
NOTE:
Press 1,2,3,4,5,6 to buy stuff from shop
Press tab to access your stock
Small Update:
Other things coming up in the future:
The reason I didn’t add as much to their update compared to the other ones is because I’m trying to get WebGL to work. The files are corrupted for some reason and it’s really hard to track down the issues and fix them.
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In this Update I added:
I’m currently working on:
Things I did in this update:
Things I will add in the future:
-WebGL
I am still trying to make it so that people and test my game. This is my first time doing it so it might take a while to finish.
-Save/Load progress
This feature is very hard and often breaks the game. So for right now I am not gonna commit it.
-Making the enemies spawn naturally
The zombie’s AI isn’t completely finished yet, currently it can only run towards you and attack. I am trying to make it smarter and steal your plants.
-Storyline
I’m not sure what the story will be yet.
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I added some extra things in this update👍
I am still trying to set up WebGL so people can test but I have been really busy doing stuff.
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For this update, I remade the trees and added zombies. I also made the terrain more natural. (Fixed some bugs too)
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I added some art to my game and made a few tweaks to the code.
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I am almost done with the layout, items, and gameloop on my project. Later im gonna add art and visuals. I also put it on github.
Game Objects:
Green stuff: plant
dark brown cubes: fences
brown stuff: dirt
orange stuff: chest
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I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.