Activity

F3rro32

I finally was able to filter cards based on tgcp. It was pretty difficult, because the api doesn’t include an endpoint for searching a card from a determined series. I tried many ways and finally was able to fix this bug and get only tgcp pokemon cards.

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F3rro32

Added a “fan” effect, so when you hover onto a card, it changes its z-index. The other cards are all behind the “selectioned” card

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F3rro32

Added home. All functionalities you can do, various images and so on.

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F3rro32

Added possibility to search a card, based on an expansion.
I will add a button so you can add the card in your missing card and then visualize all the cards you don’t have, so it’s easier to trade them.
This will be saved in a databased linked with the user account.
Unfortunately there isn’t any possibility of directly linking your pokemon pocket account, so you’ll have to add manually all the cards and then also remove them when you got them.

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F3rro32

Completed the collage/poster. I still have one problem. I’m not able to like cut the images so they stay in the main page and don’t need extra space, like you can see frome the two horizontal and vertical bars.
I appreciate any advice.

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F3rro32

Adding a nice “poster” containing some of the packs of the game.

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F3rro32

Added some boxes, generated by an array containing the id, and the name of the expansion. When you click on the box, you can see all the cards of the expansion.
Still to add prettier style.

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F3rro32

Implemented the expansion details page. Here you can search for an expansion and then see all the cards.
I want also to add a function, so when you click on a card there’s all the information about it.
Still to add the search bar to search for an expansion (for now you have to search also by ID, so I’ll have to implement something to convert that id into the name)

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F3rro32

Added player to the game.
On the right there will be the “Ai bot”, while on the left will be the player.
For now I haven’t managed the rigidbody and collision on player and also on ball.

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F3rro32

Added the search bar with logic to search a card. For now it searchs in all the api. I’ll fix this and just consider pokemon pocket cards.

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F3rro32

Added the search bar.
Also added a poster. There’s a nice effect; when you hover the cards they become bigger.
When you’ll search for a pokemon this poster will be replaced by a grid of cards with the name of the pokemon you searched (ex, full-art, shiny, …)

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F3rro32

Just quite finished to implement all the field for my game. For all the circles I used code, so it was a bit difficult, since I drawed all of them by myself. I know I could have used simpler things but I wanted to try and I did it. Still to fix the corners.

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F3rro32

Finished the initial menu, where you can choose the flag you’re going to use in the game and start the game, against the CPU (I’ll implement a sort of bot which plays against you and maybe it increases it’s “strength” when you’re good at the game, so it has like e 3-4 levels of strength).
Now I’m implementing the main game.

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F3rro32

Prepared the menu scene. Here you can select a flag (managed via a button) and, after that, start the game.
For now it was pretty easy, I just had to remember things I did many time ago, but everything was good.
Stay focused for the “Game scene”, which will contain the real game.

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F3rro32

Added a search-bar in the page ‘cards’. The search-bar is managed in a component, so its reusable.
When you type a pokemon it return a grid of cards taken from the game ‘pokemon pocket’.
Still missing style and images.

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F3rro32

Added NavBar and initialized all the angular project, with the pokemon SDK implemention, tailwindCSS, routing for the pages and creation of all components / services (for the SDK).

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Comments

F3rro32
F3rro32 21 days ago

For reference, this is the link to the SDK https://tcgdex.dev/sdks

F3rro32

Today I started the project, I’m excited to do it.
I’ll be coding all day long so stay focused, cause nice things are coming.
Greets

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