Created the repo [forgot to T-T], began making the level editor, made game able to read .txt for editor use too, figuring out how to make camera movement smooth and precise
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We now have looooooong notes! took just…17 diferent tries T-T
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simple note added, first(?) song in progress, figuring out how to make looooooooong notes
feel free to add ideas of note types!
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Built the basic code, next up, the notes!
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Began working on the globalization system [currently only english and brazilian portuguese] once the game is mostly done, we will look for people to help translate!
Also we have new icons for talking! [seen below]
Currently working on the minigames, trying to figure out how to play a godot game inside a godot game [-_-]
What minigame types would yall like? we currently have a sokoban and a rhythm game on the works
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We now have a “trailer”: https://www.youtube.com/watch?v=i_WS4X5qt0E ^(OwO)^
Honestly we worked mostly on the video, and it didnt count on the time but 4 days without updating feels bad T-T
We are mostly working on the story, as well as trying to get it ready for uh…
Quick google search Alpha testing, so it should be ready in like, a month
Me, [Ks] am going away for a bit [trip], but seni will keep working on art [wont count cuz not me thats working, but please send her lots of love]
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Fixed rendering issues
Optimized code (thanks to n0o0b090lv, we went from 700 to 400 on the main player code)
made progress on the story!
We’re making a video about the game (me and seni) but we will update through devlogs
after some feed back, made the player move faster, minorly improved textures, and made the input repeat delay changeable
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Added player stats (Health, hunger, hydration, and sleepiness), working on inventory, and the story still
May or may not have got sick during that time
Totally didnt scream when bug fixing dialog system broke the interaction button
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Dialog system is ready!… kinda… [took 3 tries] As a gift though, have your first non-player character, Soap!
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WHY IS MAKING DIALOG SO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
have two snippets of code ;-;
someone help T-T
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Made rooms easier to set [FINALLY!!!!!]
Numbers represent rooms, blanks are inaccessible, 0’s are doors
Story is hard to work but me and Senii are figuring it out :]
[Credits to Senii for most sprites! It’s being a pleasure to work with her]
[show her some love https://www.youtube.com/channel/UC7jUmX-4c2idikTPoTlHNSw ]
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added stairs, and a mobile interact button (for grabbing, talking and stairing)
we now have an /\stairs and an \/stairs :]
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edited cuz for some reason / shows as / it had to be \/ to show as /
Trying to make a loading screen, still failing .-.
Have a gem of us trying to figure out a story
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reworked sprites, and began development of story (still secret :])
Testing character animations and interactions, as well as preparing to make interactions (not in video)
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Began working on the game!
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Shipping it! :D
There may be updates in case anyone finds more of those pesky bugs -_-
Would love if I found more playtesters/feedback, but I’m really proud of it
Hopefully there will be another game this summer (its summer for me and the site being snowy feels weird lol)
So i completely forgot that devlogs exist,and finished the 1.0 version without sending a single one, yay…
summary of 2 weeks:
-made levels
-drew (not counted in hours)
-found a song to use
-tested mobile controls (below are some of the designs tested)
-began playtesting w/ close friends
-fixed bugs
-fixed more bugs that appeared when fixing the bugs
-changed the final level to have a minimap
-fixed more bugs that appeared after fixing the bugs that the minimap had
-tried, and failed, to send to itch.io
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GJ doode
26 hr WHAAAAAAAAAAAAAAAAAAAAAAT!
Amazing project fr fr