Activity

Ks

Shipped this project!

Hours: 1.83
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I have begun the 0.2.0 update but it won’t be released this time
Mostly just shipping to see if I can get 15 extra cookies and vote for more projects

Ks

Added some things on the credits, and getting ready for update 0.2.0 but like…i hope people actually find the stuff so i can send 0.2.0 next time [sorry,y’all took too long, next time frame is in june]
New character reveal (will appear in 0.2.0) their name is Charcoal, and they’re a small Cameo from Rokabane! our first playtester :]

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Ks

Shipped this project!

Hours: 12.19
Cookies: 🍪 247
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Hey! Updated some stuff :]
Check out the FAQ in the Read.Me before reviewing, as those are answers to past complaints/suggestions
These were mostly QOL changes, but also tried making levels a bit more optimized
I really need to work on an editor or MIDI translator because editing by paws suck T-T
But eah, super proud of how this went, next up ill adventure myself into making a full song and chart, who knows?

Ks

Last finishing touches, including ReadMe
unfortunaly drnfctn is not coming anytime soon [I want it done RIGHT]
Made it so level’s score are stored on the levels, which TECNICALLY means levels can now be made and exported and shared, but i’ll wait until the editor is ready to incentivise actually doing that

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Ks

Made some changes based on the last votes, as well as QOL
V is now pointy
Theres a no-movement setting for those that are having trouble

Some FAQ (will be added to read me:)

Why not WASD/Arrows?
FVNJ or DFJK are the default hand positions for rhythm games, where your hands are at rest, notive that both F and J usually have markings

Why can’t we change keys?
Working on it, but that would involve… checks notes 250 new sprites

Why is it square?
sparkles_mtnt_rmx 𝓪𝓮𝓼𝓽𝓱𝓮𝓽𝓲𝓬𝓼 sparkles_mtnt_rmx

Why are the colors dull?
As a rhythm game player, I know most games use very saturated colors, but that does harm the eyes after awhile, especially since in hard sections some people don’t even dare blinking

Why no penalty?
The game is supposed to be easier to understand, in fact, its rare for rhythm games to punish wrong keys, plus it would take an unnecessary amount of time to program that

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Ks

Made a song for the start screen!!!!! woooooooo

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Ks

Hotfix with some updates on the read me, and some edits to the single chart
Keeping drfctn as a reminder to update it later

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Ks

Shipped this project!

Hours: 45.19
Cookies: 🍪 590
Multiplier: 13.05 cookies/hr

Its a rhythm game!
I always loved rhythm games so i wanted to make one
I had some trouble figuring out how to sync things but i think its working nicely

Ks

Finished the github realease and Read.me
Tried removing as many bugs as possible
2 levels had to get scrapped [bugs] but ill try re-adding them later
Added a score system [hopefully won’t get your scores lost at updates]

Changelog

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Ks

Charted a few levels, added a score system that hopefully wont break, trying to make sure everything works nicely before shipping, plus maybe another chart

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Ks

After attempting many times, 3 on Godot and 4 on Python, I give up of using MIDI for the game, I will try making an editor in the far future but Its way too buggy
Finishing the settings and the last charts

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Ks

Fun fact i just discovered:
The english grade system doesnt have “E” for some reason
So i made the “E” grade an “F” and the “F” grade an “:[” so youre extra sad if you SOMEHOW manage to miss Every single note, or never has playd a level
Also finished most transitions, although I am thinking of scrapping the in-game editor for now, as it has proven too buggy
Was it mostly done? Yes
Am I proud of it? No
Will I re-try someday? Maybe if theres enough people wanting

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Ks

Currently deciding if there should be keymapping or no, the current deign is FVNJ, but I understand some may not like it but its a whole new can of worms T-T
Also, finished the main menu execpt for the title lol

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Ks

Shipped this project!

Hours: 35.63
Cookies: 🍪 88
Multiplier: 9.77 cookies/hr

Hey! Guess what? I’m updating my first game
Hopefully it runs a bit better now
It was quite hard to see how much i did improve in like, months, I thought it would take longer
While I’m still no professional, I’m super glad to see Its getting easier to learn new stuff

Ks

Working on the new levels!
This one was definitly the hardest to deisgn, as the idea was for each room to only feature a single modifier before mizing them all in the next 3 levels
I tried making it mostly a maneuvering puzzle, hope you guys like it!
Also…you may have noticed the player is looking up now… what could that be….

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Ks

Added a new wall texture: The cone!
Seriously though, I have updated the 15 levels to match a more sophisticated [and faster] loading thingy, and im working on making other ways to make the player faster

For this update, I’m planning on 5 new levels!
And maybe making the player yknow, walk
Maybe a new thing? Not sure
Dont wanna spoil anything until im sure it will work, but I think it will make the game a bit more challenging, as the puzzles aren’t that hard

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Ks

Shipped this project!

Hours: 64.89
Cookies: 🍪 1612
Multiplier: 24.85 cookies/hr

Its 2 in the morning
You have a nightmare
A competition is near
And so are the concerts

For this i made EVERY SINGLE BIT of code
and the font
and the music
Seni helped with the story, art and reviewing

Super proud of how its coming along, definitly not ready, but its as ready as we can be for now, we need a break

Ks

Changelog

  • Update 0.1.0
    First ship!
    Not alot tbh, but the story is supposed to be o be released in small chunks
    Our team really needs a break, but i will be big fixing anything found in this first ship [its 1:50 am in my timezone]
    Added animation system
    Loading screen
    Game now has 3 dialogues [woah]
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Ks

Changelog

  • Update 0.0.1
    Starting the last few edits and bug-squishing before shipping
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Ks

Just sending this because petal wasnt sent last time… and to showcase more about shavian
Literally just updated the home screen-

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Ks

New devlog!
So uh… I entered lock in, so yeah yay
New language[?]: Shavian!
Also made a little background music thats uh…definitly a background music ._.
The minigames are being postponed due to un-foreseen problems with bycycles and sicknesses
Due to no minigames the beta will be quite short in playthrough unfortunaly, but the idea is to update the game with more of the story every once in a while [~2 months] which honestly is less coding and more writing shrug-1
NPC’s are also now able to walk! will they walk alot? no idea, but they walk
Last NPC reveal: Petal! also known as mother
[I’m honestly scared to add more languages cuz I’m making the font and its so tiring to create a new symbol for every new thingy like Ç or ã or 𐑮𐑳𐑯 or è, plus I don’t wanna use google translate and I don’t know any other languages, so it will be translated by others]
[also yes, Lavender is talking with the air, Petal is arguing too loud she can hear]

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Ks
Ks about 2 months ago

ok so…flavortown didnt upload the sceond picture [the one with petal] so uh…thats embarassing ._.

Ks

Finished most of the editor, now building levels -_-
Ideas still aprecciated.

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Ks

Hey! long time since last dev log
The translation took 4 tries to automate and after a lot of fails its now manual T-T
Also finished implementing most of this chapter’s dialogue, now only finishing the tasks
Currently working on: Making NPCs move because a completely forgot they had to! :yay:
New NPC reveal: Winterblush [because yes]
Ill try to update more but AAAAAAAAAAAAAAAAAA

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Ks

Added the garden and finished all character sprites!
Sorry for taking so long to update, life has been crazy, including, but not limited to, in no particular order:
sick!
math olympiad!
energy outs! (yes, multiple)
another game!
cameo searching!
school!

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Ks

Progress on the editor, fixed high bpm notes (special thanks to seven), added functions for camera position, zoom and rotation, all with linear, sin, in-sin and out-sin eases

Changelog

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Ks

Created the repo [forgot to T-T], began making the level editor, made game able to read .txt for editor use too, figuring out how to make camera movement smooth and precise

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Ks

We now have looooooong notes! took just…17 diferent tries T-T

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Ks

simple note added, first(?) song in progress, figuring out how to make looooooooong notes
feel free to add ideas of note types!

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Ks

Built the basic code, next up, the notes!

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Ks

Began working on the globalization system [currently only english and brazilian portuguese] once the game is mostly done, we will look for people to help translate!
Also we have new icons for talking! [seen below]
Currently working on the minigames, trying to figure out how to play a godot game inside a godot game [-_-]
What minigame types would yall like? we currently have a sokoban and a rhythm game on the works

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Ks

We now have a “trailer”: https://www.youtube.com/watch?v=i_WS4X5qt0E ^(OwO)^
Honestly we worked mostly on the video, and it didnt count on the time but 4 days without updating feels bad T-T
We are mostly working on the story, as well as trying to get it ready for uh…
Quick google search Alpha testing, so it should be ready in like, a month
Me, [Ks] am going away for a bit [trip], but seni will keep working on art [wont count cuz not me thats working, but please send her lots of love]

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Ks

Fixed rendering issues
Optimized code (thanks to n0o0b090lv, we went from 700 to 400 on the main player code)
made progress on the story!
We’re making a video about the game (me and seni) but we will update through devlogs

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Comments

Adi
Adi 4 months ago

Woow nice

Ks

after some feed back, made the player move faster, minorly improved textures, and made the input repeat delay changeable

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Ks

Added player stats (Health, hunger, hydration, and sleepiness), working on inventory, and the story still
May or may not have got sick during that time
Totally didnt scream when bug fixing dialog system broke the interaction button

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Ks

Dialog system is ready!… kinda… [took 3 tries] As a gift though, have your first non-player character, Soap!

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Ks

WHY IS MAKING DIALOG SO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
have two snippets of code ;-;
someone help T-T

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Ks

Made rooms easier to set [FINALLY!!!!!]
Numbers represent rooms, blanks are inaccessible, 0’s are doors
Story is hard to work but me and Senii are figuring it out :]

[Credits to Senii for most sprites! It’s being a pleasure to work with her]
[show her some love https://www.youtube.com/channel/UC7jUmX-4c2idikTPoTlHNSw ]

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Ks

added stairs, and a mobile interact button (for grabbing, talking and stairing)
we now have an /\stairs and an \/stairs :]

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Ks
Ks 4 months ago

edited cuz for some reason / shows as / it had to be \/ to show as /

Ks

Trying to make a loading screen, still failing .-.
Have a gem of us trying to figure out a story

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Ks

reworked sprites, and began development of story (still secret :])

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Aaradhya Barnwal
Aaradhya Barnwal 5 months ago

They look pretty cool .

Ks

Testing character animations and interactions, as well as preparing to make interactions (not in video)

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Ks

Began working on the game!

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Ks

Shipped this project!

Hours: 26.54
Cookies: 🍪 293
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Shipping it! :D
There may be updates in case anyone finds more of those pesky bugs -_-
Would love if I found more playtesters/feedback, but I’m really proud of it
Hopefully there will be another game this summer (its summer for me and the site being snowy feels weird lol)

Ks

So i completely forgot that devlogs exist,and finished the 1.0 version without sending a single one, yay…
summary of 2 weeks:
-made levels
-drew (not counted in hours)
-found a song to use
-tested mobile controls (below are some of the designs tested)
-began playtesting w/ close friends
-fixed bugs
-fixed more bugs that appeared when fixing the bugs
-changed the final level to have a minimap
-fixed more bugs that appeared after fixing the bugs that the minimap had
-tried, and failed, to send to itch.io

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Comments

erorrsans003
erorrsans003 4 months ago

GJ doode

Abyssal Entity, Lord Ananta the Developer

26 hr WHAAAAAAAAAAAAAAAAAAAAAAT!

Gabs
Gabs 4 months ago

Amazing project fr fr