Devlog 16
- Performance & Technical Polishing
- Hardware Acceleration: Implemented GPU layering optimizations to offload rendering tasks, ensuring a stable frame rate even on lower-end machines.
- Undo/Redo System: You now have full control over your build history.
- Minimap: Added a dedicated minimap
- Readme updates
My plan for small screens (glassy ui) (PS: This will NOT be in the same repo or overwrite with this project, it is just an alternative for small screens and ui optimization)
- I’m moving away from the classic look for mobile in favor of a modern “Glassmorphism” interface built in HTML. This will provide a sleek, translucent aesthetic that feels native to modern iOS and Android devices. To speed up this transition, I’ll be utilizing AI-assisted design to generate the CSS layouts and component structures. *
That’s all!
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