Catapult building!
This new building provides AOE physical damage, making it very effective against small critter and such, however it also costs a lot and has a very slow firing speed making it suitable only in certain circumstances. The catapult didn’t actually take a super long time to make since most of it’s code could be copied from that of the alchemist. What I spent most of this time on instead was trying to create a lava shader instead of these very obviously tiling lava tiles, however it ended up looking really bad as I have barely any experience in shader creation so i decided to scrap that. Maybe in the future I’ll give it another attempt.
Now I will add more upgrades to the buildings, I have a few ideas already like tripple shot for the archer and a slow effect for the alchemist. Also I think I need to change some of the level parsing code since I implemented it in a REALLY stupid way :|
the new camera system is actually a real improvement imo!! looks cool B)