Activity

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #23: SECRET DEBUG MENU + AESTHETICS


-added a secret debug menu filled with several cheats, challenges, and game settings

  • contains 2 secret modes, 3 cheats, and 3 game settings
  • accessible through a hidden button in the corner of the settings
  • unique opening and closing sfx

-added julien mode

  • modelled after my good friend julien because he wanted to be in the game :D
  • unique attack, hit, and death sfx, as well as a death jumpscare with his face on it

-added Hellen Keller mode

  • now you get the 100% accurate hellen keller experience being both deaf and blind, makes the game virtually unplayable lmfaooo
  • neat lil challenge for the worthy

-added cheats for invincibility, extra perk coins, and extra heart drops

  • intended to make the game easier for testing, also accessible to the player to customize their experience

-added custom score, enemy speed, and player speed modifiers

  • also intended for game testing, but still accessible to the player

-added a red pulsing screen effect when getting hit
-added tweenimations to the settings screen
-minor bug fix with player death particles

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Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #22: GAME OPTIMIZATION


-completely rewrote half of the game’s code, cutting off as many instances of _process() functions and _physicsprocess() functions

  • went from >10 of these functions to ~3
  • these functions run a check every frame, running thousands of times a minute. Cutting them down greatly reduces lag

-made all enemies only render their scripts and animations when on screen

  • instead of rendering 150+ enemies at once, the player only renders up to 20, again reducing lag

-reworked the camera shift trigger when you enter the perk checkpoint

  • all one big box instead of four separate checks, detects whether you enter or leave the box

-fixed a resolution and viewport bug on the itch.io demo

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Comments

secretaditzu78
secretaditzu78 5 days ago

Lookin cool!

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

Thank you! The footage is a bit buggy, but it runs a lot smoother in person.

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #21: ATTACK COOLDOWN BAR + POST-WIN MENU


-added a bar above the protagonist’s head that displays their attack cooldown

  • slowly drains based on time remaining, helps new players gauge their attack times

-added a unique menu screen after beating the game

  • has a cute little star in the bottom left corner

-Added hell.
-added a second Normal level variant with different mob and drop positions
-adjusted the attack animation to match the actual window the protagonist attacks in (lasts for 0.15 seconds, attacks for 0.15 seconds)
-fixed a camera bug when starting the level

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Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #20: ENDING SEQUENCE


-added the ending to the level, a long bridge with the gates to victory

  • unique UI pulls up that shows the player’s score and time to beat as they progressed
  • adds a score bonus based on the amount of time to complete the level (awarded linearly by the hundreds if completed in < 400 seconds)
  • unique sfx and tweenimations

-new tileset additions

  • added a variety of brick variants, as well as slabs and columns
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Comments

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

No spoilers! Finish my game to find out :D

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #19: ADVANCED AESTHETICS + THE LOSER ENEMY


-added numerous major aesthetic changes

  • added background music in-game
  • added vines and grass flora, pebbles, and wall mounted torches
  • unique lighting system: subdungeons are now cast into darkness, with the player illuminated
  • revamped all background tiles to have shading under block tiles
  • corrected the Dagger Dude’s sprite to match the environment’s lighting
  • Bats now come in three variations: blue bats, green bats, and big boi bats (the last being the only non-cosmetic change
  • the protagonist’s death particles are more white now

-added the sleepy Loser enemy, a stationary pest

  • tanky guy, soaks up 3 hits and deals 1 heart of damage
  • hitting him knocks him back and wakes him up, where his eye will begin watching you fearfully
  • eye tracks your position
  • unique hit and death sfx + death particles
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Comments

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

actually pretty proud of myself, for 6 hours that’s a LOT more done then I have previously

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #18: SUBDUNGEONS

-added subdungeon rooms filled with clusters of enemies

  • difficult but rewarding, each contains a perk coin
  • accessible via secluded doors around the map
  • custom “W” key prompt to enter + unique sfx

-reworked bat AI to have exclusive “dungeon aggros”

  • significantly decreased aggro radius for dungeon bats
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Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #17: ADVANCED PERKS SYSTEM

-condensed perk menu into perk coins

  • picking up a perk coin triggers the 3 perk choices
  • coins have a unique animated texture, resembling the protagonist
  • coins retain the perk sfx

-protagonist now has 5 perk slots, capped

  • if a perk coin is picked up after all 5 slots are full, instead heals a heart and grants +2500 score

-minor perk rebalancing
-minor audio fixes

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Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #16: PERKS SYSTEM

-added 6 perks to spice up character playstyle. accessed at a “perk checkpoint.” halfway point in Normal mode.

  • unique perk room with exclusive tileset, camera pan effect, and sfx
  • given 3 options to choose from, with different chances for each perk to appear (ranging from 30% for common to 5% for mythical)
  • each perk unique in nature

-gave the protagonist a “perk slot,” visible in the top right corner. an icon for any perks equipped.
-minor visual changes

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Comments

Igelkott
Igelkott 13 days ago

Damn, everything here looks so good, well done on all the art!

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

Appreciate it! I’m working on expanding the perks system, it’s gonna be one of the highlights >:D

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #15: MASTERED MENU SYSTEM

-added a “return to menu” button in-game

  • positioned under the score counter with a warning beforehand

-added an aesthetic background footage effect to the main menu

  • plays a repeating animation of the gameplay in the background, seamless gradient

-minor audio changes

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Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #14: ADVANCED MENU SYSTEM

-created a settings menu

  • contains a slider for volume, displays percentage as well
  • contains a difficulty editor between Normal and Expert mode (not coded yet) which will have unique challenges and stat changes. also has a tagline at the bottom!
  • unique sfx for switching between difficulties
  • contains an interactive controls guide, where pressing any of the keybinds will make their corresponding graphic “glow”

-main menu now has a theme playing
-added a fade to the play button

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Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #8: AESTHETICS

-complete aggro mechanic overhaul

  • aggro radius is now based around the enemy, not the player

-being hit now has a visual effect

  • whenever the protagonist loses a heart, they’ll flash red for a brief moment

-killing enemies now has a visual effect

  • whenever an enemy dies, they’ll burst into white pixels

-fixed the heart system to show all 3 hearts downed upon death

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Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #7: PLAYER HEALTH

-added health mechanic to the combat system

  • the protagonist now has 3 hearts, with bats damaging 1 heart. Three hearts leads to a total restart.
  • hearts displayed in the top left, shattered when you lose a heart

-aesthetic death sequence: death and hurt sfx, respawn cooldown, and a “blood” visual effect

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Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #6: AESTHETICS

-HUGE aesthetic and sfx overhaul

  • added a 3-layer paralax background, establishing the forest scene
  • revamped the tileset again, adding gradient border to background walls
  • added a jump sfx, randomized pitch (sounds good now!)
  • remade the slash sfx, randomized pitch (sounds good now!)
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Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #5: THE BAT ENEMY + AGGRO

-finalized the first mobile enemy: the bat

  • flies towards the player and is generally a pest. not damaging, at the moment

-added an aggro mechanic to the combat system

  • enemies will only move towards you in a certain radius around the character (shortened here for demonstration)
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Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #4: BASIC COMBAT 2

-coded in a basic flying enemy with a placeholder slime image

  • slowly move towards the player, adhere to collisions

-coded in a basic combat system between the protagonist and a “flying”enemy

  • slashes instantly kill the flying enemy when entering the slash’s radius
  • slashes have a .75 second cooldown, preventing spam attacks
  • slashes now have a hit and kill sound effect, making for spicier combat
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Comments

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

my god, this took ages… no coding experience and 3 hours of free time lmfaooo

Igelkott
Igelkott 18 days ago

Looks cool!

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

appreciate it! more is to come :D

Giovanni Nodal -  Hackclub ZRL Santa Meet and Greet Coordinator

UPDATE #3: BASIC COMBAT 1

-implemented protagonist
-coded a movement system and slash attack for the protagonist

  • slash attack activated by mouse clicking, A and D for left-right movement

-finished the tilemap for Level 1, a dark grassy setting
-continuing to brainstorm enemy ideas

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