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Pokemon XY 2d game

14 devlogs
27h 56m 51s

A faithful recreation of the classic Pokémon experience, built from the ground up in Godot. This project focuses on the core pillars of the Gen VI era: vibrant world-building, precise grid-based movement, and a robust turn-based battle engine. By leveraging Godot’s Resource system, I am building a modular Pokédex that handles complex stat growth, move-sets, and elemental typing.

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abtheinnovator

Completed message ui and added the funcionality for dynamic signs. I added 8 variations of the signs.
YAYYY its finnaly done.

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abtheinnovator

Worked on message ui which would allow route names and npc dialogues to be seen.
Note*: I also added the ui but didnt have a screenshot of it.

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abtheinnovator

I added functionality to allow players to actually enter the levels and scenes!!!!
Also worked on a new camera script!!

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abtheinnovator

I started working on levelllssss. I added 5 levels including 3 houses,caves and pokemon centres!
Also started work on a scene manager.

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Whatsup
Whatsup 3 days ago

this is so cool im excited to try it when its finished ultrafastparrot

abtheinnovator

Worked on collision boundaries and fixing raycast glitch. STILL ISNT FIXEDDD.

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abtheinnovator

I worked on adding more objects and layers to the town map making it look much better :)
I also started work on the player movement capabilities!!!!!

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abtheinnovator

Added grass, trees and water with auto tiling.

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Comments

Rei
Rei 14 days ago

aaaaaaaaaa looks niceeee :DD

abtheinnovator

During this time period I worked on creating the sprite, the movement system and the animations.

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