A faithful recreation of the classic Pokémon experience, built from the ground up in Godot. This project focuses on the core pillars of the Gen VI era: vibrant world-building, precise grid-based movement, and a robust turn-based battle engine. By …
A faithful recreation of the classic Pokémon experience, built from the ground up in Godot. This project focuses on the core pillars of the Gen VI era: vibrant world-building, precise grid-based movement, and a robust turn-based battle engine. By leveraging Godot’s Resource system, I am building a modular Pokédex that handles complex stat growth, move-sets, and elemental typing.
Assets -
Player and npc - https://www.deviantart.com/aveontrainer
Tileset = https://www.deviantart.com/flurmimon/gallery/75279275/pokemon-rhin-concept
Other assets - https://www.spriters-resource.com
Old Brok sprite - JoshR691
I used google antigravity for debugging. Also used Gemini for readme generation and instructions generation.
