t’s been a massive day. Between school and football, I managed to lock in for a 3-hour session tonight to finally bring the physical world of Kanto to life in Godot. The “Well Cooked” strategy is officially in full effect.
📍 Pallet Town & Route 1: 1:1 Scale
I’m using pixel-perfect map rips from the original FireRed/LeafGreen as my blueprints. Instead of guessing, I’m tracing the tile patterns to ensure every fence, ledge, and tree is exactly where it should be.
Pallet Town: Exterior is 100% mapped.
Interiors: Red’s House, Blue’s House, and Oak’s Lab are all finished and linked via my Warp/Portal system.
Route 1: Just finished the layout! The ledge jumping points and tall grass zones are all set up and ready for collision logic.
💾 What’s Next?
The world is built, and the 151 Pokémon data is already imported. Tomorrow, I’m tackling the Start Screen and the Save/Load System. I want to make sure players can actually save their progress in the Lab before heading out into the tall grass on Route 1.
Current Status: * [x] 151 Pokémon Data Importer
[x] Pallet Town (Exterior/Interiors)
[x] Route 1 (Layout)
[ ] Save/Load System (Weekend Goal)