A faithful recreation of the classic Pokémon experience, built from the ground up in Godot. This project focuses on the core pillars of the Gen VI era: vibrant world-building, precise grid-based movement, and a robust turn-based battle engine. By …
A faithful recreation of the classic Pokémon experience, built from the ground up in Godot. This project focuses on the core pillars of the Gen VI era: vibrant world-building, precise grid-based movement, and a robust turn-based battle engine. By leveraging Godot’s Resource system, I am building a modular Pokédex that handles complex stat growth, move-sets, and elemental typing. I cant add a linux release mc laptop cannot handle a vm rn(Sorry)
Credits -
https://www.deviantart.com/aveontrainer
https://www.deviantart.com/flurmimon
https://www.spriters-resource.com
Nintendo
Justin8964
I used google antigravity for debugging. Also used Gemini for readme generation and instructions generation.
and i dont have a picture either

it barely handles this lmao.
