The skeleton now attacks all other skeleton types. Idk why, i thought it could maybe give fuel to my friends theorizing about the mods lore :). Also i added the base registration for “corrupted endstone” and “corrupted obsidian”. Also I just found out that i can apparently look at the class code that im making a child class to right in intellij idea, and the code of other childclasses (in this case HostileEntity Mob Entity, and everything parenting that) thats so helpful, i was just googling/ guessing stuff before. Below also the beginning of my blockbench modeling attempts, which i forgot to edit to my last devlog. im a bit further than this now