Activity

Etilia

I continued the story. Now if you already made a joke in the first choice scientist guy realises that you were joking this time and goes along, plus he likes mc 2 points more after that and gets more confident/less anxious in interactions with mc!

Attachment
Attachment
0
Etilia

FONT SIZE SLIDER

it wasnt really that hard to make because renpy has a built in feature for that apparently, but that took me long to figure out. the wiki is written so confusingly

Attachment
Attachment
1

Comments

Etilia
Etilia about 15 hours ago

Update that doesnt fit in a seperate devlog: I found voiceactors! (or at least two)

Etilia

Added a new font, BUT also an option for a less fancy, more readable one (it also gets bigger if you select the readable version). And i added the possesive pronoun to each option in the pronoun select screen

Attachment
Attachment
Attachment
Attachment
0
Etilia

I made the most custom custom pronoun thingy i could think of, and am very proud of it! (pronouns in pictures below are just examples, you can freely type whichever you want!)

Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
0
Etilia

Made a pronoun selection screen! I will add support for custom pronouns soon.

Attachment
2

Comments

kshitijgoel33
kshitijgoel33 1 day ago

3 pronouns (as in he/him/his) would be cooooool

FarciarzYT
FarciarzYT 1 day ago

really cool you should add Battle helicopter or Transformers

Etilia

Implemented a choose your name feature! And i put safeguards in place for certain horrible ideas (The narrator reacts and then the game crashes. Im planning to make it delete your saves as well, just for funnies)

Attachment
Attachment
Attachment
1

Comments

Saif
Saif 1 day ago

lol looks cool

Etilia

I made the first dialogue that changes depending on a variable just to see if it works and it does. so basically the mc after you made a choice “remembers” that and the later dialogue branches off and comes back together again only with a slight difference of dialogue and a bonus/minus in the scientistlikes, so it still progresses in a kind of linear way but with differences if that makes sense???? Like not “dialogue choice and it jumps to different branch” but choice and it later changes some sentences in the same branch??? Idk its complicated to explain and my brain doesnt english today

Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
Attachment
0
Etilia

I continued making the music idk. i forgot to track more than half the time it took, very frustrating

Attachment
0
Etilia

Started making the theme for the main menu. I have no idea what im doing and it doesnt even sound good. Music is not my domain. Also lmms is very scary just look at the interface. ik what this stuff means (mostly) but still its terrifying

Attachment
0
Etilia

I made a relationship system with the characters (meaning how much they like/dislike you) which unlocks endings, and a personality-points system (that determines the mcs personality) that unlocks/locks certain choices!

Attachment
Attachment
Attachment
Attachment
0
Etilia

I drew the sad and shocked pose!

Attachment
Attachment
0
Etilia

Lots of dialogue and custom exit box!

Attachment
Attachment
0
Etilia

Made the characters second pose + did some minor bug fixes in the code controlling the textboxes

Attachment
0
Etilia

I edited some of renpys settings, for example i removed the back button, as well as quicksafe and quickload since your decisions in the game should actually be considered well. I also changed font size, and will change the font once i figure out where to put it.

Attachment
0
Etilia

I take some things back, it is kind of useful? i found out how to translate the weird method_number stuff, however i do think these are model-specific and blockbench just doesnt do not-obsolete code so idk how to get this entity in the game properly

Attachment
0
Etilia

So im still debugging here, nothing works at all. I finally found some code to reference, or rather someone gave it to me which was really nice but even after decompiling that it was completely unreadable. Maybe it was because of the decompiler i used idk but it doesnt help at all T-T

Attachment
0
Etilia

I drew the sketch of first character sprite for one of the characters on the spaceship! Tracked with lapse, since apparently were allowed to do that yay

Attachment
0
Etilia

Trying to create the render class but nothing works and i have no idea why. I finally found a tutorial, but its outdated so almost everything doesnt work (yay/s)

Attachment
0
Etilia

So i got the errors to disappear by just deleting the issues. Code below is the stuff i deleted. Seems important but i was told its fine. Im currently trying to get the renderer to work, however that doesnt work well either. More unexplained errors! T-T

Attachment
0
Etilia

I managed to get almost all errors away by badly improvising with random snippets of info that might not even work, who knows, and also just completely removing the float red float blue etc stuff, but these stupid override errors dont go away no matter what i do, it sucks so bad T-T

Attachment
Attachment
0
Etilia

Got the error number down a little bit by re-exporting the model from blockbench with different settings and changing some class names to make them importable

Attachment
0
Etilia

I finished the dathomir layout. Since the players havent really collected much more information other than what i added until now just yet, this is about it. But once they progress further on their quest and find more data discs i will of course update the site with a few more planets

Attachment
0
Etilia

I updated the way divs were placed on index. Before they were all just floating left and the right side of the screen was kind of empty, im fixing that. Somehow the webring widget ended up on the bottom instead tho… Also i started working on making it work on mobile too! I also added my youtube and tumblr to socials and added java as a programming language that i know

Attachment
Attachment
0
Etilia

I tried again against everything i had planned because i cannot have a peaceful day tomorrow until this works. IT GOT WORSE SOMEHOW! For whatever reason this thing does not import the packages i tell it to, and only after 5 times of typing the exact same thing does it even recognize that they EXIST. So thats why it doesnt recognize most of the methods etc the file is supposed to reference. I think it might be a problem with the api and/or the IDE, so this time i will ACTUALLY give up for today and try again tomorrow (also thx intellij idea for the feedback for my very sane notes, very helpful /s)

Attachment
Attachment
0
Etilia

so ive been TRYING to get the placeholder model to work for the past half hour but it just doesnt work, so ill give up for today

Attachment
0
Etilia

The skeleton now attacks all other skeleton types. Idk why, i thought it could maybe give fuel to my friends theorizing about the mods lore :). Also i added the base registration for “corrupted endstone” and “corrupted obsidian”. Also I just found out that i can apparently look at the class code that im making a child class to right in intellij idea, and the code of other childclasses (in this case HostileEntity Mob Entity, and everything parenting that) thats so helpful, i was just googling/ guessing stuff before. Below also the beginning of my blockbench modeling attempts, which i forgot to edit to my last devlog. im a bit further than this now

Attachment
Attachment
0
Etilia

The skeletons i want to add can now attack the player (probably, havent tested it yet), stare at entitys around them, and get attracted by fancy crystals (who wouldnt). Also i started making a custom model in blockbench ( that modeling time isnt and wont be hackatime tracked dont worry, i just wanted to mention that i started working on it to explain why i dont have much coding time logged today)

Attachment
0
Etilia

This. This code below is what took me 22 minutes to figure out. Thats a new low. And all because I didnt get the difference between mob entity and hostile entity.

Attachment
0
Etilia

I tried to add custom leaves to the mod to generate custom trees at some point but they dont work for whatever reason :( so heres just the texture. Also i downloaded blockbench to make custom mobs but it crashed my pc when i tried to start it

Attachment
2

Comments

hack.clubber
hack.clubber 21 days ago

nice project

Etilia
Etilia 19 days ago

thx

Etilia

I set everything up, and since i wanted this to be at least somewhat useful im trying to implement a timer function (i am failing so bad omfg)

Attachment
0
Etilia

The longan fruit now has a new texture and an opened version which gives you less hungerpoints (? tf is that called in english when youre NOT hungry anymore in minecraft), for reasons.

Attachment
0
Etilia

Crystals now arent as slippery anymore and dont launch you hundreds of blocks away anymore (ik ik im very sorry), and they now get destroyed by pistons! Also the end wood is now flammable

Attachment
2

Comments

Etilia
Etilia 22 days ago

ARSON WILL NOW BE POSSIBLE IN THE END TOO, I REPEAT, ARSON WILL BE POSSIBLE! THERE WILL BE LOTS OF FLAMMABLE BLOCKS THERE!

Etilia
Etilia 22 days ago

Maybe ill make custom flame colors for end wood, because it could get minerals from the ground as it grows that can color flames???

Etilia

The crystal actually drops purple crystals now when broken! Also, i made the wood actually as hard to break as other wood, and also made the crystal block slippery like ice :) yaaaaaaay

Attachment
1

Comments

Etilia
Etilia 22 days ago

so i stepped on one of the crystal blocks and i think ive overdone it with these settings… (i got teleported away instantly) :,)

Etilia

I added a loot table provider and now the end wood drops wood always, and the crystal block drops when mined with silk touch, its also supposed to drop 3-5 singular crystals when mined regularly tho, which it doesnt. Picture below is the test world i made while trying to get it to work

Attachment
0
Etilia

I added a new wood type :D its outer shell thingy (vocab where are you) is extra thick because the climate in the end cant be very friendly right? At first the vertical texture didnt load, but that was only because i forgot to have cube column parent that model file and instead just used cube which only supports one texture apparently. But it works now yay! I forgot to add it to the creative menu tho, gotta do that now

Attachment
Attachment
2

Comments

iris
iris 24 days ago

looks cool!!

Gongitygongitygong

the bark?

Etilia

Added the longan fruit with a kind of bad model ngl. im working on it ok? It is now eatable and restores 2 hunger thingies

Attachment
0
Etilia

So… I had forgotten a file (again). It works now :,). Sounds like glass when broken btw

Attachment
0
Etilia

So i added the crystal block, and the in hand and inventory model works, but once i place it… Also the name is wrong, but thats my smallest problem rn. But all that is a tomorrow me problem! (Or a me in 5 hours in the middle of the night when i cant sleep problem)

Attachment
Attachment
0
Etilia

You know, its much more like an actual update if there isnt a seperate creative tab! (i failed implementing it. it refuses to show up. its been almost an hour. i give up.) Lets continue with blocks instead!

Attachment
0
Etilia

The item texture now works! Turns out i forgot the file telling the mod where the model file was, whoops. Also the item is now usable as very good fuel, almost op, but since it will be found exclusively on the outer end islands i think thats fine, since the player likely already has very good items at that point. Lore-wise good resources like that could also explain an advanced civilisation in the end (since im trying to make some more buildings/structures there kind of also has to be a bit of lore like that, right?) Also i started setting up a custom creative tab for the mod!

Attachment
Attachment
0
Etilia

I got the item name to work. Texture is still an issue. Also the mod somehow thinks its for 1.21.11, but the minecraft developer plugin only goes up to 1.21.8 apparently, so idk what im supposed to do now, because i cant change it in the configs without the build failing, but i literally cannot use code for 1.21.11 T-T. Im just going to create a new template for 1.21.8 and copy the code i already have there ig, then i can also fix some mistakes i made with the folder structure that gradle currently blocks changing.

Attachment
0
Etilia

So i finished making the first item and it does show up in game (without a texture) Also i made a horrible crystal texture in aseprite, which is what ill implement next, hopefully. Also added the item to a creative tab. I will, however, make a seperate tab for the mod one i have enough items

Attachment
Attachment
0
Etilia

So apparently all the errors were my fault after all. I thought i made a fabric template for a whole different version of minecraft, so i was using the wiki for that one, which was wrong. (in my defense, i did create that template at 11pm so my memory is kind of warped). I fixed it tho, works just fine now :,)

Attachment
0
Etilia

I keep trying to create a way to register items easy-ish, and this stupid thing gives me increasingly more stupid errors, even tho i am EXACTLY following the documentation at this point, and i have absolutely no idea what im doing wrong

Attachment
1

Comments

Gongitygongitygong

bro is doing what mojang refused to do

Etilia

I set everything up and edited details like the mod description etc, also did some setup to implement the first item

Attachment
0
Etilia

I animated the position marker on dathomir and also styled some more stuff and changed some writing to reflect the situation in the campaign rn

Attachment
0
Etilia

Shipped this project!

Hours: 4.69
Cookies: 🍪 42
Multiplier: 9.05 cookies/hr

It works and is done now yay, right on time! I learned a lot of new fun things about css while making this!

Etilia

Made the starting page with a fake blog :) I just found out you can style scrollbars apparently, very fun

Attachment
0
Etilia

Added the guestbook which i host on atabook, since i dont have the time to code in an actually functional one myself

Attachment
0
Etilia

A you failed page with the coolest ads ever!

Attachment
0
Etilia

I like stupid animations like this way too much

3

Comments

Etilia
Etilia 30 days ago

tho it still looks kinda bad ngl, maybe ill make the animation more symmetric?

toderodavi
toderodavi 30 days ago

The first borked submission I saw here! Is there a available demo?

Etilia
Etilia 29 days ago

There isnt a demo yet, but there will be one today!

Etilia

I fried some pages i already made with tons of filters. Example in the picture is an effect i like a lot if you take a specific shade of a color as background of a text and make the contrast as much as possible (in this case its contrast 3000% and rgb(134, 145, 131))

Attachment
1

Comments

Etilia
Etilia 30 days ago

Highlighting the high contrast text also looks really cool, glowy

Etilia

Found a wonderful readable font and styled everything some more :D

Attachment
0
Etilia

I made an animated cookie jar. The reason this took so long is because i didnt realise you could put multiple movements after each other in the same animation thingy with these percentage things, and was painfully trying to get multiple different animations to play after each other and then loop the sequence, not only the last animation. Which didnt work. But it works now so yay

Attachment
0
Etilia

Made an accept policy button that makes a “next” button appear that constantly flies away and gets teleportet back to the start!

Attachment
0
Etilia

Made a giant very reasonable privacy policy text :)
With scroll function!

Attachment
0
Etilia

Finished styling the captcha task and made it functional-ish? Its not the prettiest, but it works. I made heavily edited stock pictures for it btw. And yes, one of them actually depicts a human.

Attachment
1

Comments

Etilia
Etilia about 1 month ago

Btw I did that yesterday, but devlogs werent working

Etilia

Started making the easy to solve captcha!

Attachment
0
Etilia

Since we have a dnd session today i rushed to make the first, most important map work- the map of dathomir. I made the choosing function work, now I only have to style it (in about 15 minutes) and upload it to github pages T-T. Thats gonna be stressful lol. I will add more planets later

Attachment
0
Etilia

I created the welcome page, or at least started doing that. For that, to make it as horrible as possible, I randomly picked the colors from the options that come up in vscode if you type “background-color:”. Looks pretty good in my opinion!

Attachment
0