A Visual Novel set in a spacestation :D. Im planning to make everything myself this time - even the music! (So you might want to play muted lol)
A Visual Novel set in a spacestation :D. Im planning to make everything myself this time - even the music! (So you might want to play muted lol)
Did some coding to make font size adjustments smoother and also drew almost all of the security guards sprites. i did most of the design and sketch untracked/ off camera tho to keep art hours down a bit
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I made this hallway background, designed the main rooms the game will be taking place in, made some background sketches and worked on figuring out the ships basic layout. Its not going to be very realistic or aerodynamic, but i tried to at least make it make some sense/have some logic behind decisions, like placing the kitchen the furthest away from the engines as possible to avoid contamination etc. I also fixed some spelling mistakes and added some notes to the “voice beep” code to make it easier for myself to remember what does what, and I sped up wrens voice a bit.
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Menu styling that nobody will even notice lets go. Basically the choice menu is a bit more centered for this specific choice and also the text has a custom dissolve effect and that took me way longer than it should have.
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Finished and exported the drawings and put them in the game! They kind of overlap with the textbox in a weird way, but it doesnt really look that bad in my opinion, just kind of weird, so its fine
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Im done with rendering everything yay! now i just have to make the frame actually look like a tv and the cutscene will be done, and ill move on to drawing the regular backgrounds which will hopefully take a lot less time. Also i forgot kits braid again, i only noticed while writing this… but its too late in the evening to draw more so ill fix it tomorrow
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Finished lineart+flat colors of the first cutscene, only a little bit of rendering and that one will be done. Im still working on getting the bluescreen right tho lol. Also setup some stuff to have all the characters have voicebeeps, i basically just adjusted the code i already had for tritici
Rewrote endings to all be labeled as either good neutral or bad and also wrote another ending in which you just miss all the plot because you sit in your room all day
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I continued drawing the first cutscene! Im not good with perspective and it shows 
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Continued drawing the kit cutscene!
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More music wow also removed some voicelines
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More music idk what to say its not very good but im trying. Also added more voice-beep variations to the game yay. Heres the music beepbox link, so here people can try listening to that, if this link works that is, idk if it will https://www.beepbox.co/#9n31s2k0l00e04t2ma7g0fj07r1i0o432T1v1ua9f0qo1321d23A0F0B2Q2010Pf770E261278T3v4uaef0q0x10p71d23Sp99f9c9Vppbaa9gE1b9T7v1u28f10s4q011d08H_--D---ZBLRS-Sh8IbE0T4v3uf0f0q011z6666ji8k8k3jSBKSJJAArriiiiii07JCABrzrrrrrrr00YrkqHrsrrrrjr005zrAqzrjzrrqr1jRjrqGGrrzsrsA099ijrABJJJIAzrrtirqrqjqixzsrAjrqjiqaqqysttAJqjikikrizrHtBJJAzArzrIsRCITKSS099ijrAJS____Qg99habbCAYrDzh00E0b4xd00000000h4h000000014h000000004h4g0000000p21IFE-k7niCFW5OEe0FGBrasUnwqK-Da5OHGarqWkR_F7PlBRdmmhVBJdkxjj9YBBSkRpJRZmohxjnW2CCWG3waw01jny1d6lnCplmnBln4u800
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The main menu now has music, and honestly i think its not even that horrible, considering i have no idea what im doing here lol. Switching from a professional DAW to beepbox was definitely the right choice, its so much easier to understand and there are less settings to mess up
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Im trying to make character voice-bleeps like in for example undertale, and ive tried having like small variations in the audio files so that its more dynamic or smth but it just sounds really weird ngl. but technivally speaking the code works just fine
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drew some more cutscene frames
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Started drawing the first cutscene! (Kit making a videocall. he knows how to use a camera. probably)
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Working on letting people play as ship staff too. I now have 5 major routes planned, one mostly done, with 3-4 endings per route. I doubt most will be done before flavortown ends tho, so for flavortown im still mostly focusing on the passenger routes
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Little menu update again :) its looking a bit better now. I accidentally didnt track the time it took me to draw the new part tho, only the coding lol :,). And it does change sizes depending on how many menus you have unlocked
Did some more menu styling to have it look kind of ok? still not fully happy with it, but whatever
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Did some textbox design and changed some text alignment. its not great but its better than nothing ig
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Added the sprites for this character until the point where you meet the security person, also put the thing that shows greyed out dialogue options in options.rpy instead because in script.rpy it was only loaded once at the games start so when youd reload the game/your save the greyed out options just didnt show up at all which is bad
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Adjusted the sketch to look more acurate to the character!
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Added some more sprites at fitting parts of the dialogue, also started drawing a sprite looking more directly at the camera
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Added some of the sprites to the game and resized them, also drew another tritici sprite
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Drew Triticis shocked sprite! I thought for some of his more scared moments his just slightly nervous idle wasnt enough, so i drew this sprite! I based it off his sad sprite so i saved a lot of time, yet it still took me almost half an hour :,) At this rate im not finishing the project before flavortown ends.
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Drew two more sprites and added them to the game!
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Cleaned up and finished triticis idle pose. Altough i might still add keychains to his bag later
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Drew the sketch of this cuties idle pose. Im going to draw the sprites for all the characters that show up in the security route now (hopefully) and add them to the game!
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New ending to the security route, in which you dont even want to do one simple errand run to help save the lifes of the technician and mechanic, and instead just ignore the situation after witnessing the destruction the saboteur caused. If youve chosen more than 2 mean choices up to this point you can also be extremely mean about it.
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Another ending of the security route. You get this ending if you dont waste any time and then distract the saboteur long enough for her to get knocked out by the technician
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Second ending, in which you arrive at the engine room early enough to help/ dont waste any time, but overestimate your own abilities a little much. Dialogue in the images is obviously not all that i wrote, but gets the ending across pretty well in my opinion
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Wrote the first ending, which happens if you just run around a bit without doing anything significant to help. Features some very realistic tech repair 
(unrelated to the coding stuff, i have started looking for more voiceactors on reddit of all places. Bad choice? Mayhaps. But it also might work)
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Wrote the small story part to be completely different and not have anything to do with real events. Also changed some stuff in screens to fix a graphical error caused by me restyling the notification window.
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I wrote a whole lot more script and even wrote an ending, however i think i might need to slightly change it, because it has a small story section that has a few to many parallels with a very recent political situation (which, for the record, happened after i wrote that part of the story)
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Voiced and added all of kits lines. I couldnt upload audio for some reason, so heres some code to prove it. Went on the lookout for some more voiceactors too
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The captain makes a non-passed out appearance and instantly looks for his bestie asdfghjkl
Also starts dying again like immediately after lol
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Greyed out some options that lead to routes for which i dont have the time to put them in the demo of the game
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FINALLY some DRAMA
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A little tutorial notification :D . And the button now only shows up at the time of the notification!
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Made this button that toggles a placeholder for a minimap. Now i just need to figure out how to only have it show up after the player actually got the map… (ignore the random hyprland notification)
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More dialogue etc. You can annoy the security guard at the bridge now!
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I wrote more dialogue. Idk what else to saaaayyyyyy T-T
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More story and little nuances in it depending on how nice you are! i really dont know what else to say about this ngl. You can now unlock rants about cool fictional vacation spots!
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Wrote more story (The scientist guy rants about the convention hes traveling to, and if youve been nice enough and you are heading there too he invites you to hang out there) and fixed the game not starting. However, the buttons are still in the wrong spot :(
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I split up the code I already wrote and some new stuff in different script files for different routes, because i decided to be a bit more organized than usual with this project.
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The project doesnt start rn because i messed around with the layout of items in screens (I was trying to make the buttons on the bottom be on top of the screen instead). So you just have to deal with the code screenshot for now. I worked on some more dialogue. The more mean you are to science guy, the ruder he gets (reasonably so), and if youre mean you also dont get a choice as to where on the ship youll look for the other passengers/more info on the quarantine
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More story + reactions to more names!
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I continued the story. Now if you already made a joke in the first choice scientist guy realises that you were joking this time and goes along, plus he likes mc 2 points more after that and gets more confident/less anxious in interactions with mc!
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Added a new font, BUT also an option for a less fancy, more readable one (it also gets bigger if you select the readable version). And i added the possesive pronoun to each option in the pronoun select screen
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I made the most custom custom pronoun thingy i could think of, and am very proud of it! (pronouns in pictures below are just examples, you can freely type whichever you want!)
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I made the first dialogue that changes depending on a variable just to see if it works and it does. so basically the mc after you made a choice “remembers” that and the later dialogue branches off and comes back together again only with a slight difference of dialogue and a bonus/minus in the scientistlikes, so it still progresses in a kind of linear way but with differences if that makes sense???? Like not “dialogue choice and it jumps to different branch” but choice and it later changes some sentences in the same branch??? Idk its complicated to explain and my brain doesnt english today
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I continued making the music idk. i forgot to track more than half the time it took, very frustrating
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Started making the theme for the main menu. I have no idea what im doing and it doesnt even sound good. Music is not my domain. Also lmms is very scary just look at the interface. ik what this stuff means (mostly) but still its terrifying
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I made a relationship system with the characters (meaning how much they like/dislike you) which unlocks endings, and a personality-points system (that determines the mcs personality) that unlocks/locks certain choices!
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I drew the sad and shocked pose!
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Lots of dialogue and custom exit box!
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Made the characters second pose + did some minor bug fixes in the code controlling the textboxes
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I edited some of renpys settings, for example i removed the back button, as well as quicksafe and quickload since your decisions in the game should actually be considered well. I also changed font size, and will change the font once i figure out where to put it.
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I drew the sketch of first character sprite for one of the characters on the spaceship! Tracked with lapse, since apparently were allowed to do that 
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