I’m not sure if I could do an update, but lmao I had some problems.
Anyway, today I added the mechanic that keeps this game from getting boring. I added four different types of balls:
Common, with a 94.5% chance of appearing and adding 1 point.
Rare, with a 5% chance of appearing and adding 2 points.
Legendary, with a 0.5% chance of appearing and adding 200 points.
And finally, maxing_supreme, with a 0% chance and adding 500 points.
Each of these stats will soon be able to be improved each time you complete a requirement (Balatro style).
This was crazy to implement because apparently making the balls have probabilities and preventing their collisions from mixing up is difficult to implement [ I had to use AI to write that code ;( ]
In the next update, I’ll add the improvements, the increased probabilities, and I think that’s it.
I’m excited to finish this project!!