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crazy collisions

12 devlogs
32h 1m 52s

a game of crazy collisions :D

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oranger

These past few days I’ve been working on the shop system for my game.
It was all very complex; I ran into several problems and had to delete the system I had created and rebuild it using GameManager ;“0
But it finally works! You can buy the item (there’s only one for now), close without buying anything, and the item’s ability works.
In the next update, I’m going to implement item randomization, and then I should be able to finish it ;b

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oranger

I’m not sure if I could do an update, but lmao I had some problems.

Anyway, today I added the mechanic that keeps this game from getting boring. I added four different types of balls:

Common, with a 94.5% chance of appearing and adding 1 point.
Rare, with a 5% chance of appearing and adding 2 points.
Legendary, with a 0.5% chance of appearing and adding 200 points.
And finally, maxing_supreme, with a 0% chance and adding 500 points.
Each of these stats will soon be able to be improved each time you complete a requirement (Balatro style).

This was crazy to implement because apparently making the balls have probabilities and preventing their collisions from mixing up is difficult to implement [ I had to use AI to write that code ;( ]

In the next update, I’ll add the improvements, the increased probabilities, and I think that’s it.
I’m excited to finish this project!!

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oranger

I’m sure I spent more than 3 hours on this /(-)
I’m really happy, because even though I didn’t do much, I need to use Godot’s guides less and less, and I’m memorizing the code, hehe.
Today I made the pause menu system. Technically it’s easy, but I had a problem that caused all the button signals to interconnect, and I still don’t know how to fix it. I’m going to try not to modify it too much.
See you in a few days :3

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oranger

Okay, okay, okay.
I made a timer and a loss screen; it was pretty easy to implement.
I added a system to lower and raise the game volume. It was difficult because I’d never done anything like that before, but with a few quick searches, I managed to figure it out :b
And finally, I fixed some bugs with the system requirements counter.
See you in a few days, I guess. Bye!!

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oranger

Today I made it so the balls are eliminated after 1 minute and 10 seconds.

And I started working on the requirement system.

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oranger

These past few days I’ve been creating the music for my game and I wrote the script for a random music selector. I start school tomorrow, so I won’t be very active, but I’ll try to continue with my project.

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oranger

Okay, I decided a simple physics game was too easy, so now I’m going to make a collision roguelite. I’ll probably keep working on it until I finish Flavortown. Anyway.

Today I made the start menu, added some music I quickly made in FL Studio, added the info button, and finished configuring the first upgrade.

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oranger

Today I made and searched for textures

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Comments

Tom
Tom about 2 months ago

Woah!!

oranger

Today I worked on the camera movement in all directions, and the zoom. I also made it so you can now place balls by clicking on the stage. I spent over 50 minutes working on this, but oh well XD

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oranger

Today I wrote the text that indicates the points :3

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oranger

Yeah, I did the basic physics

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