Origin is a true-3D-pixelart Game Engine written from scratch in beautiful C++. As it uses OpenGL, it supports Windows, Mac and Linux as well as Web (yes!, it can be also compiled to WebAssembly thanks to emscripten). Uses SDL2, GLM, stb_image and…
Origin is a true-3D-pixelart Game Engine written from scratch in beautiful C++. As it uses OpenGL, it supports Windows, Mac and Linux as well as Web (yes!, it can be also compiled to WebAssembly thanks to emscripten). Uses SDL2, GLM, stb_image and assimp.
Used Claude to help me with fancy C++20 smart pointers and similar stuff