Hola. Added types to items, to make them equippable, consumable, et cetera. Items can now be equipped, consumables, and other types coming soon! In other news, I added coins which you can get from killing mobs, and also killing and looting other players (assuming the player in question has coins). With equippable items and coins added, shops/merchants aren’t far away. Every player now also has maxHp, which is pretty basic functionality. As more and more of the core systems are cemented down, I’ll start to add the more basic and concrete stuff. I don’t know why I wrote that in building terms but you get the idea. Three new commands: equip <item>, unequip <slot>, equipped, where the first two are obvious, and equipped allows you to view a list of all slots, with their equipped items. This marks TWENTY hours working on this project, in a span of just FOUR days! Though, now that I think about it, an average of five hours per day is not all that. Welp, back to tinkering I go. Ciao peeps!