Added a new enemy, the Mine Layer, which places mines that blow up when destroyed or if the player goes inside of a radius around them. Added a fading in-out border to show where the walls are, when they were invisible before. Added a new Score value, where points are gained in different amounts for different actions. Made the end screen have a 0.1x time scale instead of freezing. Fixed bug where player sprite could flip while in upgrade select screen. Added short delay before upgrade can be selected to avoid losing it while spamming. You flip upside down when you die now
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