Added a new enemy, the Mine Layer, which places mines that blow up when destroyed or if the player goes inside of a radius around them. Added a fading in-out border to show where the walls are, when they were invisible before. Added a new Score value, where points are gained in different amounts for different actions. Made the end screen have a 0.1x time scale instead of freezing. Fixed bug where player sprite could flip while in upgrade select screen. Added short delay before upgrade can be selected to avoid losing it while spamming. You flip upside down when you die now
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Added a new upgrade, added new UI, added an entire new enemy type, balancing upgrades and enemies, bugfixing, changed font
Torpedoes explode btw :3
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Added a new Game Over screen, new UI buttons for the main menu, music, and lighting to the main menu
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Graphics + Bugfix Update:
Bugfixes:
New Features: