I added an actual play mode and tweaked it’s movement and stuff. I gave it things like a coyote jump where it gives you grace for not jumping at the precise right moment off an edge.
I also added more tiles, including two spike variants and some flags for level mechanics such as checkpoints.
I adjusted the camera where it only moves if you hit the left/right/top 25% of the screen. I set the bottom one to 50% so you can see more of what’s below you.
Inside the tileset JSON I have a mechanics list where I can put different mechanics such as “killOnTouch” and so on. That’ll make it easy to add features later on. Going on the theme of the tileset, I also changed how that works so I can now have more than just a filename for each tile. I have type, name, id, file, triggerAdjacency (yes that does what it says it does), category, and mechanics right now.
Next up: change the menu to show categories and add some more keyboard shortcuts!
P.S. If anybody’s wondering press P to play the level and then again to go back to editing