Activity

theskriptkid

Started on an Intro, and made some more Levels! If i dont forget, then you will get a video next time!

Attachment
0
theskriptkid

Jup. This star texture is NOT good. Welp, gonna search more…

Attachment
0
theskriptkid

Added some Textures and more levels! Things about to get real!

Attachment
Attachment
Attachment
0
theskriptkid

Added an basic GUI with changing Buttons!

Attachment
0
theskriptkid

Fixxed finally the Ollama thing, Thanks Github Copilot! This programm now uses by standart Sudo.

Attachment
0
theskriptkid

Added more modules such as SWAP creation and more. Currently working on AuoInstalling Ollama

Attachment
0
theskriptkid

Added More tools like Installing Bleachbit, installing top tools and cleaning up.

Attachment
0
theskriptkid

Added Basic Updating command

Attachment
0
theskriptkid

Made 5 Levels, Fixed Movement, I am OK with this at the state of it is. Still have to do Homescreen, More levels, and Persistent of Progress

Attachment
0
theskriptkid

Fixxed the Left Right Error, yay!!!

(Apperarantly I have to redo primary school, cause It was an error in +/- calculations and the setting of () <– these things (idk how they are called in english))

Now there is an Error with the Up. It says that the standing plattform is the above you, canceling jumps…

Attachment
0
theskriptkid

Launched Game, added Testarea. However, my Logic does NOT Detect the boxes to the left/right?? Even though it makes 0 sence??? Like what? It detecs the closest thing to the right/left from the top right corner of the player, but its always the Floor. Im confused.

Attachment
1

Comments

theskriptkid
theskriptkid 7 days ago

I figured it out! It was because my logic didnt check the Height of the box, so it just choosed the Death cause the start is -1000 and end is +1000. Ups

theskriptkid

bevore slack, I set everything up and now I added the Movement Vectors, and an VERY Basic movement Logic to my game. I will need to update it a bit more, because it only detects 1 floor currently…

Attachment
Attachment
0