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GetToSpace!

13 devlogs
8h 38m 52s

You are an Cube wich tries to get into space! Will you succeed?

This is still Beta, as i want to get feedback on what to improve.
My first pure C game using Raylib about an cube!

Projekt Banner Image by https://pixabay.com/illustrations/ai-

You are an Cube wich tries to get into space! Will you succeed?

This is still Beta, as i want to get feedback on what to improve.
My first pure C game using Raylib about an cube!

Projekt Banner Image by https://pixabay.com/illustrations/ai-generated-stars-sky-galaxy-8146849/

This project uses AI

Used claude to get it pushed to github
Used ChatGPT For pictures
Used Copilot for debugging and Finding the Funktions in Raylib (used as google)

Demo Repository

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Jakob

Shipped this project!

Hours: 8.65
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I build an Game where you try to get to space as an cube. It is currently in Beta as I want to get some feedback on it bevore I finalise the 1. Bossfight and an Possible 2. Stage (Or maybe even more?). So feel free to give your critics on what you think, however please keep in mind, that Sounds and Textures are far from finished.

It was an hard projekt and i found out im really terrible at music/Picture design. Also it was not so easy to get it done in only C, but i managed.

Jakob

Everything is working and this is the first beta release!

It is not perfect, but if I have time makeing the rest of the pictures of the game bevore flavortown ends, i will do so!

This was a fun projekt and I learnd a lot of Graphics in C! See you on the next one!

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Jakob

Okay, SO basacly I fixxed the error, The lives and the Boss is now actually Beatable. (Not like bevore where it… was kinda way too strong. Let me know if i should add the way to strong variant in as an hidden level)

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Jakob

Whyyyyyyyy is the text display not working?
Whyyyyyyyy is the hit detection not working?
I dont want anymore… Imma head to bed. Im done for today.

Stupid coode, why is it doing what it should do and not doing what i want it to do?

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Jakob

Added now the Level sounds (Its okay, execpt of some stutters in the songs i think its fire! and worked on the 1. Boss Level! The ai is done, and the Killing, just havent quite figured out how to actually kill the boss… Welp, not so important (Kidding, of course!) >Will add this the next session

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Comments

FarciarzYT
FarciarzYT 3 months ago

cool cow

Jakob
Jakob 3 months ago

thanks

Jakob

Okayyy, so basacly how are Already 52 minutes away????? But hey, now you may store your progress in an file, wich auto-safes and is very real unbreakable encryption of your progress!

Also here is the Demo-Video!

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Jakob

Started on an Intro, and made some more Levels! If i dont forget, then you will get a video next time!

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Jakob

Jup. This star texture is NOT good. Welp, gonna search more…

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Jakob

Added some Textures and more levels! Things about to get real!

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Jakob

Added an basic GUI with changing Buttons!

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Jakob

Made 5 Levels, Fixed Movement, I am OK with this at the state of it is. Still have to do Homescreen, More levels, and Persistent of Progress

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Jakob

Fixxed the Left Right Error, yay!!!

(Apperarantly I have to redo primary school, cause It was an error in +/- calculations and the setting of () <– these things (idk how they are called in english))

Now there is an Error with the Up. It says that the standing plattform is the above you, canceling jumps…

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Jakob

Launched Game, added Testarea. However, my Logic does NOT Detect the boxes to the left/right?? Even though it makes 0 sence??? Like what? It detecs the closest thing to the right/left from the top right corner of the player, but its always the Floor. Im confused.

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Jakob
Jakob 3 months ago

I figured it out! It was because my logic didnt check the Height of the box, so it just choosed the Death cause the start is -1000 and end is +1000. Ups

Jakob

bevore slack, I set everything up and now I added the Movement Vectors, and an VERY Basic movement Logic to my game. I will need to update it a bit more, because it only detects 1 floor currently…

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