fixed some menus being too small
added menu cookies
added cookies for the ending without 3 gold
began work on replacing audios to more copyright friendly samples
began work on credits
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fixed some menus being too small
added menu cookies
added cookies for the ending without 3 gold
began work on replacing audios to more copyright friendly samples
began work on credits
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finally added the pause menu
accessed via esc key
resume unpauses the scene
restart reloads the scene
perish kills the player
exit closes the game
added special pause menu for out of bounds
fixed a few bugs with out of bounds all challenges
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hard mode spikes now enable on hard mode
added extra cookies for hard mode and all challenges
score for beating with 1 cookie now a lot of nines
score for beating with hard mode is ∞
score for beating with all challenges is ∞²
all challenges now inverts controls, flips the camera, and adds darkness around the player
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edited because some pictures didn’t upload (they’re here now :D)
bro left no competition for Activision 🙏 😭
added new death sound in the null world
added hard mode for null world if hard mode all challenges is enabled
added eyes :3
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added dirt block to go below grass block
changed null object to portal (still the same object, just different texture)
removed null boundaries and replaced them with black boxes
made background and player information scale with zoom
fixed a bug with portal teleports teleporting too low
made upside-down goober also flip the gui
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Added null world backgrounds
added null world death screen and sound effect (normal death sound)
added true ending for all gold in null world
added “remove death skulls” cheat that stops death skulls from spawning (they will instead be angel cats)
fixed a miscellaneous error of scene changing during a physics process via using call_deferred()
added freeze overlay for when frozen by frozen fish
added ending portal for the tutorial
added null world for when player goes out-of-bounds (done via VERY high speed)
added secret ending(s)
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(mostly) finished tutorial
added null object, it will randomly teleport the player (1% chance to spawn)
upside-down goober now replaces the null object as an evil drop
added side and top boundaries to prevent going out of bounds at high-speed values
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added poison object (replaces old upside-down goober, has same affect)
changed upside-down goober to rotate the camera by 180 degrees (1% spawn chance with evil drops on)
changed starting gui
began work on the tutorial
added hard mode buff of +30 fall speed per 0.5s (instead of +20 with fast falling and +10 default)
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added evil chance cheat
reworked score
reworked upside-down goober to also drain score at a rate equivalent to normal increase
added a damage indicator (red flash for 0.1s)
added a poisoned indicator for upside-down goober
planning to change upside-down goober into a poison bottle and use upside-down goober for a rare evil drop, add a tutorial, re-add pause menu, and finalize music and background art
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One bug I spent an hour trying to fix just randomly fixed itself, peak
added new falling objects:
fish - freezes all falling objects for 5 sec (10% chance to spawn)
frozen fish - freezes player for 5 sec (evil version of fish)
gold bar - multiplies score by 2 (1% chance to spawn)
upside-down cat - freezes score for 5 sec (evil version of gold bar)
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Added new falling objects:
angel cat: adds 10 hp, (1% chance)
fast: doubles speed for 5 sec (10% chance)
snail: halves speed for 5 sec (evil drop of fast)
skull: instant kill (evil drop of angel cat)
angry cat: removes 2 hp (evil drop of falling goober)
made evil drops work:
evil drops are evil versions of normal drops, they will have a 10% chance of replacing a normal drop when enabled, hard mode increases this to 50%
tried to fix minor errors (don’t crash the game, but may have unintended consequences)
fixed a rare game crash
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renamed Initial spawn timer
made hard mode increase spawn rate to 2 if hyper isn’t enabled
(this means if hyper is enabled, spawn rate will still be 3)
did some bug fixes:
music volume now changes music volume, not master volume
fixed cheats menu permanently changing certain values
prob going to add new falling objects next time :D
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Added a off button for each cheat to only turn that cheat off
A cheat automatically disables if set back to default value
added spawn rate value which affects how many objects spawn per spawn_timer timeout
added warning for high spawn rates
WILL rename the initial spawn rate timer to initial spawn timer as I realized they have the same name
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I got the cheats working, it wasn’t as bad as I thought it would be
also look at how peak this is
hoping to add an indication on the cheats menu if a cheat is on/off, a proper background, and proper hard mode/ hard mode all challenges audio
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Changed difficulty to fall speed
added a cheats menu (only half-finished rn, there are some bugs)
Adding a dev-log half-way through as the debugging will prob take forever and I don’t feel like doing that for now, leaving this log to keep all of my 0 followers updated
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added new best and high score (new best only shows if you got a new high score)
added show time in settings
added random spawner for falling objects
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Changed True Nightmare back to hard mode
added super challenges
super gravity causes objects to fall x5 faster
snail mode decreases speed by 500
blindness adds a 250-opacity black rectangle over screen (gui goes black to white)
hyper mode will increase spawns by x10
changed true nightmare transition to hard mode transition
IF all challenges on, score multiplier goes from 50 to 100 and Hard mode all challenges screen is shown
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changed true nightmare (TN) on/off button
added title card for TN
added score multiplier increase by 10% every 5 seconds
added score multiplier for challenges (normal challenges are +1, TN is +5)
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changed settings menu
replaced “hard mode” with challenges
created ground texture
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Added Health, Score, and Difficulty counter
Added setting to enable/disable Difficulty counter
HP counter will change color based on value (1 = red, 2 = yellow, 3+ = green)
added falling Health Hearts that add +1 health
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removed pause menu (for now)
created game over menu
created falling goobers, hitting them 3 times will active the game over
added “Hard Mode” to settings, (it doubles the falling speed of goobers)
hoping to revamp the pause menu as well as randomly spawn falling goobers.
Starting to get a good idea on what this will become.
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Added background music, and a rough demo of a settings and pause menu. The pause menu can be accessed by pressing the esc key.
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After consulting a friend, I got left/right turning to work :D
Then I added a main menu, the settings button currently doesn’t lead to anything, but in due time something may occur.
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Spent 2 hours trying to figure out how to make the cat turn on a key press and nothing worked.
This cat is now an accurate depiction of me rn.
Added a character with a hitbox and movement :D
hoping to make the character turn when going left/right as well as terrain to walk on
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