Just the basics for now.
I used a static body 2D to create a ball that rolls and stuff. First time using these types of collision objects, hopefully they’re easy to work with later on.
I then used a rigid body 2D to create a block that affects the ball without falling.
Afterwards I added a background (old asset from Untitled Meow Meow) and a box around the background so the ball would fall into the void.
Finally, I drew some textures for the ball and blocks.
Everything seems to be good for now and I’m excited to see where this goes :D.
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