Activity

toby2

I made the reward system use a table rather than a single reward, and also added a description to the full inventory notification because it looks better

next I’m going to try to build in selling

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toby2

I made the plants spawn randomly in an area and sync across clients (this took so insanely long and I hate myself for doing it)

next up I’m going to make the reward system use an array and chances for the rewards it gives

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toby2

I added tables and made a few minor adjustments to other things (this took so much less time than I thought it would)

Next I might add a selling capability, just depends on what the owners of the server I’m building it for want

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toby2

I made processing actually function and properly secured it (hopefully), it also has options for a skill check, and the time it takes is dependent on how much is being processed
This took way longer than I thought it would lol

Next I need to make tables function so if a prop isnt already in the desired location one can be added at the same time as the target is

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toby2

So far before making it a project here, I made the menu using ox_lib and did all the options stuff to make it as configurable as possible (this shouldnt have taken that long I just dont fully know ox_lib yet lol)

one of the other devs I’m working with on it made the harvesting as well and started the script using another script as the base for it (there is a lot of remnants that he’s gonna get rid of)

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toby2

I added the ped to talk to to start the heist and added the timeout on the mission that clears it and starts the cooldown
I think that is all I needed to do to finish the project, so I’m going to show the person I built it for tomorrow and if hes good with it its done :)

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toby2

I made the grab money feature and made it fully work, I made the C4 planting aggro the guards, and made a few changes for consistency.

Next I need to make it delete and reset after a set amount of time and add a way to start it by talking to a ped

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toby2

I finally got the props to work (this was so INSANELY hard for what it is), the bags also all have slight differences in rotation and position.
I also changed the way the guards spawn to make then spawn at an offset that takes the truck’s direction into account (they didnt used to)

Next I need to make it so you can take the items and it removes the props when you do

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toby2

I added the explosion, made it check the item, made it remove the item and made the door open (all of which were a lot easier than I thought they would be).

Next I need to add props (hopefully) to the inside of the truck and make it so you can actually grab stuff out

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toby2

I built the particle for the thermite / C4 and I also froze the truck and made it invincible, the animation for the planting works now

next I need to make it actually require and take the item and make it explode after the set time

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Comments

Mihai
Mihai about 1 month ago

looks good man

Mihai
Mihai about 1 month ago

Do you do the the art or do you take it from somewhere?

toby2
toby2 about 1 month ago

It’s all just base GTA 5 graphics currently because I’m really bad at art lol

toby2

I’ve built the basic script structure and made the truck and guards spawn, the target is also in (which I really struggled with for some reason)

up next I’m going to add the server side logic to actually plant the C4 and cause the explosion

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toby2

this went sprisingly well for what it is,
I built up the incident part of the home page with status colours and everything
I do still need to do the map and crew sections but that will come when I do their pages

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toby2

I finally actually finished enough of the TRN page to start work on the incident variant of the home page
I added the incident creation and updating section to the incident utilities tab of the TRN page
I also did a small update to the sound so it starts from the start

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toby2

I wanted to put this off for a bit longer but I dont wanna lose time lol
I’m almost done building one section of the TRN page once that’s done I’ll move onto the incident version of the home screen because I know what I need to include and I can populate it
I also updated the way the sound works so it actually fades in the same way it does on the real thing

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toby2

bit of a rushed log because I gotta go in like 1 minute but I built the pages section and started the TRN page that will be used to test different events
I also built an error handler, but I haven’t hooked it up to React errors yet

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toby2

finally actually started building the pages and it’s not as bad as I thought it would be
I fully built the status system and built the main home page
the incident version of the main home page is in the works but not done yet
mainly put out this devlog because I was approaching 10 hours and panicked

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toby2

While procrastinating making the pages I managed to spend an hour and a half changing the scrollbar on the breakthrough messages and changing their content to an array so we can have multiple lines (I’m now realising there were much easier ways to do that)

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toby2

another quick one so there isnt little stuff mixxed in with the pages
I made the perimeter info bar a function so I can call it for other stuff when needed

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toby2

Really quick one because I want to go to bed and the next stuff takes a while because its building the pages
I added a perimeter for emergency mode
Tomorrow I’ll make it a proper function that can be called for other status updates as well

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toby2

Finally a devlog where I’m happy with how things went

I added breakthrough messages both with and without sound

I also used the most irritating sound known to man as the alert sound while I’m looking for the actual one and I hate myself for it already

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toby2

Just spent almost 4 hours trying to make an insanely simple animation just for it to only work when I gave up and commented everything out
Added the math for the pages of buttons to work and the arrows to refelect what they can do
Added a simple animation for when the buttons move

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toby2

I added the arrows to the navbar, theyre not perfect yet but it’ll have to do
next I’ve got to figure out how to get the pages of buttons to display

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toby2

this took a god awful amount of time to figure out because I dont know how css animation works but I managed to add the emergency button and made it work after a lot of research

next steps are add the arrows and make the buttons stop after they take up all their space then move into the next page of buttons controlled by the arrows

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toby2

started a few hours prior to deciding to make it open source so a bit of a long one but lets go:

I started by finding a top-down view of the model of TOUGHBOOK that the RFS use then took it into an image editor to change branding so it doesn’t break Fivem TOS and while I was there I cleared out the actual screen of it so I can replace it later

Then I started building the site, that will turn into our in-game UI, using React and React Router

Then I figured out how to almost perfectly center the image on the page and add a container to the middle of it (I struggled massively here for some reason)

Then after that I built the navbar to look like the real thing (little lines and all) (this took so much longer than it should have because I dont know how CSS works)

Then I built the buttons to look good (again took me ages because of CSS) and then made them get created from a loop over a variable

Next steps are to add the emergency button and arrows and do the logic to not show too many buttons and instead have someone press the down arrow to see more

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toby2

Added input system for when target and flags aren’t provided

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toby2

Basic functionality:

  • added scan function
  • added thread limiting flag
  • added port range flag
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