I made the reward system use a table rather than a single reward, and also added a description to the full inventory notification because it looks better
next I’m going to try to build in selling
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I made the plants spawn randomly in an area and sync across clients (this took so insanely long and I hate myself for doing it)
next up I’m going to make the reward system use an array and chances for the rewards it gives
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I added tables and made a few minor adjustments to other things (this took so much less time than I thought it would)
Next I might add a selling capability, just depends on what the owners of the server I’m building it for want
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I made processing actually function and properly secured it (hopefully), it also has options for a skill check, and the time it takes is dependent on how much is being processed
This took way longer than I thought it would lol
Next I need to make tables function so if a prop isnt already in the desired location one can be added at the same time as the target is
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So far before making it a project here, I made the menu using ox_lib and did all the options stuff to make it as configurable as possible (this shouldnt have taken that long I just dont fully know ox_lib yet lol)
one of the other devs I’m working with on it made the harvesting as well and started the script using another script as the base for it (there is a lot of remnants that he’s gonna get rid of)
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