Did some debugging and made hitboxes for the room, now i will work on the battle scene after i finish a quick dialogue script (shouldnt take that long, its js text)
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Did some debugging and made hitboxes for the room, now i will work on the battle scene after i finish a quick dialogue script (shouldnt take that long, its js text)
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Added a transition between game scene and battle scene.
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Combined battle scene with character scene so i can develop faster. Will add a white box and 4 buttons in the battle scene later.
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Made character movement! Now i can lock in😎
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Spent SOME time making models… and tried to implement them, will maybe finish it after i eat smth
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I js realized that his hands are not moving😭
Worked on story (which is amazing, also the ideas that i got for the gameplay are sick), character design and fixed some logic errors. After one hour in photoshop, i realised i was NOT built for this, but idk how to find a designer that is willing to do unpaid labor. Also i realised that hackatime isnt tracking my time spent in photoshop but honestly i dont care that much ab it cuz all i need is a 3d printer or a flipper zero (probably gonna end up ordering it cuz idk how are they going to ship me a whole 3d printer from usa to serbia without beating the sht out of my wallet).
So yeah, hope that yall like this design (if anyone even reads this, prob not)
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My first devlog on this project! (i can already feel the pain…)
Made my first “scene” and player, also spent some time working on the game story (which ofc didnt count). Of course, game will not look like this cuz at the beginning, you will have a character which you can customize (hopefully) and move around till you encounter an enemy, which will lead you to this scene (like in undertale). Cant wait to see this project finished!
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Also spent some time making my files organized instead writing everything in one big main func.
Looking back at this devlog i am NOT making a customizable character😤
My project is officially shipped! Hope u like this one, and if u don’t get ready for my next raylib project cuz it’s gonna be big, BIG big…
Fixed a little bug, also couldn’t make it a docker file cuz of visual studio😥
Finished my project! Github kinda fkd me up idk what happened but 1h of my work is gone… Anyways since last devlog i added ball collision check and exit button, hope u like it and im looking to make a container so u dont have to setup raylib. Hope u like it!
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Made the green ball drop on the red button clicked, couldn’t work more today cuz its my slava today (Saint John, Patron Saint Day).
Next thing on my todo list is to make new ball on every click (20 max) and fall w gravity and not just x += 2.
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Made a simple “drop” button that (for now) spawns a ball in the centre of the field, next thing on the list is to make drop button spawn as many balls as you want on the top of the screen and a little tube that they fall from, and to make borders on the screen so that the balls don’t go trough the screen.
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My project is officially finished!!! Hope i get accepted to finals of my local hackathon, wish me luck! Here’s the link to my game : https://gamejolt.com/games/fitsim/1043831
(U progress by clicking on any gym prop multiple times, also u can switch scenes by clicking on doors)
Hope u like it! (cuz i don’t)
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Added 3rd scene, calories counter, food and exp system.
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Now my gym props are ‘semi’ interactive, had a problem with stupid github, erased my scene so i had to rebuild the whole thing…
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Made a level system, next thing on my list is making a calorie counter with interactive gym props, then 3rd scene which is kitchen where you can eat (manage ur meals) also take some protein or steroids if u like.
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Made a level system and added some gym props
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My first devlog - built a main menu and made a gym scene, next thing on my checklist is to make character movement and add some gym props.
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