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Overstory

7 devlogs
5h 22m 12s

Making a 2D game in raylib, this is MY unique idea and you cannot find another game like this…

divineintellect

Did some debugging and made hitboxes for the room, now i will work on the battle scene after i finish a quick dialogue script (shouldnt take that long, its js text)

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divineintellect

Added a transition between game scene and battle scene.

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divineintellect

Combined battle scene with character scene so i can develop faster. Will add a white box and 4 buttons in the battle scene later.

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divineintellect

Made character movement! Now i can lock inšŸ˜Ž

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divineintellect

Spent SOME time making models… and tried to implement them, will maybe finish it after i eat smth

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divineintellect
divineintellect about 2 months ago

I js realized that his hands are not moving😭

divineintellect

Worked on story (which is amazing, also the ideas that i got for the gameplay are sick), character design and fixed some logic errors. After one hour in photoshop, i realised i was NOT built for this, but idk how to find a designer that is willing to do unpaid labor. Also i realised that hackatime isnt tracking my time spent in photoshop but honestly i dont care that much ab it cuz all i need is a 3d printer or a flipper zero (probably gonna end up ordering it cuz idk how are they going to ship me a whole 3d printer from usa to serbia without beating the sht out of my wallet).
So yeah, hope that yall like this design (if anyone even reads this, prob not)

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divineintellect

My first devlog on this project! (i can already feel the pain…)
Made my first ā€œsceneā€ and player, also spent some time working on the game story (which ofc didnt count). Of course, game will not look like this cuz at the beginning, you will have a character which you can customize (hopefully) and move around till you encounter an enemy, which will lead you to this scene (like in undertale). Cant wait to see this project finished!

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divineintellect
divineintellect about 2 months ago

Also spent some time making my files organized instead writing everything in one big main func.

divineintellect
divineintellect about 2 months ago

Looking back at this devlog i am NOT making a customizable character😤