Making a simple physics engine in c++
Quick demo on yt : https://www.youtube.com/watch?v=kmRiiC0dhl4
Making a simple physics engine in c++
Quick demo on yt : https://www.youtube.com/watch?v=kmRiiC0dhl4
My project is officially shipped! Hope u like this one, and if u donāt get ready for my next raylib project cuz itās gonna be big, BIG bigā¦
Finished my project! Github kinda fkd me up idk what happened but 1h of my work is gone⦠Anyways since last devlog i added ball collision check and exit button, hope u like it and im looking to make a container so u dont have to setup raylib. Hope u like it!
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Made the green ball drop on the red button clicked, couldnāt work more today cuz its my slava today (Saint John, Patron Saint Day).
Next thing on my todo list is to make new ball on every click (20 max) and fall w gravity and not just x += 2.
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Made a simple ādropā button that (for now) spawns a ball in the centre of the field, next thing on the list is to make drop button spawn as many balls as you want on the top of the screen and a little tube that they fall from, and to make borders on the screen so that the balls donāt go trough the screen.
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