Activity

BlueCheckmate

We continue with the painting on the already blue walls. While the colour matching was exquisite, it was still a little darker blue, so to correct that, we paint the blue walls as well. If I were to paint something else, it would be the sides of the bottom structure, so everything can be blue, but who knows.

P.S: In my opinion, I dont think the photos show the colour that well, since it is a generally dark shade.

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BlueCheckmate

Since half the walls are black, and the others are blue, I need to change that. Today, I painted the black ones a spectacular blue colour (props to my design teacher, who also teaches art, for colour matching) owoclap In my opinion, it is a beautiful shade of dark blue, also it might not seem so from the photos. Tomorrow I will continue with the blue pieces just so everything looks the same colour.

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BlueCheckmate

We continue with sanding and filing our pieces down. Right now I have the amazing problem of There are 39 pieces fitting in the space of 43 or something like that which is just amazing pf. However, I believe I have made 26 of those fit how they are supposed to happy-pep. I will continue to rigorously sand down those outfield pieces. The infield pieces are also a disaster sadge. I barely did anything on them today, will con tinue to do so tomorrow.

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BlueCheckmate

We are finally done printing everything. Now its assembling, painting, and filing. Right now I connected all of the 4 bottom structures, which included filing the connectors. I will need to paint the 4 bottom structures, but in the meantime, I started assembling the outfield, which took longer than I expected cus I had to guess which pieces went where, then I labelled the pieces so I can put them in a timely fashion next time. I will have to file a lot more, paint some more, and make some stickers. We got this.

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BlueCheckmate

After a few quiet days, I am back. Since I am slightly delayed on 3d printing fb-sad I decided to start making sticker to make the walls look as they should. Right now I created the logo sticker, not to scale. I only have the outline.

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BlueCheckmate

Created the last 3 print codes of which contain the walls, the bottom structures, and all the connectors I’ll need. Now we’ll go into the phase, which is assembling, and possibly painting, as well as making stickers for the walls that model the real stadium logo advertisements. I’m sure pain will also be awaiting me there pf

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BlueCheckmate

I think my time modelling in Fusion in complete yay partygfm I tried to make the wall for heinz club 328, with a fence and also the rogers landing deck fence which genuinely looks terrible cryin but at this point I’m in too deep to change things so I’ll live with it (hopefully). I need to create a few more print codes, and then we go to the next phase.

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BlueCheckmate

I’m almost done with the design portion! cantwait I finished making all of the wholes in which the connectors will be in. The last part is to model one last outfield wall.

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BlueCheckmate

Created the holes that will connect to the bottom structure for the dugout walls, and created the print code for the walls, a second bottom structure, and a few connectors

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BlueCheckmate

Made the bottom 2 bottom structures ready for printing. Made some outfield walls ready for printing. Created some print codes for said items.

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BlueCheckmate

Started painting the dark grass stripes. Since the filament was quite dark, this is the first coat.

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BlueCheckmate

Added the place for the bottom structure to connect in all 4 places, then started making holes in the walls and bottom structure so the wall can connect. Created a print code for the backstop wall.

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BlueCheckmate

I created the base form for the structure that will encase all ground-level builds, like the infield/outfield. I need to start making holes so the 4 parts can connect as well as the walls

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BlueCheckmate

Since I’m trying to make this as realistic as possible, I need to make that chain-link fence where the bullpen is. However, since I made the height more and not the length or width, I can’t make it proportional. So instead I scaled the wall down and winged it pf Looks semi ok, but at this point, I’ve majorly botched it so I’ll live with whatever comes out of this.

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BlueCheckmate

So I realized just how incredibly tiny something will be when its scaled down 500x from 3ft. In light of realizing this, I made sure that the heights of the outfield wall are now 6x than what they would normally be, so it can be taller when scaled down.

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Comments

Ramerlin Castillo
Ramerlin Castillo about 1 month ago

good

BlueCheckmate
BlueCheckmate about 1 month ago

Thank you

BlueCheckmate

As I continuously work more on this, It pains me to see my royal screw up on the right side of the outfield walls. cryin Nonetheless, I carried on and added the slanted walls that connect the foul walls to the outfield walls, and where on the right side is Heinz Club 328.

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BlueCheckmate

I painted the light green grass stripes because the green that the filament was is not the correct shade, so I decided to make my own shade.

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BlueCheckmate

So I decided to restart my wall extrusion because I realized at the current thickness they are at is going to be quite tiny. So wall thickness is now 1cm. On new things, I extruded the dugout walls, but that will take a serious amount of editing because they aren’t exactly just a solid wall, its kind of like a net design. I’ll have to do this for other walls as well. What fun work awaits me sadge

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BlueCheckmate

So I started extruding the outfield walls. pf I realize how poorly I modelled the outfield walls. fp We will deal with it, too far deep to change it but its ok. of

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BlueCheckmate

After many a tries, I finally managed to properly extrude the mound. blobcheers The solution was to just create a new sketch, make my circle, offset a plane, make the other body there, and use loft. I learnt that after watching a youtube tutorial on loft for like 10 seconds. It could’ve saved me so much time, but I guess I need to learn. yahoo-sigh
Now I need to extrude the walls.

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BlueCheckmate

I honestly didn’t achieve anything really. cryin I’m trying to extrude the mound, but it’s more of a pain than I thought. I only have the 10 inch box that is for sure going to be there. Now I need to somehow connect in a linear fashion that the radius of the circle meets the 10 inch box, and make sure theres no small margin at the beginning that goes straight up. I encountered that right now for the past hour and have got really frustrated. Time to learn how fusion work I guess.

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BlueCheckmate

Extruded the last easy thing, and then created print files for everything I have extruded. Onto the hard stuff, which will be the mound and the walls.

On another note, I 3d printed the infield, a warning track part and some dark grass stripes. The spaces in the infield for the bases and foul line is crazy small, barely noticable, so that is not the best news, but I can always paint that sliver white. Unfortunately, I don’t have any images of said 3d printed things.

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BlueCheckmate

So the problem was that the 3d slicer reads every measurement in millimeters, even though I saved most of them in not millimeters. :mir-sigh: Therefore, I had to re-save most of my STL files and then put them in the slicer again to get the updated prints. On the bright side, I have 5 prints ready with multiple parts. :happy-pep:

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BlueCheckmate

Started creating 3d print files for everything that is white (Bases, home, foul lines, coach’s boxes, batter’s box, runner’s lane) and the dark green grass stripes. I tried to start the warning track, but I encountered a problem :depression: where it is way way too small than what it should it be. We will figure it out.

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Comments

BlueCheckmate
BlueCheckmate about 2 months ago

So the reason it was too small was because the Slicer decides that every measurement inputted will always be in mm, even though I saved it in inches.

BlueCheckmate

I extruded the warning track. This part is too large to make it in 1 print, due to its large length and width. Therefore, I split it into 4 separate parts for printing. I believe all the easy stuff is done, and now I need to extrude the mound and the actual walls, which will be a pain.

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BlueCheckmate

I extruded all of the bases. Since it’s a 1:500 model, it’s going to be very small, I have to print this at high quality, 0.1mm print.

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BlueCheckmate

Extruded the grass stripes that will be lighter.
I tried to adjust the darker stripes, but that was a failed attempt.
I also extruded home plate.

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BlueCheckmate

Things are going much faster now. :agahappi:
I extruded the grass stipes that are darker.
I will now extrude the lighter parts.
I’m facing a problem where the scaled bodies are positioned very far from the center, and I want them to be closer to the center, but I suppose I’ll live with it.

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BlueCheckmate

I did this much faster, now that I got the hang of it. I extruded all the lines that are painted white. This includes the foul lines, batter’s box, catcher’s box, and coach’s box. Due to them being only 4 inches in real life, it’s going to be a very tiny print, but I’m hoping the .5cm of extrusion should be ok and give it some strength,

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BlueCheckmate

So, after a very unnecessary amount of time. :icri: I finally extruded the infield. It took 1 hour because:

  1. I only wanted certain parts, so I copied my sketch into a new design, and after deleting the parts I didn’t want, the parts that were there were warped. This happened at least 3 times before I gave up.
  2. When I was trying to scale the sketch to the appropriate 1:500, some lines decided not to cooperate and warped as well. I tried twice before I quit that method.
  3. My next method was extruding what I needed first then scaling, lo and behold, Fusion decides the rest of the sketch needs to be deleted because it was not extruded. How wonderful. :ded: :cry_smile:
  4. After copying and pasting the rest of the sketch I needed, I extruded the height I wanted and scaled it 1:500. I forgot this includes the height, and I essentially had a pancake. Had to re-do it. :cryin:
    After all that I finally got what I needed :yay:
    It took way too much time for me to figure that out, but I got it eventually, and now all the other things I need to extrude should be easy.
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BlueCheckmate

Started adding the structure for side bets. Created a list of possible side bets, and the factor of whether or not you can make the bet.

I need to add the payout function

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BlueCheckmate

After a long hard battle between my sketch and references, I finally determined the width of the grass stripes. The correct width is 10ft, I had it as 9 yesterday
I also made a few infield adjustments
The base sketch is now complete, and we now need to extrude all the individual items

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BlueCheckmate

Adjusted a few infield dimensions

Created the batter’s box, running lane, the wall depth, and the outfield stripes. Any lines that are usually painted white got 4in thickness added to them.

While the outfield stripes look great, the problem is that it looks like I have too many compared to the references I’m using, so I may have been a foot off each stripe since I couldn’t actually find the dimensions for them, which may mean I have to redo that part.

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BlueCheckmate

I created the basic field structure non-extruded.
Created: The infield, the outfield, the walls, the mound, the rubber, home, bases, warning track. and coaches box

Need to create the batters box, running lane, adding depth to the walls, and the grass stripes

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BlueCheckmate
BlueCheckmate about 2 months ago

Note: All of the dimensions are currently the real dimensions. They will be scaled down once everything is done and ready, to save me the trouble of having to originally scale everything down.

BlueCheckmate

Recreated the design because my old one had a few too many flaws and precision points
3D Printed the new design, but does not fit the phone, will have to file away some of the edges to make it fit. Additionally, the case does not fit due to 3d print size, will file away edges there as well.

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BlueCheckmate

Created the structures to lock the top into place.

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BlueCheckmate

I created the base and sides so that you slide in the sides, then lock it from underneath with a peg.
I need to create a locking mechanism that I can remove on the top.

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BlueCheckmate

Shipped this project!

Hours: 6.74
Cookies: 🍪 45
Multiplier: 6.62 cookies/hr

This is my first-ever project, and my first time actually coding. I created blackjack, because it was one of the first things that came into my head, and I thought it would be relatively easy to code, especially for a beginner like me. You can hit, stand, double down, and split, but only once. During this project, I learnt how to make a file, so the balance continuously updates. However, this code may not be the most stable thing ever, but it works (90% confident), and that’s what matters!

BlueCheckmate

Debugged splitting function:
-Made sure you can’t overspend on doubling down
-Correct payouts for split variations

Version 1 of Project is ready to be shipped

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BlueCheckmate

Created the rules
Last thing before shipping: verify there are no bugs when splitting

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BlueCheckmate

Debugged the entire project:

  • The while statements only worked once, and were indented improperly, so they were all changed to if, and indented properly
    -Included a loop that lets the game run multiple times
    -Fixed numerous small bugs
    -Will check if splitting works properly
    -Will add rules, then ship it
    -Create side bets and reship
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BlueCheckmate

Created the comparison between dealers hand and both of your hands in split.
Will look at entire code, debug, then ship it.
After shipping, I will add side bets and re-ship it

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BlueCheckmate

Created the split function - only allows splitting on the original hand. Basically had to copy the same actions for a regular hand twice for each hand of split.
Still considering adding side bets, but will probably ship this when it’s ready and re-ship it when side bets are included.

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BlueCheckmate

Created the system that store balance and updates balance accordingly.
Still need to create a split option
Side bets will be added

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BlueCheckmate

Created the dealer’s automatic hit or stand
Created the comparison between your hand and the dealer’s hand
Still need to add a split ability
Still need to work out how the balance will work.
Interested in adding side bets to make the game as realistic as possible.

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BlueCheckmate

Created the beginning variables, and the random number generator. Created the cycle for hitting, and created the end for when you bust.
Need to go back and add more variables, such as current balance and making sure you can’t bet more than you have, as well as adding a split option, but those are extras that will be added when the basic structure is done.

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