I have added the background
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I have added the background
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I have generated the window
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This is a flappy bird I have made in pygame. Saving the high scores was the hardest part.
NOTE - the game only updates high scores after restarting the .exe file.
I have added high score saving using json files.
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I haved fixed more bugs and added the starting message screen.
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I have added scoring system and fixed some minor bugs.
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I have added sprite animations, mask collision and physics. The game is close to completion.
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I have made the initial setup with scrolling background and base.
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Shipped a Python chess engine with a Pygame UI and a Minimax-based AI.
Learned how to model game state, generate legal moves, and connect AI decision-making with real-time rendering. This is not a perfect project but feedbacks will make this better.
I have made some UI changes, bug fixes and AI optimization
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It is close to completion. I fixed some logic and UI bugs
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It has been a minute……..
I have implemented SAN move log
I also have developed minimax depth 2 engine.(It is not great though but it plays)
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I have added some UI elements and fixed some check, checkmate related bug.
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I have implemented random AI move generation. Some bugs are still there.
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I have added move hightlight for every move.
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I have fixed the bugs for castling and en passant
I have added castle and en passant.
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I have implemented en passant and pawn promotion
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I have implemented naive algorithm for the checks, checkmate and stalemate.
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I just learnt that this version of algorithm uses O(n^2) complexity
I have fixed some input issue, piece movements issue.
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nice plz give me vote also and follow me
I have added all the other pieces moves. it was copy paste logic most of the time
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What I have done ->
-Rook moves
-Moves for both sides
I have to add moves for other pieces and generate valid moves
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I have implemented pawn moves and captures for white side only.
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The game now generates valid moves and user can undo moves using special keys.
I have implemented moves in the but valid moves are still in progress
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After some decisions I finally made the board
built an AI-powered Tic Tac Toe game using Python and Pygame, where the computer plays perfectly using the Minimax algorithm. The project includes a clean UI, proper win/tie detection, and both a standalone Windows executable and a web-playable version. While building it, I learned how game loops work, how AI decision-making algorithms like Minimax function, and how small bugs (like generator vs list mistakes) can break logic in subtle ways. Shipping the project taught me the importance of testing edge cases, cleaning up complex code, and actually finishing and releasing a project.
shipped it finally :D
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I have updated the repo and now there is a windows .exe file to play the game.
Feedback is highly as it will help decide more features.
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What I done for now ->
Fully playable 3×3 Tic Tac Toe board
Player can choose to play as X or O
Clean Pygame UI
“Play Again” button to restart the game
❗ The AI can win, but the human can’t — only draw or lose
This version has -
Stable gameplay
Correct win detection
AI behaves exactly as expected
Visual feedback works perfectly
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the game is kind of done with the ai needs to be worked
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the window spawned for the first time. :)
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