Activity

mondalpritam2010987

Shipped this project!

Hours: 4.71
Cookies: 🍪 12
Multiplier: 2.63 cookies/hr

This is a flappy bird I have made in pygame. Saving the high scores was the hardest part.
NOTE - the game only updates high scores after restarting the .exe file.

mondalpritam2010987

I haved fixed more bugs and added the starting message screen.

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mondalpritam2010987

I have added scoring system and fixed some minor bugs.

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mondalpritam2010987

I have added sprite animations, mask collision and physics. The game is close to completion.

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mondalpritam2010987

I have made the initial setup with scrolling background and base.

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mondalpritam2010987

Shipped this project!

Hours: 31.57
Cookies: 🍪 417
Multiplier: 13.22 cookies/hr

Shipped a Python chess engine with a Pygame UI and a Minimax-based AI.
Learned how to model game state, generate legal moves, and connect AI decision-making with real-time rendering. This is not a perfect project but feedbacks will make this better.

mondalpritam2010987

I have made some UI changes, bug fixes and AI optimization

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mondalpritam2010987

It is close to completion. I fixed some logic and UI bugs

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mondalpritam2010987

It has been a minute……..
I have implemented SAN move log
I also have developed minimax depth 2 engine.(It is not great though but it plays)

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I have added some UI elements and fixed some check, checkmate related bug.

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mondalpritam2010987

I have implemented random AI move generation. Some bugs are still there.

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mondalpritam2010987

I have added move hightlight for every move.

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I have fixed the bugs for castling and en passant

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Comments

Foxreef
Foxreef about 2 months ago

Holy hell

mondalpritam2010987

I have added castle and en passant.

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I have implemented en passant and pawn promotion

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mondalpritam2010987

I have implemented naive algorithm for the checks, checkmate and stalemate.

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mondalpritam2010987
mondalpritam2010987 about 2 months ago

I just learnt that this version of algorithm uses O(n^2) complexity

mondalpritam2010987

I have fixed some input issue, piece movements issue.

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developergirishgiri
developergirishgiri about 2 months ago

nice plz give me vote also and follow me

mondalpritam2010987

I have added all the other pieces moves. it was copy paste logic most of the time

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What I have done ->
-Rook moves
-Moves for both sides
I have to add moves for other pieces and generate valid moves

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mondalpritam2010987

I have implemented pawn moves and captures for white side only.

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mondalpritam2010987

The game now generates valid moves and user can undo moves using special keys.

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Comments

Mujtaba
Mujtaba 2 months ago

its looking good bro !

mondalpritam2010987

I have implemented moves in the but valid moves are still in progress

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mondalpritam2010987

After some decisions I finally made the board

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aloyak
aloyak 2 months ago

looks good!

mondalpritam2010987

Shipped this project!

Hours: 0.91
Cookies: 🍪 10
Multiplier: 10.42 cookies/hr

built an AI-powered Tic Tac Toe game using Python and Pygame, where the computer plays perfectly using the Minimax algorithm. The project includes a clean UI, proper win/tie detection, and both a standalone Windows executable and a web-playable version. While building it, I learned how game loops work, how AI decision-making algorithms like Minimax function, and how small bugs (like generator vs list mistakes) can break logic in subtle ways. Shipping the project taught me the importance of testing edge cases, cleaning up complex code, and actually finishing and releasing a project.

mondalpritam2010987

I have updated the repo and now there is a windows .exe file to play the game.
Feedback is highly as it will help decide more features.

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What I done for now ->
Fully playable 3×3 Tic Tac Toe board
Player can choose to play as X or O
Clean Pygame UI
“Play Again” button to restart the game
❗ The AI can win, but the human can’t — only draw or lose
This version has -
Stable gameplay
Correct win detection
AI behaves exactly as expected
Visual feedback works perfectly

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