A fairly productive hour coding!
The issues with some sprites being moved in front of other sprites during gravity was fixed
There is a partial implementation of the popping, but it is not fully done due to an issue where it plays freeezes during the frames it is meant to animate (hence the pauses after matching)
I have no clue why the emulator (melonds) kept freezing last time so i swtiched to DsEmuMe and it seems to emulate that fine, except for sound which is HORRIBLY delayed. I dont think there is a fix for that at all though because the sound library i use points out that emulators dont work well with it.
Todo
Fix the popping animation
Title screen!
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