Cubing timer for the Nintendo ds
The first version used ai, but that was ages ago. Now there is none
Cubing timer for the Nintendo ds
The first version used ai, but that was ages ago. Now there is none
It now displays the same colour scheme as other wca websites!. Time to get started on making the moves work.
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Who thought that tracing pixels would take so long????
Anyways, the drawing part of the skewb code is done. It is all magic numbers. Literally impossible to figure out what draws what. But it works. Its gonna be a pain to debug but it works, and i honestly dont know enough about how to mathematically project such a shape.
Here’s a photo of the full function, isnt beautiful
Time to get working on skewb itself!
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Lowk forgot how unreadable this project was in one singular main.c, so i seperated it all up :)
I never did this before so that was an interesting learning experience, and now my code is much more organised!
Since it compiles literally the exact same thing except for one less compiler warning heres a screenshot of the file structure (ignore all the problems that’s just intellisense tweaking out)
Now it’s time to add skewb!
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Honestly kinda forgot i was doing this.
Since this project already had a lot done ill first say what i did during this period. I added:
The option to choose 4x4 and 5x5 cubes, as well as their previewed scrambling
File saving of times, for all cubes.
AO5 from those saved files
But before flavourtown i had
2x2 and 3x3, as well as their scramble previews.
It’s quite a good improvement,but there are still some things to add, and im excited to get started on them!
Cintematic lookin photo
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I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.
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