A warioware style game written in C
Unfortunatley AI was used quite extensively to help relearn parts of raylib that I forgot how to use
A warioware style game written in C
Unfortunatley AI was used quite extensively to help relearn parts of raylib that I forgot how to use
I made a warioware style game in C using raylib. This was a fun learning experience as i learned a lot about the raylib API and it helped me out making the projects i am making now.
!!Please read the readme if you don’t understand what to do, thanks!
Updated the readme and now it’s ready to ship!
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Had a random surge of motivation these past few days, and i managed to get all the minigames working, as well as some other stuff such as making the window resizeable.
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Got a playable-ish version working. Its nowhere finished just yet, but its going well so far. Ive started working on the transition elements and the main menu before i focus on making the minigames work.
It also scales to resolution which is nice, although it is limited to 16:9 aspect ratio because pixel art doesnt play nicely with scaling
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Got started on the project, heres what i made so far:
Built the skeleton structure for the core game loop
Brainstormed some minigame ideas
Got started on working on some assets
Made a small transition engine
Made an infinitely scrolling background
The game is still not playable, but heres the transition asset that scrolls sideways
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