Shipped this project!
I added a new landing page and a role system with templates and existing to be able to create new roles from for organisations
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First Ship for this project - rough features added
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Deployed Demo to https://eventful.bing-bong.uk
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MISC - time i forgot to devlog for
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Add attendee portal with waiver functionality
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Implement QR code functionality for event attendees and enhance email notifications
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Refactor event and organisation models to support multiple attendees
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Overhauled to a Hollow Knight themed shop based on 2 charm notches per hour to follow ysws theming
Light Debugging a Quality of Life
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Add challenges feature with admin management and multiplier logic
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feat: Add donation functionality for charm notches and update related views and tests
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feat: Implement wishlist functionality with CRUD operations
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Added new image_url validation
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feat: Implement project image handling and Open Graph metadata support
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Add achievement reference and boolean to products, and implement tests for user prize functionality
achievement reference to products table.achievement_bool column to products table.user_has_prize? and prize_order_for methods in ApplicationControllerTest.
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Add weekly goal feature with prize awarding logic
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feat: Implement project search functionality with query parameter support
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feat: Add project tagging system with CRUD operations for project tags
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Added Achievements
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feat: Implement fraud flagging system for users with admin controls
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Refactor code structure for improved readability and maintainability
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Add private assets controller and related migrations for charm notches
PrivateAssetsController to manage private assets.AddCharmNotchesToUsers to clarify existing relationships without altering the database schema.AddNotchCostToProducts migration to add a notch_cost column to products.AllowNullCharmSlotOnCharmNotches migration to permit null values for charm_slot_id in charm notches.validate_all to run validations on all ActiveRecord models, allowing for optional model filtering.OrderNotch to ensure correct notch deduction during order creation and handle concurrent order attempts.UserCharmNotches to validate the adjustment of charm notches and ensure proper behavior on increasing and decreasing targets.
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Started on order integration for the charm system
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Debug for shipping
Started Adding Charms to the site
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Deployment Debugging
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started charm slot system
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Continued adding in functionality - this won’t be shippable but more as a way to share you work (art assets you’ve made)
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Started adding asset projects
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tryna debug why the shipwright doesn’t restart on space bar after death screen
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feat: Added Item Stock
feat: Redid Admin Product Editor
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Worked On Level Editor and added death after falling 1000 pixels
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feat: Added Comments that anyone can make when signed-in, if not you can’t see Usernames for privacy
feat: ships can be commented by anyone admin or up
feat: project owners can see their ships’ comments
fix: fixed the site freezing up on load from some buttons
fix: enforcing login to view the my projects page
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feat: Update ship request handling and improve UI elements; add SVG assets for checkboxes
feat: Implement task list styling and functionality; enhance ship request checklist and add tests for markdown rendering
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feat: Add ship request functionality with new form and status handling; enhance project status display and styling
MISC:
-Making my VsCode Colours good (overriding Ruby LSP)
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First Ship of this project
Fixed some styling and started on preventing hackatime projects being removed after use
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feat: added a dev task to ensure an admin user exists with a generated password.
feat: added README getter
feat: added URL checks
feat: added live preview
feat: implemented initial views and logic for the project management administrative control showroom.
fix: resolved issues with GitHub Actions workflows to restore CI/CD stability (#8).
chore: updated .vscode settings and workspace configurations for better development environment consistency.
chore: updated project binaries and environment scripts in the bin/ directory.
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feat: Added Custom Markdown Renderer for the README btn
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feat: Migrate duration tracking from minutes to seconds across devlogs and related models
feat: Implement Hackatime project sync functionality and caching for improved performance
feat: Enhance performance with caching, eager loading, and counter caches for improved efficiency
feat: Migrate duration tracking from minutes to seconds across devlogs and related models
feat: Implement Hackatime project sync functionality and caching for improved performance
feat: Enhance performance with caching, eager loading, and counter caches for improved efficiency
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feat: Refactor flash message handling and enhance product descriptions (#25)
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feat:
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deleted_at timestamp.
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Added Recipe Support for most items and tools
Some updates done to the site, improvement to user interface eg font toggle for those with dyslexia etc
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Added Powered Sword
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Added Enemy Logic - Not tested yet
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feat: added safe URL helper and updated links in product and project views
feat: added link to main page in admin navigation
feat: added user total credits calculation and updated related views
fix: excluded deleted users from leaderboard query to prevent placement distortion
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FPS Optimisations
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feat: Add dynamic background
feat: add tint transitions based on player location
feat: implement vignette effect and improve player movement physics
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feat: add font preference toggle for users and implement dyslexic mode support
feat: toggle to disable and enable font
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feat: Added Custom 404 Page
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Feat: Added Recipes!!!!!!!!!!
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Added User Side Mobile Support
-None for admins
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Added Toggle Button for ShieldCore
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Set all deleted project users and ships hide and not affect my counters
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Added Organisers into the site
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Added User Stats and learderboard
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Main Site Made
Added Shield Cores (absorbs damage for energy) for
Did styling updates
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Fixed Create World bug
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Did some styling and improvements
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Fixed Credit issuing bug
Did some styling and refactoring
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Ensure Admin Login always exists
Added more admin editing abilities
Did some styling
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Moved to local development from codespaces
Added Some styling
made ship proccess better
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Lots of Features:
Did some compatability with the modifier slot
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Made Custom Pickaxe model to have varied levels
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Added Charger Ui and World Gen
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Created Pickaxe GUI, also made some sprites Aseprite for when i make recipes
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Added automated Version Display to readme and last minutes fixes for 0.0.2 on modrinth (under review)
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Fixed Charger Item Rendering Issue
Added Alloy Smelter with recipe datagen
Added SimpleEnergyStorage to BatteryItem
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Team Reborn Energy now required for recycler to craft
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Added REI Support, And refactored to change project files to PoweredTools instead of Powered_Tools. Added Datagen recipes
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Created Custom Datagen Recipe creator for the Recycler Block
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Added Particle Effects to the Charger
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Fixed the Charger Doing its animation on load
Added Battery Recycler - But it only recycles stone batteries atm.
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Created Charger Model and added animation for it,
Made the charger charge blocks with the tag chargable.
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Made a build of Aseprite, created textures using Aseprite, added textures and move batteries to the mod
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Added Basic Functionality:
TODO:
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