Activity

Saturn5forever

Devlog #0:
I added the movement of the game, the start of the health system and some UI! Pretty simple for today but it is needed for the game to work so next time there should be more. I also set up the github and thing like that for the project. Next time hopefully I can add some traps like spikes or something.
Features Added:

  • Movement System
  • Health and Damage System
  • UI for Health
  • Test Trap (will turn into spike trap)
    :]
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Saturn5forever

Shipped this project!

Hours: 10.53
Cookies: 🍪 105
Multiplier: 9.96 cookies/hr

I have shipped Phyzzle, which is my physics based puzzle game where you can move boxes around by rotating the world. You use mechanics like that to solve 5 puzzles. There are sound effects and there is a main menu with a level select screen! it is out on ithc.io right now. This was my first time making a menu so that was the most challenging part but also the part I am most proud of because I did it!

Saturn5forever

Devlog #3 (FINAL)
Hello, this is the last devlog of this game because it is out now on Itch.io! I am shipping it today but without further ado here is what I added this time. I added 5 levels, many sounds, and fixed some of the bugs with the menus and completion system. I didn’t make great pixel art so I decided just to make it have nice colors. There is full functionality on the level select screen now as well. Anyways, I did add an easter egg in the previous devlog so read that one to know the secret code!
Features Added:

  • 5 Levels
  • Lots of SFX
  • Functional level Selection Screen
  • Itch.io Release
  • Bug Fixes (Only last level would not show when completed, SFX bugged out, main menu would not show correct text, moving between levels would cause changes in if you completed the level)
    :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :] :]
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Saturn5forever

Devlog #2:
Hello, in this devlog I added a main menu, a level select menu, and some more features. I started with the UI buttons then made the scripts for the changing of levels. Then I created the main menu and updated the changing level script to account for this. All of the buttons in the images below work except the last 3 level buttons because I haven’t made those yet. I did actully speed up the rotation of the world too. The most exiting thing I made was an Easter Egg. So if you want to unlock that then press all of the keys in “Hackclub” at the same time in the main menu to se the secret message!
Features Added:

  • Main Menu
  • New UI Buttons
  • Level Select Screen
  • Easter Egg #1
  • Text under the level to show when you completed it with effects!.
  • Bug Fixes (EX: Rotation of the world would go wrong direction, menu buttons failed, completion of level wouldn’t save properly.)
    :]
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Saturn5forever

Devlog #1:
I added smoother rotation when you rotate the whole world, more interactive elements, and more. The most difficult part of this devlog was the smooth rotation. I could not for the life of me figure it out but I did eventually do it. I added a button which is essentially a toggleable lever. I know I said I would create some art for this devlog but I did not sadly :[. Anyways, The rotation effect is cool (Although I might speed it up more), and I also want to point out there is a finish now and when you reach it after solving the puzzles, a restart level button and next level button pop up for you to click! Alright see you in the next one and thanks for reading, your awesomesauce.
Features Added:

  • Smooth Rotation of the World
  • A Toggleable Button
  • A Finish Area
  • Restart and Next Level Buttons
  • Updated System for Adding Interactables (like the button)
  • Fixed Some Bugs (EX: Wall glitches, rotation spamming and ruining it, and player movement and camera desynchronizing).
    :]
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Saturn5forever

Devlog #0:
I made the movement, rotating of the world, and some interaction like pressure plates, doors, and a lever! I worked on it a lot for this first devlog just to “Lock-In” (The Sidequest) Anyways, I think this game is going to use gravity for the puzzles in the way the video shows. I also added a removeable box. While its there the plus shaped box is trapped so it must be deactivated by a lever or something. In the next one I will make some levels and maybe start the menus/buttons. I haven’t done any art yet so the picture might be a bit bland but next time there will be!
Features Added:

  • Movement (Snappy)
  • Rotating the World
  • Lever
  • Pressure Plate
  • Secure Box (To keep gravity affected plus out of trouble)
  • Door
    :]
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Saturn5forever

Shipped this project!

Hours: 6.9
Cookies: 🍪 94
Multiplier: 13.61 cookies/hr

I have finished the first version of Void Space! You can race around the planetary tracks and save your highscores! It is in it’s alpha version but I will update it in the future. If you have any questions about it then just comment them please!

Saturn5forever

Devlog 4:
I am logging the final hour of this games development now and I finished 5 levels total and some bug fixes. I will update this game in the future but I want to work on other things for some time so wait for updates on this game!
Void Space Version 0.1 Features:

  • 5 levels
  • 1 ability
  • Highscore and Score System
  • Simulated Gravity for planets (I need to tweak it in the future because it seems negligible right now.

It is out now on Itch.io:
https://saturn5forever.itch.io/void-space-alpha

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Saturn5forever

Devlog 3:
I had a crash but luckily most things were recovered. I have added a total of 5 levels so far and I also added 1 sound effect. I also added a reset level and next level button. Right now the levels loop when you get to the last one. The next major things I have to do are the menus and more levels and sounds. Cross your fingers for 10 levels at launch where this game will be on itch.io :]. I also fixed some bug I will list below:

  • Game Crashing on level 2 when SFX played
  • Rocket clipping trough planets
  • High score system making up numbers

See you in the next one :]

Features Added:

  • 5 Levels
  • 1 Sound Effect
  • Restart and Next Level Buttons and UI

All levels are below in order from 1 to 5:

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Saturn5forever

Devlog 2:
I have added the biggest part of this project!!!! I made my own gravity system so you can be pulled towards the planets. The reason i did that is because I changed the identity of the game AGAIN. I am now forming it into a spaceship racing game. I have added a high score display that saves your high scores and lets you have a goal to beat :]. Now, I know I said I would add more abilities, and I did, but it didn’t fit this new type of game. It was a magnet to pull the crate towards you but I scraped it because of the new identity of the game. if you do want to visit the github page the code for the magnet is still there just incase. There is also a per-run timer in the bottom left. I also made a player sprite and a background.
Features Added:

  • Simulated Gravity System
  • New Sprites
  • Score and High Score System
  • Save Files for Scores

Features Removed:

  • Crate Moving Gameplay (Added and removed between this devlog and previous)
  • Magnet Ability (Added and removed between this devlog and previous)
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Saturn5forever

Devlog 1:
I added rotation controls and changed the movement to implement the rotation better. I also added a boost icon and cooldown functionality for it! I am going to add more abilities. I am bad at art right now but here is the icon for the boost ability:
Features added:

  • Rotation Controls
  • Boosting
  • Cooldown for all abilities
  • New art
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Saturn5forever

Devlog 0:
I started the project today and added basic movement and rotation. Just thought I should log the starting of this project. Next I am going to add more mechanics like boosting and possibly warping (like a warp drive).

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