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Void Space

5 devlogs
6h 54m 15s

I am making a game in the Unity game engine about exploring space and racing through tracks with simulated gravity. It is physics based and this is my first project for Flavortown and Hack Club. I am hoping to make the project have all of the feat…

I am making a game in the Unity game engine about exploring space and racing through tracks with simulated gravity. It is physics based and this is my first project for Flavortown and Hack Club. I am hoping to make the project have all of the features of a full release but we will see based on the time I have.

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Saturn5forever

Shipped this project!

I have finished the first version of Void Space! You can race around the planetary tracks and save your highscores! It is in it’s alpha version but I will update it in the future. If you have any questions about it then just comment them please!

Saturn5forever

Devlog 4:
I am logging the final hour of this games development now and I finished 5 levels total and some bug fixes. I will update this game in the future but I want to work on other things for some time so wait for updates on this game!
Void Space Version 0.1 Features:

  • 5 levels
  • 1 ability
  • Highscore and Score System
  • Simulated Gravity for planets (I need to tweak it in the future because it seems negligible right now.

It is out now on Itch.io:
https://saturn5forever.itch.io/void-space-alpha

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Saturn5forever

Devlog 3:
I had a crash but luckily most things were recovered. I have added a total of 5 levels so far and I also added 1 sound effect. I also added a reset level and next level button. Right now the levels loop when you get to the last one. The next major things I have to do are the menus and more levels and sounds. Cross your fingers for 10 levels at launch where this game will be on itch.io :]. I also fixed some bug I will list below:

  • Game Crashing on level 2 when SFX played
  • Rocket clipping trough planets
  • High score system making up numbers

See you in the next one :]

Features Added:

  • 5 Levels
  • 1 Sound Effect
  • Restart and Next Level Buttons and UI

All levels are below in order from 1 to 5:

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Saturn5forever

Devlog 2:
I have added the biggest part of this project!!!! I made my own gravity system so you can be pulled towards the planets. The reason i did that is because I changed the identity of the game AGAIN. I am now forming it into a spaceship racing game. I have added a high score display that saves your high scores and lets you have a goal to beat :]. Now, I know I said I would add more abilities, and I did, but it didn’t fit this new type of game. It was a magnet to pull the crate towards you but I scraped it because of the new identity of the game. if you do want to visit the github page the code for the magnet is still there just incase. There is also a per-run timer in the bottom left. I also made a player sprite and a background.
Features Added:

  • Simulated Gravity System
  • New Sprites
  • Score and High Score System
  • Save Files for Scores

Features Removed:

  • Crate Moving Gameplay (Added and removed between this devlog and previous)
  • Magnet Ability (Added and removed between this devlog and previous)
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Saturn5forever

Devlog 1:
I added rotation controls and changed the movement to implement the rotation better. I also added a boost icon and cooldown functionality for it! I am going to add more abilities. I am bad at art right now but here is the icon for the boost ability:
Features added:

  • Rotation Controls
  • Boosting
  • Cooldown for all abilities
  • New art
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Saturn5forever

Devlog 0:
I started the project today and added basic movement and rotation. Just thought I should log the starting of this project. Next I am going to add more mechanics like boosting and possibly warping (like a warp drive).

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