bedrockR banner

bedrockR

16 devlogs
44h 55m 26s

Updated Project: This flavourtown project covers things in the late development of a2.0. OG SOM project here: https://summer.hackclub.com/projects/703 (covers init -> a1.2)
Slack Channel: https://hackclub.enterprise.slack.com/archives/C0A3BTZ0D…

Updated Project: This flavourtown project covers things in the late development of a2.0. OG SOM project here: https://summer.hackclub.com/projects/703 (covers init -> a1.2)
Slack Channel: https://hackclub.enterprise.slack.com/archives/C0A3BTZ0DL5

A GUI-Based addon maker for Minecraft Bedrock. for Windows, Linux (& android in the making)

Demo Repository

Loading README...

xFN10x

Shipped this project!

Hours: 12.84
Cookies: 🍪 356
Multiplier: 27.75 cookies/hr

I have shipped 2.0.1, and 2.0.2, and my time starting to work on 2.1, which patch some things and bump some dependancies.

xFN10x

well i was hoping i could release 2.1 in time for flavourtown’s end, but i couldn’t.

im going to ship now as my finaly ship. flavourtown was awesome, also thanks for the well cooked! (i got basicly the equvialant on summer of making aswell)

Attachment
1

Comments

xFN10x
xFN10x about 1 month ago

PSA: PLEASE VOTE GOOD! for technicality, please judge it based on the code at least a little. i have so many lines of code in this app, WITH NO AI! i would probably vote mine a 7 if i saw this

AVD

Tagged your project as well cooked!

🔥 AVD marked your project as well cooked! As a prize for your nicely cooked project, look out for a bonus prize in the mail :)

xFN10x

i spent.. SO LONG trying to make the Miracode font not monospaced to fix some font issues (see image)

but then i just took the Minecraft Seven font from the minecraft website and its fixed…

Attachment
0
xFN10x

I spent some time rewriting my 3d rendering stuff. it used to use a whole game engine in the backend… but now its just some 2d image editing.

Attachment
Attachment
0
xFN10x

forgot about this, i updated the latest.json file because ive forgotten to the last 2 releases. Im also trying to fix bedrockR’s integration with https://api.xplate.dev/, as it doesn’t work fully

Also im still not sure what is causing the text to go crazy like that

Attachment
0
xFN10x

i added lwjgl, and im starting to replace the rendering api with vulkan. Before i just used a whole game engine, but that was not ideal

Attachment
0
xFN10x

i released a patch… i promise devlogs will be better soon

Attachment
0
xFN10x

why do i have 2h 30m to devlog? idk, but it might be that i added some missing hackatime projects, mostly bedrockR Mobile in different names. (bedrockRMobile, bedrockR-Mobile, bedrockR Mobile)

0
xFN10x

whoops, somehow i missed a bug that LITERALLY DIDN’T LET YOU MAKE FOOD. its fixed now, also i updated the versions, and cleaned up a lot of code

Attachment
0
xFN10x

Shipped this project!

Hours: 32.77
Cookies: 🍪 328
Multiplier: 10.0 cookies/hr

Version a2.0 is out now! Its a bummer android dev has to be so hard… if someone wants to use the android version as their own ft project i would let you.

Sorry for the devlogs being so sparce, its hard to do them when you don’t start on flavourtown

The bedrockR website should tell you how to use the program

xFN10x

i fixed up some issues before shipping, the main issue was resources not importing. Structures, and plugins are gonna be in the next updates…. idk if im gonna finish the android app… if someone else wants to make it they can

Attachment
Attachment
0
xFN10x

did some work on the android app, i did a lot of general work on the app, but i also started working on element creation, and added some more element values

Attachment
0
xFN10x

ive done some cleaning of some code and stuff, and i added a way to keep track of what bedrockR version is used for a workspace, and i also added some metadata that gets added to the addon

also something i find funny is that the metadata shows a warning with addons, probably since there are not many addon generators for mcpe

Attachment
Attachment
Attachment
0
xFN10x

ok ive done quite a bit of work on the mobile version, and some polishing and bug fixing on the main program. im working on creation screens, and i have string, int, and float element values working. Trying separators soon.

(Screenshot is from a virtual android 8.1 device, the minimum version the app can run on.)

Attachment
0
xFN10x

i finished a new version of the readme, with new info, and fixed errors

Attachment
0
xFN10x

not entirely sure what i did on bedrockR Mobile, since i didn’t think of devlogging (this time on this devlog is from before i actually made this project on here)

but on bedrockR, ive done a lot of backend stuff, to prepare for version a2.0, which will release along side the android version

ive also been writing some more stuff in the readme about using bedrockR as a library

Attachment
0