I'm trying to make a motion graphics engine similar to those in softwares like Adobe AfterEffects or Cavalry. The aim of the desktop app was to be a fully-functioning vector designer with animation features like timelines, easing, attribute connec…
I’m trying to make a motion graphics engine similar to those in softwares like Adobe AfterEffects or Cavalry. The aim of the desktop app was to be a fully-functioning vector designer with animation features like timelines, easing, attribute connections, etc. although some features are missing in the flavortown release due to time constraints. The software is programmed using the QtWidgets framework, compiled using CMake, only using VS code; all of which (except VS code) are new to me, so I’m trying to learn something new as a lone programmer.
Used different AIs for debugging. Sometimes they helped. Sometimes they made it worse. Also used claude to help me with the ffmpeg because it was too hard for me in a short period of time. Sometimes used AI to write repetitive syntax.