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One Grass field

9 devlogs
13h 27m 27s

Is this our world? Relax. You can’t lose anything because you don’t gain anything here either. Just relax and enjoy my little world I have created.

(Unity3D pixel art shader demo and env. design showcase. THIS IS NOT A GAME)

This project uses AI

Used gemini to debug some errors and warnings and to fix some grammer on my readme.md:)

Demo Repository

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LampDude

Shipped this project!

As you can probably see from my devlogs, I was originally going to make it into a game. But I realized I had a lot of learning to do before that. I never really worked with rendering before and this was a huge task and a great learning experience. Here are some things I learned:

  • Custom Render Pipelines are a pain to make and will give you headaches
  • The Orthographic perspective is really weird when it comes to reflections and custom lighting and will give you a headache if you try and get special stuff to work
  • Scripting stuff that changes visuals and graphics is really hard.

No but really though. I have learned a bunch of stuff related to rendering. Especially how you can use tricks and workaround around camera solutions (eg. camera stacking, camera layers, and render textures). Really niche stuff that I probably wouldn’t learn if I didn’t try and make this project. I really like the look of the end product though and I hope you do too!

LampDude

Revamping the UI, (changes not shown in current build). Trying to get a writing system working but scratched it later on. Added more content to the map and fixed some minor custom renderer shader issues. I’m going to ship this now as a tech demo and just as a relaxation game.

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Spending hours making the map, Wanted to get that vibe of a fantasy/medieval right, but needing to manually place flowers and patches of grass here and there is NOT fun.. although the 1st level map does look quite beautiful, I won’t spoil too much. play it for yourself once it is shipped and explore!

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LampDude

Making a starting grass field level, it was a originally going to be a water level but i could not figure out reflections for a orthographic camera..

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LampDude

Trying to fix bugs and glitches… Yeah, I found a really annoying issue during runtime where the walls have a glitching black line between each modular piece of the wall. This is only in some areas. I’ve tried so much things (disabling render setting features, depth settings, shadows, lightmap, camera, messing with the shaders) none of those had any effect. The only partial workaround was using 1 big piece of wall but that mean I would have to redo the walls and textures and the light map. I have no clue why this is happening but I guess I’ll just have to deal with it.

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Making random Items as “keys” for the exit of each level, I tried to make them glow and it does look quite good especially with the point light on each object. To collect them, the player just walks in one, they disappear, game manager collects it, when player collects all 5, they exit opens up and they can continue on to the next level.

(PS: I zoomed out the camera a little. I like this view better, more like an isometric pixel art typa game without removing too much details)

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Comments

Jack
Jack 16 days ago

This looks sick, love the graphics so much. Reminds me a bit of Another World

LampDude

Got a unity’s character controller going with a player model! I think it looks quite good!

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LampDude

finally omg, i did not know lighting in unity was such a deep iceberg. Never used light probes in my life nor have I used mixed lighting before. Before this, all i knew were simple real time lighting and baked lighting. realtime lighting just didn’t have the soul of a liminal space, baked lighting looked wonderful but.. it had one major limitation, my player would constantly look out of place since static light maps are completely baked in place and moving them would not update player object. that didn’t look too good for this project so I researched and learned and finally I learned how to use light probes and mixed lighting. Once I got the hang of it though, it was super easy.

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LampDude

Trying to make the backrooms! I think it has a great atmosphere, the level is heavily inspired by the original backrooms image. I do have a lot of things to fix like the lighting and other minor details but I think this is a great start!

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LampDude

Back from a long break of… schoolwork. But now I’m Imported a old shader of mine, it is really cool imo, turns everything into pixel art. It is a bit jittery though. and it needs some serious fixes.

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