Time to talk about the future of Galactic Grand Prix! Given that there’s still quite a bit of Flavortown left, I’m hoping to at least ship Silver League before the end of Flavortown.
What I’ve done in this devlog, and in the next few devlogs, is mostly addressing issues brought up in feedback from those who voted. Thank you!
I’ve made the walls a 3D object (and it’s normal mapped!). Stylistically, the flat tracks were faithful to the mode 7 racing games of the Super NES era, but as a result, playability suffered, so I’ve been experimenting with the walls and I’ve settled on a nice design that still feels like Galactic Grand Prix.
I’m also thinking about how to do minimaps, because that’s something that I didn’t even think about but would have included if I did. I feel like this shouldn’t be too hard, but we’ll see.
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